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Handbrake, i miss it !


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ABAOUIA #1 Posted 23 April 2019 - 05:58 AM

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My Scorpion issn't the same without it :(

 

WG can you pretty please make it work for TD's ?

 

Basicly i want it to work for all classes, let the potential speed limit descide if it's possible or not.

 

I can see why a T95 would not be able to use a handbrake turn, well at least have a minimal effect due to the lack of speed.

 

But my American Scorpion is fast and nimble enough to be able to use the effect of a handbrake ?

 

Was there a reason to exclude TD's ?

 

Call me crazy but i just don't feel the handbrake when i use it with my Scorpion :(



Rommels Cat #2 Posted 23 April 2019 - 06:18 AM

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ConstantCheapAmethystgemclam-size_restri

 

Remove it from lights as well i say.

 



Rubbelito #3 Posted 23 April 2019 - 06:45 AM

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View PostABAOUIA, on 23 April 2019 - 07:58 AM, said:

Was there a reason to only limit it to lights ?

 

Lights only??

Did they just remove it from meds?



Sadriel Fett #4 Posted 23 April 2019 - 07:05 AM

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View PostRubbelito, on 23 April 2019 - 02:45 AM, said:

 

Lights only??

Did they just remove it from meds?

 

Not that I''ve noticed.  I use it on my Tiger heavy tanks and Sherman medium tanks all the time.  Still works on those.

 

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Tempest fox3 #5 Posted 23 April 2019 - 07:09 AM

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View PostABAOUIA, on 23 April 2019 - 05:58 AM, said:

My Scorpion issn't the same without it :(

 

WG can you pretty please make it work for TD's ?

 

Basicly i want it to work for all classes, let the potential speed limit descide if it's possible or not.

 

I can see why a T95 would not be able to use a handbrake turn, well at least have a minimal effect due to the lack of speed.

 

But my American Scorpion is fast and nimble enough to be able to use the effect of a handbrake ?

 

Was there a reason to only limit it to lights ?

 

Call me crazy but i just don't feel the handbrake when i use it with my Scorpion :(

 

Td's and arty were never supposed to benefit from it. 


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Rubbelito #6 Posted 23 April 2019 - 07:30 AM

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View PostSadriel Fett, on 23 April 2019 - 09:05 AM, said:

 

Not that I''ve noticed.  I use it on my Tiger heavy tanks and Sherman medium tanks all the time.  Still works on those.

 

That's what I thought too.

I use it mostly in my lights but a lot of meds also benefit greatly using the HB.



JaRIS42 #7 Posted 23 April 2019 - 08:11 AM

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I use it in al classes that have it.

 

In heavies and slow medium it can help to keep your turns tidy and stay in cover, or just reduce your turn radius by dabbing it.  

Also, coming round a corner you can use it to angle your armor more quickly.  



SPUK4U #8 Posted 23 April 2019 - 08:14 AM

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View PostTempest fox3, on 23 April 2019 - 07:09 AM, said:

 

Td's and arty were never supposed to benefit from it. 

 

My British FV207 arty would be OP with handbreak.  WG pleace give handbreak to artilery :izmena:
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ABAOUIA #9 Posted 23 April 2019 - 08:41 AM

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View PostTempest fox3, on 23 April 2019 - 08:09 AM, said:

 

Td's and arty were never supposed to benefit from it. 

 

Ok, so please explain to me why a Heavy is supposed to benefit from it but a nimble TD issnt ?



Rubbelito #10 Posted 23 April 2019 - 08:49 AM

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View PostABAOUIA, on 23 April 2019 - 10:41 AM, said:

 

Ok, so please explain to me why a Heavy is supposed to benefit from it but a nimble TD issnt ?

 

Probably for gameplay reasons.

Some TD's would/could get too good, maybe like a TD like the E-25? Or the Hellcat, which is (sort of) balanced cause of the slow turret traverse?



JaRIS42 #11 Posted 23 April 2019 - 08:55 AM

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View PostABAOUIA, on 23 April 2019 - 08:41 AM, said:

 

Ok, so please explain to me why a Heavy is supposed to benefit from it but a nimble TD issnt ?

 

I think it's an artificial class balancing thing, like scout camo bonuses.

 

TD's have more firepower but are balanced by having limited gun turning rate, even turreted TD's have slow turret speeds.



ABAOUIA #12 Posted 23 April 2019 - 09:31 AM

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I can see the logic in the balance thing, Specialy E25's.

But the logic that a slow heavy can use it but a fast TD can't is hard to accept.

Yes it's a game, i know that.

But playing my Scorpion at the frontline gives me issues of angry yolo tanks or when i go mental in a face-hug or cirle of death i just miss the handbrake.

I still love my Scorpion but i would buy a reskin if the handbrake was reinstalled, makes the tank so much more :)

So i kinda know it's removed for balance.

But again then why not remove it for every class but lights ?

A vk 30.02 M and a Scorpion are basicly not that different yet the medium can handbrake the shjit out of it !


Tempest fox3 #13 Posted 23 April 2019 - 10:32 AM

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View PostABAOUIA, on 23 April 2019 - 08:41 AM, said:

 

Ok, so please explain to me why a Heavy is supposed to benefit from it but a nimble TD issnt ?

 

Because the only weakness of most td's is the lack of a turret. Or for those that have turrets slow or limited traverse angles.


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Warthog II #14 Posted 23 April 2019 - 10:38 AM

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View PostABAOUIA, on 23 April 2019 - 08:41 AM, said:

 

Ok, so please explain to me why a Heavy is supposed to benefit from it but a nimble TD issnt ?

 

TDs usually have better camo.  Better guns.  They benefit more from camo nets too.

 

Do you want to someone with thousands of games in a M18 Hellcat handbraking around low tiers?  Because that's what can happen.


  

Some people claim Ensk should be tier restricted.   I don't believe their lies. 

Imagine if this forum had only players who actually win more than lose trying to tell others how to play. Would be the best forum ever. Instead, we have a bunch of bad advice from players who lose more often than not trying to tell their betters how to play their tanks.

 


ZerotheWanderer #15 Posted 23 April 2019 - 11:24 AM

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That's a dumb thing to get rid of. The majority of TDs aren't really fast anyway, and only have armor on the front. I've enjoyed handbraking my way around corners to barrel stuff people, but it's not something I frequently saw or was game breaking/in need of fixing.

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ABAOUIA #16 Posted 23 April 2019 - 11:52 AM

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View PostTempest fox3, on 23 April 2019 - 11:32 AM, said:

 

Because the only weakness of most td's is the lack of a turret. Or for those that have turrets slow or limited traverse angles.

 

And how exactly will i use my handbrake when I'm aiming ?

 

I only use it in a dog fight or to get away more or less that's it.



ABAOUIA #17 Posted 23 April 2019 - 11:56 AM

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View PostWarthog II, on 23 April 2019 - 11:38 AM, said:

 

TDs usually have better camo.  Better guns.  They benefit more from camo nets too.

 

Do you want to someone with thousands of games in a M18 Hellcat handbraking around low tiers?  Because that's what can happen.

 

I can counter you by saying a Heavy has more hitpoints and better armor and so on.

 

I do understand the Helcat part, but since the turret is super slow, i don't think it would be for every player, only the better onces.

 

But now you can have the new tier 6 reskin T37 wich can easaly do the same thing without the handbrake, but with the handbrake he can do a double donut while killing the low tier ;)



ABAOUIA #18 Posted 23 April 2019 - 11:58 AM

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Btw not arguing you for the fact that there are reasons.

I am however arguing the fact that those reasons are only valid imo when they are implimantated the same way.

Imo power to weight should descide if the handbrake is usable.

So a T95 has little to no effect , same goes for a Mauschen.


JelliedPenny08 #19 Posted 23 April 2019 - 12:02 PM

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View PostZerotheWanderer, on 23 April 2019 - 11:24 AM, said:

That's a dumb thing to get rid of. The majority of TDs aren't really fast anyway, and only have armor on the front. I've enjoyed handbraking my way around corners to barrel stuff people, but it's not something I frequently saw or was game breaking/in need of fixing.

 

I agree, but those aren't what are targeted by not having handbrake on TDs. It's the more mobile TDs like the Yazi and Hellcat, maybe like the CDA105. They would be murderous with big guns, speed and the ability to spin quickly for shotguns. 

 

The less mobile TDs are just casualties of the safety net. The Hellcat is always the one I think of, running past heavies at speed and handbraking to bring the gun to bear. It would be like giving light tanks TD guns for experienced players. Even stugs could do it at tier 4 and 5. 


Edited by JelliedPenny08, 23 April 2019 - 12:06 PM.


Hawk 206 #20 Posted 23 April 2019 - 01:42 PM

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I also miss hand braking in the scorpion :(




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