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RNG sugestion


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Fulberti #1 Posted 18 April 2019 - 06:12 AM

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Hi all,

 

I get the mechanics involved in RNG but I think there is a big flaw in all that and I will explain why I think so....

-first of all RNG SHOULD take in consideration the CREW LEVEL ... why ??? a lvl 1 CREW has now exactly the same changes of getting a hit as an lvl 10 CREW ....not even close if you consider how many battles an lvl 10 CREW has vs an lvl 1 and they know (according to experience) where their projectile will land exactly

-a damaged part (turret let's say) doesn't have the same quality as an brand new one

-a tank where crew members are dead (not all but some....) doesn't have the same ability as an full crew to shoot ....

 

those are e few of the things I consider RNG should also take in consideration...simple...low lvl crew...low RNG.....missing crew member ....low RNG....damaged gun, turret...visor...low RNG.... and by low RNG I mean more chance to get off center shots....



Jodmeister #2 Posted 18 April 2019 - 07:34 AM

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A damaged module or crew already give a penalty. A low level crew is already disadvantaged versus one with multiple perks. Adding more penalties is not a good idea. And you do realise RNG not only gives low rolls it also gives high rolls?

3 MOEs - Nashorn, M36 Jackson, SU-100, S35CA, Matilda IV, Jagdpanzer IV, Archer, Wolverine

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SlagInGristle #3 Posted 18 April 2019 - 12:10 PM

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Good luck. 
:bush:




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