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New Tanks Nerfs Nerf Balance Compiliation Stats

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skHydroFlasksk #1 Posted 29 April 2019 - 01:47 PM

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Object 268 Version 4 (X)

  • Reload time:  17  17.7
  • DPM:  2,294  2,203
  • Dispersion movement/traverse/turret:  .16/.16/.12 .18/.18 /.12
  • Speed limit:  50/18 → 26/8
  • Horsepower: 1350 → 850
  • Power to weight:  18.11 → 11.40
  • Turret Traverse:  28 → 26

 

K-91 (X)

  • Reload time:  6.3  7.9
  • DPM:  3,048  2,430
  • Aim time:  1.7  1.9
  • Dispersion movement/traverse/turret:  .14/.10/.10 .14/.14 /.10
  • Concealment (Still, Moving, Firing):  31.5%, 23.6%, 19.8% → 26%, 19.5%, 19.8%

 

Object 277 (X)

  • Dispersion movement/traverse/turret:  .16/.16/.08 .19/.19 /.08
  • Horsepower: 950 → 895
  • Power to weight:  17.393 → 16.386
  • 130 mm M-65
    • AP velocity: 1,030 → 930
    • HEAT velocity: 1,030 → 930

 

Object 430U (X)

  • Reload time:  10.2  11.7
  • DPM:  2,588  2,256
  • Speed limit:  50/18 → 48/18
  • Hull Traverse:  52 → 48
  • Concealment (Still, Moving, Firing):  30.6%, 22.9%, 18% → 29.3%, 22%, 18%

 

Object 705A (X)

  • Speed limit:  40/15 → 38/12
  • Horsepower: 1500 → 1300
  • Power to weight:  15.07 → 13.06
  • Hull traverse:  24 → 22
  • Turret Traverse:  28 → 20

 

Object 705 (IX)

  • Hitpoints:  2,000  1,900
  • Reload time:  14.7  15.2
  • DPM:  2,000  1,943
  • Aim time:  3  3.2
  • Dispersion movement/traverse/turret:  .18/.18/.10 .18/.18 /.16
  • Turret Traverse:  26 → 22

 

IS-M (VIII)

  • Reload time:  11.7  12
  • DPM:  2,000  1,950
  • Aim time:  3  3.2
  • Dispersion movement/traverse/turret:  .18/.18/.08 .18/.18 /.10
  • Turret Traverse:  32 → 26

 

Object 257 (IX)

  • Speed limit:  50/15 → 45/15
  • Hull traverse:  40 → 35
  • Turret Traverse:  26 → 24
  • 122 mm BL-13-1 A
    • APCR velocity: 1,259 → 930
    • HEAT velocity: 900 → 930
    • HE velocity: 700 → 930

 

LT-432 (VIII)

  • Reload time:  5.2  6
  • DPM:  2,077  1,800
  • Dispersion movement/traverse/turret:  .10/.10/.08  .12/.12 /.08
  • Speed limit:  70/23 → 65/20
  • Horsepower: 800 → 900
  • Power to weight:  33.77 → 30.02
  • Turret Traverse:  48 → 45

 

 

 

Poland

 

60TP (X)

  • Reload time:  19.5  21.6
  • DPM:  2,308  2,083
  • Dispersion:  0.38 0.39
  • Turret Traverse:  24 → 20

 

50TP (IX)

  • Reload time:  16  18.7
  • DPM:  2,100  1,797
  • Aim time:  3  3.2
  • Turret Traverse:  26 → 20

 

53TP (VIII)

  • Reload time:  12.7  14.6
  • DPM:  1,984  1,726
  • Aim time:  2.7  3
  • Dispersion movement/traverse/turret:  .18/.18/.10 .23/.23 /.10
  • Turret Traverse:  30 → 26
  • View range:  370 → 350

 

50TP prototyp (VIII)

  • Reload time:  14.2  15.7
  • DPM:  1,859  1,682
  • Aim time:  3  3.2
  • Dispersion:  0.40 0.44
  • Hull Traverse:  38 → 28
  • View range:  380 → 370

 

45TP (VII)

  • Reload time:  11  11.3
  • DPM:  1,745  1,699
  • Aim time:  2.7  3
  • Dispersion movement/traverse/turret:  .21/.21/.16 .24/.24 /.16

 

Pudel (VI)

  • Hitpoints:  840  750

 

 

 

UK

 

FV217 Badger (X)

  • Reload time:  8.5  9.7
  • DPM:  3,388  2,969

 

 

 

France

 

AMX M4 mle. 54 (X)

  • Hull Traverse:  32 → 28
  • 130 mm/45 Model 1935
    • Reload time:  15.8  16.9
    • DPM:  2,127  1,988
    • Aim time:  2.2  2.3
    • Dispersion:  0.35 0.37
  • ​120 mm D. 1203 B
    • Dispersion:  0.33 0.35

 

AMX M4 mle. 51 (IX)

  • Hull Traverse:  28 → 24
  • Turret Traverse:  28 → 22
  • 127 mm/54 Model 1948
    • Reload time:  13.3  16.1
    • DPM:  2,120  1,752
    • Dispersion:  0.36 0.37
  • 120 mm D. 1203 A
    • Reload time:  11.2  13.4
    • DPM:  2,143  1,791
    • Dispersion:  0.34 0.35

 

AMX 65 t (VIII)

  • Turret Traverse:  26 → 24
  • 100 mm SA47
    • Reload time:  9.3  9.5
    • DPM:  1,935  1,895

 

ELC EVEN 90 (VIII)

  • Turret Traverse:  46 → 44

 

 

 

Italy

 

Progetto M40 mod. 65 (X)

  • Reload time:  | 9.6 | 11.5 | 13.4 | 15.3 |  | 13 | 15 | 17 | 19 |
  • DPM:  | 2250 | 1878 | 1612 | 1412 |  | 1661 | 1440 | 1270 | 1137 |
  • Terrain Resistance:  0.8 / 0.9 / 1.8 0.9 / 1.1 / 1.6

 

Prototipo Standard B (IX)

  • Reload time:  | 10.5 | 12.5 | 14.4 |  | 15.7 | 17.7 | 19.7 |
  • DPM:  | 2057 | 1728 | 1500 |  | 1376 | 1220 | 1096 |
  • Hull traverse:  54  44

 

P.44 Pantera (VIII)

  • Reload time: | 7.7 | 9.6 | 10.5 |  | 10.6 | 12.6 | 13.6 |
  • DPM:  | 1870 | 1500 | 1371 |  | 1358 | 1143 | 1058 |
  • Power to weight:  22.44  16.51
  • Hull traverse:  54  46

 

P.43 ter (VII)

  • Reload:  8 → 9
  • DPM:  1,800  1,600
  • Hull traverse:  44  40

 

P.43 bis (VI)

  • Reload:  7.5 → 8.2
  • DPM:  1,920  1,757

 

P.43 (V)

  • Reload:  4.1 → 4.5
  • DPM: 1,610  1,466
  • Hull traverse:  48 → 42

 

P26/40 (IV)

  • Reload:  4.2 → 4.7
  • DPM:  1,571 → 1,404
  • Hull traverse:  46 → 42

 

M15/42 (III)

  • Hull traverse:  42  38

 

M14/41 (II)

  • Reload:  2.6 → 2.85
  • DPM:  1,154 → 1,053

 

 

 

Sweden

 

Strv 81 (VIII)

  • Horsepower: 900 → 650
  • Power to weight:  17.84 → 12.88

"I will rain death upon all who oppose me. I am the embodiment of sky cancer and I will make you rue the day you dare cross into my view and sit thy tank still. Some call me arty scum, but they are fools! I am become sky cancer the destroyer of balance and even if you close in to close range I will call upon the gods of rng and shotgun you into condemnation for no one will associate with a tanker who cannot take out an artillery."  -Unholy Lucipurr 2017 (dictated but not read)


Dyslexsticks #2 Posted 29 April 2019 - 01:49 PM

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Cool.

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JARL VARYAG #3 Posted 29 April 2019 - 01:51 PM

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You mean "nerfed from their PC counterparts". I am fine with being different from PC, but the changes have to make sense. As it stands now, I would rather console just copy PC than their half-hearted attempt at balance.

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skHydroFlasksk #4 Posted 29 April 2019 - 01:54 PM

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View PostJARL VARYAG, on 29 April 2019 - 08:51 AM, said:

You mean "nerfed from their PC counterparts". I am fine with being different from PC, but the changes have to make sense. As it stands now, I would rather console just copy PC than their half-hearted attempt at balance.

 

Nerfed as they stand on PC yes.

Edited by Unholy Lucipurr, 29 April 2019 - 01:54 PM.

"I will rain death upon all who oppose me. I am the embodiment of sky cancer and I will make you rue the day you dare cross into my view and sit thy tank still. Some call me arty scum, but they are fools! I am become sky cancer the destroyer of balance and even if you close in to close range I will call upon the gods of rng and shotgun you into condemnation for no one will associate with a tanker who cannot take out an artillery."  -Unholy Lucipurr 2017 (dictated but not read)


GrooIsNoLackey #5 Posted 29 April 2019 - 01:57 PM

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Does it really matter? Most tanks have been adjusted for console play anyway so every tank that is released on console has to be adjusted. I would hazard a guess that most players don't even know there is a PC version or at the very least what that PC version is. 

ArKenemyxX #6 Posted 29 April 2019 - 01:59 PM

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The Progetto 65 and 268v4 took the biggest hit and that makes me sad. The Progetto is playable but the 268v4 is not.

 

PC has unnerfed TVP T50/51 too 




ArKenemyxX #7 Posted 29 April 2019 - 02:00 PM

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PC has 750 alpha while we have 850 alpha still


skHydroFlasksk #8 Posted 29 April 2019 - 02:26 PM

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View PostGrooIsNoLackey, on 29 April 2019 - 08:57 AM, said:

Does it really matter? Most tanks have been adjusted for console play anyway so every tank that is released on console has to be adjusted. I would hazard a guess that most players don't even know there is a PC version or at the very least what that PC version is. 

 

It does when you consider many of the tier 10 TDs on console are blatantly over powered.  Some such as the T110E4, Object 268, and FV215B 183 have not received any of the nerfs from PC, but instead have been buffed countless times.  Those three I listed are substantially more powerful than their current PC counter parts.  The issue with nerfing every single new vehicle ported over from PC lies in the fact that PC has been very keen on balancing all new tanks and lines (with the exception of a few outliers).  Community feedback on the PC side strongly confirms this with tanks such as the 277 and 60TP being considered mediocre and at the middle of the bunch for meta values.  Yet here on console, they get pummeled by nerfs with a more toxic and imbalance ecosystem with other tank classes remaining strongly overpowered.

"I will rain death upon all who oppose me. I am the embodiment of sky cancer and I will make you rue the day you dare cross into my view and sit thy tank still. Some call me arty scum, but they are fools! I am become sky cancer the destroyer of balance and even if you close in to close range I will call upon the gods of rng and shotgun you into condemnation for no one will associate with a tanker who cannot take out an artillery."  -Unholy Lucipurr 2017 (dictated but not read)


Connor McJesus #9 Posted 29 April 2019 - 02:35 PM

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Yep. We can't have new tanks competing against the current meta. We can have anything compete against *right bumper* *click* *850*. Badger has too much DPM well let's nerf if so it has less than the 268 with over double the alpha.

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AnonymousHobo69 #10 Posted 29 April 2019 - 02:57 PM

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Good thread.

TocFanKe4 #11 Posted 29 April 2019 - 03:11 PM

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Good. I'm a proponent of releasing things with lower stats then buffing them later if needed. People throw a fit if tanks are nerfed, especially premiums. It prevents needed nerfs.

The deal is that they have to buff them later if they're under performing. We need balance updates more often than once every 18 months.

 

The E25 was built for Shenanigans


Plum1973 #12 Posted 29 April 2019 - 03:21 PM

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Great job.

Thank you.

Very interested comprasion


Rookie again

Koneko Da Best #13 Posted 29 April 2019 - 04:28 PM

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Don't forget WG's motto Nerf it now Buff it later....(P.S. we were joking about the buff later part :trollface:)

TheOnlyTrueNoob #14 Posted 29 April 2019 - 06:51 PM

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Every time I see how badly the Italian line has been gutted it hurts a little. A line I was so excited for completely trashed.

3 Marked Tanks

 


BrogueOne #15 Posted 29 April 2019 - 09:09 PM

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We’re not PC.  Tanks that originate on PC aren’t “nerfed”, they’re balanced to fit into the Console ecosystem.  In case you’re not aware, the Console ecosystem is vastly different from the PC player base and meta.  If those tanks end up underperforming they will get buffs.... simple.

John Arrowsmith #16 Posted 29 April 2019 - 09:16 PM

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View PostUnholy Lucipurr, on 29 April 2019 - 02:26 PM, said:

 

It does when you consider many of the tier 10 TDs on console are blatantly over powered.  Some such as the T110E4, Object 268, and FV215B 183 have not received any of the nerfs from PC, but instead have been buffed countless times.  Those three I listed are substantially more powerful than their current PC counter parts.  The issue with nerfing every single new vehicle ported over from PC lies in the fact that PC has been very keen on balancing all new tanks and lines (with the exception of a few outliers).  Community feedback on the PC side strongly confirms this with tanks such as the 277 and 60TP being considered mediocre and at the middle of the bunch for meta values.  Yet here on console, they get pummeled by nerfs with a more toxic and imbalance ecosystem with other tank classes remaining strongly overpowered.

Didn't the 268 see the NERF bat a while ago?   Reverse speed and heat Penn? 

 

The 183 needed that buff.:amazed:


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DertyChewbacca #17 Posted 29 April 2019 - 10:48 PM

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View PostTocFanKe4, on 29 April 2019 - 11:11 AM, said:

Good. I'm a proponent of releasing things with lower stats then buffing them later if needed. People throw a fit if tanks are nerfed, especially premiums. It prevents needed nerfs.

The deal is that they have to buff them later if they're under performing. We need balance updates more often than once every 18 months.

 

I would be okay with that, if they did actual frequent balance updates, and their balancing made sense. I'm not very impressed with their Excel spreadsheet excuse.
 

Nuke2099 #18 Posted 29 April 2019 - 10:59 PM

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View PostBrogueOne, on 29 April 2019 - 09:09 PM, said:

We’re not PC. Tanks that originate on PC aren’t “nerfed”, they’re balanced to fit into the Console ecosystem. In case you’re not aware, the Console ecosystem is vastly different from the PC player base and meta. If those tanks end up underperforming they will get buffs.... simple.

 

No were worse. Also the console meta isn't different than the PC one. People end up saturating the MM with the same tanks most of the time. 

 


lQqtvt1.gif

fozfactor #19 Posted 29 April 2019 - 11:12 PM

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I'm settling in well with the 50TP pr. and couldn't imagine how strong the tank would be with all the above pc stats. I would actually be v.happy with only the hull traverse buffed along with either aim-time or reload speed. 

non nobis solum


rrmike #20 Posted 29 April 2019 - 11:18 PM

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View PostBrogueOne, on 29 April 2019 - 09:09 PM, said:

We’re not PC. Tanks that originate on PC aren’t “nerfed”, they’re balanced to fit into the Console ecosystem. In case you’re not aware, the Console ecosystem is vastly different from the PC player base and meta. If those tanks end up underperforming they will get buffs.... simple.

 

Lol.  I guess the E50, STB, 30B, etc. were OP.  Your faith in the balance dept. is seems misplaced.  If good players play them, they will get nerfed.  If terrible players play them, they will get buffed.  WG is incapable of using even the slightest common sense while “balancing” the game.  Something as simple as looking at the stats of tanks, relative to others, with the same players, rather than globally, would be like curing cancer.

 

Like, take a tank that seems to be overperformin, and before nerfing it, grab a sample of 1000 specific players who play the tank and look at its stats in their hands, relative to their other tanks.  Same with buffs.  I bet the people who were running the stats up on some of our recently nerfed tanks were probably crushing in their E4’s as well but those are drown out by the masses doing 1 pen per game in it.

 







Also tagged with New Tanks, Nerfs, Nerf, Balance, Compiliation, Stats

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