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World of Tanks Mercenaries - Update 4.10: Tank Balance Adjustments feedback

tank balance tank balance update 4.10

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SEBA-WRO #21 Posted 23 May 2019 - 09:43 AM

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View PostRaiBOT01, on 13 May 2019 - 04:54 PM, said:

Hello Tankers!!

 

Please share your feedback for the following Tank balance adjustments in update 4.10

China

  • 113
    • 122-mm 60-122T gun
      • Penetration: 249 → 258
  • 110
    • Turret 1
      • 122-mm 37-122JT gun
        • Reload time: 14 → 12.8
      • 122-mm D25-T gun
        • Reload time: 12.5 → 12.3
  • T-34-2
    • Removed 85mm S-53 gun
    • Removed 85mm Tip 56-85JT gun
    • Chassis 1
      • Shot dispersion movement/rotation: .2/.2 → .18/.18
    • Chassis 2
      • Shot dispersion movement/rotation: .18/.18 → .16/.16
    • 100mm 44-100JT gun
      • Accuracy: .4 → .38
    • 122-mm 37-122JT gun
      • Accuracy: .45 → .42

USSR

  • Matilda IV
    • FWD/ BWD top speed: 25/10 → 30/12
      • Terrain resistance: 1.03 / 1.26 / 2.29 → 1 / 1.2 / 2.2
      • Hull rotation speed: 35 → 38
      • Turret rotation speed: 34.13 → 38
      • View Range: 350 → 360
      • Reload time: 3.71 → 3.6

Czechoslovakia

  • Skoda T40 + Zizka Skoda T40
    • Health: 700 → 750
    • Turret Rotation Speed: 32 → 34

UK

  • Caernarvon
    • Turret 1
      • OQF 17pdr Gun Mk VII gun
        • Reload time:  4.5 → 4

  • 32 pounder Gun OQF gun
    • Reload time:  8.3 → 8
  • Chieftain/T95 / Centennial
    • 90mm Gun T208 rifled gun
    • Reload time: 8.3 → 7.53

 

 

US

  • M24 Chaffee
    • Chassis 1
      • Hull rotation speed: 40 → 44
    • Chassis 2
      • Hull rotation speed:  42 → 46
    • Turret 1
      • Turret rotation speed: 44 → 46
        • 75mm Gun M6 gun
          • Reload time: 5.2 → 4.8
    • Turret 2
      • Turret rotation speed: 44 → 48

 

Thanks and ROLL OUT!!

Problem After update 4.10 even I have select europe server NOT AVAILABLE TO THE PLAYER YOU WILL BE CONECT TO SERVER NORTH AMERICA somebody can help me 

 



SirlceCream #22 Posted 24 May 2019 - 07:48 AM

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113: Nothing will change. Far inferior to 5A. Buff DPM and nerf DPM of 5A and S.Conq slightly.

110: good

t34-2: Good

Matildy: No one cares

skoda: no one cares

Caernevon: It was balanced. did not need a buff imo but i dont mind.

Chieftain: good

Chaffee: no one cares

 

All in all: 7 Tanks in what? 3, 6  or 9 months? Half of them lowtiers no one cares. one unnesessary buff, one hightier adjustment ( not a significant buff) and 3 appreciated buffs.

Not very impressive WG :hiding:


3.MoE: 74

 


Gmorck #23 Posted 24 May 2019 - 05:16 PM

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Another update without any change on the Kraft's panther

 

 

 



VORTEXLIFT #24 Posted 27 May 2019 - 07:56 PM

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China

  • 113
    • 122-mm 60-122T gun
      • Penetration: 249 → 258

 

 

so..................... you admit 249mm of penetration is not enough against tier 10 tanks.......................... If 249mm isn't enough for a heavy tank which will be fighting mainly at close and medium range.............how is it good enough for a medium tank that is expected to fight at long ranges.........(AMX30b)????

 

Admit you were wrong, and Return the AMX30b to 260mm of penetration..............or buff the rate of fire to match the PC variant. The community has been mostly in agreement that this once great tank is no longer competitive cause of your idiotic nerfs.


i KEMPT BUESH


Holy Logan #25 Posted 28 May 2019 - 01:17 PM

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I felt like instead of buffing tanks that were already viable in their current state even if they were not as good as people wanted you should have focused on tanks that no one plays, (Obj. 268 V4, K-91, Badger) and so on. I hope you guys will actually look at the vehicles being played on the battlefield next time and base what needs to be fixed off that. 

Posted Image

Kaboost #26 Posted 31 May 2019 - 12:07 AM

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The 113 buff did next to nothing for it as the penetration was never it’s problem. What it needs and has always needed was a armor buff to its upper plate combined with a slight RoF buff and possibly a very small aim time buff. Thinking something like 140mm upper plate, 5.8 RoF, 2.5 sec aim time.

 

Also the penetration buff was applied to the WZ-120, which is not mentioned in the notes.


Edited by Kaboost, 07 July 2019 - 05:15 PM.

Lights tanks need rebalanced(again)

​Update 4.2 and 4.6 were terrible


WORLD OF MORONS #27 Posted 01 June 2019 - 12:35 AM

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Im getting tired of missing fully aimed shots!

x Airborne SF x #28 Posted 04 June 2019 - 06:11 PM

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What have you people done to this game. I was gone two weeks and I come back and take out the 4005. My first shot into the side of a scout tank and I only do 50%damage to it. My second shot into a freedom flank 30% damage. This is a 183mm gun. It should have killed both tanks. I have spent colosseum to 4000 dollars on this game in the last 4 years and I have watched you screw it up more and more. I am done with this game. You will not get another penny out of me.

Gre3n Eclips3 #29 Posted 05 June 2019 - 06:16 PM

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There are plenty more tanks that actually need looking at and buffing. Take the 268 V4 for example. Yeah, it was OP when first came out on PC so it did need a nerf, but not to the point where it’s a WORSE Jageroo E100. The 268 V4 comes off a branch about high speed assault guns, yet it only has the assault gun capability. It sucks as a sniper - 0.42 accuracy - and it purely sucks on all open, large maps (which is pretty much 90% of the maps in circulation at the moment). For once, WG, actually listen and give some love back to the V4, even if it’s only a 10-15kph buff. Just make it useable again. 



Newcastlewatson #30 Posted 09 June 2019 - 11:26 AM

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Mercy roles, Since the previous updates i`ve noticed a lot of tanks been left alive with less then 200 health. and i believe this change is game breaking the ability for one ten to stand alone against six is undo able. When they approach one by one it gave a competent player a short window to destroy the tank and get them selves safe for approaching tanks but now the fact a gun is low rolling and leaving people on little health is a major issue. A tank on one health is just as deadly as a tank on full health. If you have a long reload your defenceless against tanks.  

GamerSteelBite #31 Posted 21 June 2019 - 08:45 AM

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WG get your act together buff the tanks that people are suggesting. We have developers who dont know there own game for example when the machine came out a 1k game was amazing as it was spoken about on stream.

CHEKM4TE #32 Posted 27 June 2019 - 08:17 PM

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How about we stop adding premium tier 10's to the game that break matchmaking. You geniuses thought it was a good idea to put the monstrosity that is the VK 72.01 (k) and what to ask us about balancing? Are you freaking serious? How about we stop putting super heavy tanks in the game that do nothing but shoot HEAT. Maybe then we can discuss balancing other tanks. All you people care about is making money. I have been playing this game for years and this one tank has me wanting to quit WOT for good. Hope all the money you made of the VK 72.01 (k) was worth it. 

TransparentBlue #33 Posted 01 July 2019 - 10:06 PM

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View PostRaiBOT01, on 13 May 2019 - 04:54 PM, said:

Hello Tankers!!

 

Please share your feedback for the following Tank balance adjustments in update 4.10

China

  • 113
    • 122-mm 60-122T gun
      • Penetration: 249 → 258
  • 110
    • Turret 1
      • 122-mm 37-122JT gun
        • Reload time: 14 → 12.8
      • 122-mm D25-T gun
        • Reload time: 12.5 → 12.3
  • T-34-2
    • Removed 85mm S-53 gun
    • Removed 85mm Tip 56-85JT gun
    • Chassis 1
      • Shot dispersion movement/rotation: .2/.2 → .18/.18
    • Chassis 2
      • Shot dispersion movement/rotation: .18/.18 → .16/.16
    • 100mm 44-100JT gun
      • Accuracy: .4 → .38
    • 122-mm 37-122JT gun
      • Accuracy: .45 → .42

USSR

  • Matilda IV
    • FWD/ BWD top speed: 25/10 → 30/12
      • Terrain resistance: 1.03 / 1.26 / 2.29 → 1 / 1.2 / 2.2
      • Hull rotation speed: 35 → 38
      • Turret rotation speed: 34.13 → 38
      • View Range: 350 → 360
      • Reload time: 3.71 → 3.6

Czechoslovakia

  • Skoda T40 + Zizka Skoda T40
    • Health: 700 → 750
    • Turret Rotation Speed: 32 → 34

UK

  • Caernarvon
    • Turret 1
      • OQF 17pdr Gun Mk VII gun
        • Reload time:  4.5 → 4

  • 32 pounder Gun OQF gun
    • Reload time:  8.3 → 8
  • Chieftain/T95 / Centennial
    • 90mm Gun T208 rifled gun
    • Reload time: 8.3 → 7.53

 

 

US

  • M24 Chaffee
    • Chassis 1
      • Hull rotation speed: 40 → 44
    • Chassis 2
      • Hull rotation speed:  42 → 46
    • Turret 1
      • Turret rotation speed: 44 → 46
        • 75mm Gun M6 gun
          • Reload time: 5.2 → 4.8
    • Turret 2
      • Turret rotation speed: 44 → 48

 

Thanks and ROLL OUT!!

 

Personally, I feel like many changes to buff tanks is a slow decay of the game.  

 

Tanks shouldn't be like go-karts.  Too many are too fast, and they never throw a track when power sliding, so there's no penalty for playing World of Go-Karts fast lights. 

 

I feel like turret rotation speeds could get the game out of control, too. 

 

Slow reloads and aren't that realistic but they forced this game to be much more strategic than many others, and that's what has given the game so much longevity.  "Too much" accuracy will significantly change the character of the game as well...

 

I don't want to play an exclusively rush fast and twitch aim game.  It's fun, and that play style already exists here, but the other ways of playing will be overwhelmed if this keeps up.

 

Don't let it take over.

 

What I'm saying most is to use caution.  I don't want the game to tilt too far in this direction.



maddogmark1963 #34 Posted 09 July 2019 - 10:12 PM

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View PostSEBA-WRO, on 23 May 2019 - 09:43 AM, said:

Give the lawmaker add on turret Armor front and and sides +  more speed. Also better gun pen and hit points this thing is currently unplayable.

 



maddogmark1963 #35 Posted 09 July 2019 - 10:12 PM

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View PostSEBA-WRO, on 23 May 2019 - 09:43 AM, said:

Give the lawmaker add on turret Armor front and and sides +  more speed. Also better gun pen and hit points this thing is currently unplayable.

 





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