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World of Tanks Mercenaries - Update 4.10: Map Balance Adjustments feeback

tank balance adjustment feedback

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RaiBOT01 #1 Posted 13 May 2019 - 04:54 PM

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Hello tankers!

 

Please share your Map Balance Adjustments feedback for Update 4.10

  • Malinovka - Assault
    • Spawn and Base position have been updated to match Malinovka Winter.
  • Malinovka Rain - Assault
    • Spawn and Base position have been updated to match Malinovka Winter.
  • Erlenberg - Team Destruction
    • Moved the North Team spawns from A5→ A4/B4.
  • Erlenberg Blizzard - Team Destruction
    • Moved the North Team  spawns from A5→ A4/B4.
  • Thiepval Ridge 1944 - Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Thiepval Ridge - Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Thiepval Ridge Thunderstorm - Standard Battle
    • Moved the Northwest Team spawns around the A2/A3 and B1/C1 coordinates.
  • Dukla Pass - Assault
    • Updated the Base Capture location, this is now located around H3 grid coordinate. 
    • Classes are now distributed more evenly in both spawn locations.
  • Sand River - Encounter 
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
  • Sand River Night- Encounter 
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
  • Sand River Sandstorm - Encounter 
    • Moved the Northwest Team spawns around the A1/A2 grid coordinates.
  • Tundra Winter - Assault
    • Attacking Team now has only 2 Spawn regions instead of 3.
    • Moved the Base capture location to the K1/K2 Grid coordinates. 
  • Kitimat - Encounter
    • Updated the Base capture location, this is now located at the F9/G9 grid coordinates. 
  • Skorpion Pass - Team Destruction
    • Moved spawn locations for both teams.
  • Panama - Standard Battle
    • Adjusted the South team spawns to avoid rocks crossing the river.
  • Amazon - All modes
    • Removed bunker from the hill at the C7.

 

Thanks and ROLL OUT!!!


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Teffisk #2 Posted 21 May 2019 - 02:26 PM

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Thank you for fixing the Panama spawns. That was a huge issue. Haven't played it yet though. I don't see Siegfried Line Team Destruction in the patch notes but I don't remember playing this mode with these spawns before. Either way putting one team in a defensive location like the city and putting one team out in the field to die is totally unfair. You can see the battle results here:

Spoiler

Please continue to watch Assault game mode balance. They are easily the most unbalanced games and I regularly hear players on mic complain in unison that they should be removed. In my opinion, the less Assault games the better.



westmech #3 Posted 21 May 2019 - 08:04 PM

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View PostTeffisk, on 21 May 2019 - 07:26 AM, said:

Thank you for fixing the Panama spawns. That was a huge issue. Haven't played it yet though. I don't see Siegfried Line Team Destruction in the patch notes but I don't remember playing this mode with these spawns before. Either way putting one team in a defensive location like the city and putting one team out in the field to die is totally unfair. 

 

Thank you for posting this. I was hoping to see someone address this when I posted it in 'Map Discussion', but all I got was crickets........

So far I am happy with the posted map changes. I haven't had a chance to experience them, but many were needed and I'm glad they were addressed. 



RaiBOT01 #4 Posted 22 May 2019 - 04:51 PM

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Bump feedback post! 

Thanks!


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"Never let your sense of morals get in the way of doing what's right" - Isaac Asimov

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Gallant Prime #5 Posted 22 May 2019 - 11:40 PM

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I think you might have seen me mention before...

 

Severogorsk frequency increased...ewww.  :sceptic:

 

 

Honestly, other than seeing a couple of the assault modes on things like Sand River, which modes on those maps I had not seen in forever (and I'm alright with that), I haven't noticed a great change.  I wasn't having a ton of problems of late though anyway.  


 


Sadriel Fett #6 Posted 23 May 2019 - 07:28 AM

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The Malinovka - Assault map changes could've been way better.  The placement of the flag now makes it so the defending team that spawns on the hill doesn't need to come down at all in order to defend it.  There needs to be a little more balance for both the attacking and defending teams.  

 

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SirlceCream #7 Posted 24 May 2019 - 08:43 AM

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First of all the map survey was a fantastic idea. Ofcourse you asked us for feedback in the past but the survey was the first time i feel players had an direct influence of the game changes. But you did one (big?) mistake imo. I think majority of the playerbase really like maps like El halluf or Wadi so they voted for them in their "base variant". We like the map itself and dont mind if we play Elhalluf rain or Wadi Night but no one voted for the "reskinned version". its maybe important to differentiate between war-variants but not normal weather variants.

 

As a result someone from WG( who maybe never played the game) sees the data and recognizes: Oh the playerbase like Wadi/ el Halluf but hate Wadi Night/ El halluf rain/war which is simply not true. So WG increase the rotation weight of El Halluf which is nice but decrease the weight of El Haluf Rain and War. 

All in all im aifraid that we dont see our favourite maps more often because you increase the base variants but also decrease their weather variants. 

 


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Davros74 #8 Posted 25 May 2019 - 10:56 PM

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This. I only voted for base maps because I could only vote for five maps total. For the most part, weather/season variants are the same map (not including extreme weather variants). The only variants truly different are the War! variants.

gahntheman #9 Posted 26 May 2019 - 01:53 AM

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So the highway spawn wasn't changed back to its original? Do you really think that automatically giving the south spawn 2/3 of the map control right from the start was a good idea? Do you even test stuff? You buffed mostly irrelevant tanks which took you months to do and nothing of significance has even changed. What are you guys doing with the money you make from premiums and gold because you obviously aren't using it for the game. Absolute trash update, honestly.

HybredXero #10 Posted 01 June 2019 - 04:18 AM

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highways south spawns are super broken.

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Teffisk #11 Posted 07 June 2019 - 06:27 PM

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Just another ping to WG to revert the Highway spawns. I'll post about it again next week.

SWaGLoRDxXx420 #12 Posted 22 June 2019 - 10:06 PM

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Pearl river. Close off C7!

TransparentBlue #13 Posted 01 July 2019 - 10:30 PM

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I love the variety of maps and think they all suck occasionally, depending on what I drive...  I haven't been back in game long enough to comment intelligently enough on the changes presented.

 

But assault maps always suck, every time.  I want to turn the Xbox off every time I see one loading.

 

Unless you're going to do a two round game, once on defense and once on offense, there should be no assault maps.  The only reason attackers ever win is because most players are so clueless about map corridors and pinch points.  Torturing people with assault maps won't make them learn this either.

 

I wanted to quit when they were introduced, and almost did.  I know of others who did quit, in large part because of assault maps.  (My long absence was due to work.  Happy to be back.)

 

 





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