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The role of the Light tank!, just like several other things in WOT, it’s a thing of the past!...


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gbsman812 #41 Posted 19 May 2019 - 07:23 PM

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View PostCostlessSun07, on 18 May 2019 - 10:14 PM, said:

Playing light tanks is an art form that depends on a number of factors including map, what tier you are, battle mode etc.  The most important thing is to stay alive for as long as possible while both spotting and damaging red tanks.  Also, isolating red tanks, hunting down arty when appropriate, and causing as much disruption to the red team as possible are important roles.  For example, if I can get to a point on a map where I am both safe and can attack the enemy from the rear that is ideal.  Always leave an escape route and do not over extend to a place where your shooters can not hit the tanks you are spotting.  Light tanks also become a lot more valuable later in battles so once again do not die early.

 

I think the new role of a light tank is far more fun now.  I am rarely passive, maybe 15 to 20 seconds early in the battle where I can spot approaching reds only to fall back and let other green tanks get into a better position. Then I am on the move doing my thing looking for opportunities to kill reds

​ now!! that's a good light driver!! I agree

 

 

 



gbsman812 #42 Posted 19 May 2019 - 07:24 PM

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View PostDefiantSpurr, on 19 May 2019 - 04:14 AM, said:

I'm going to say it again.

One of the biggest flaws with this game is the "tank class" system.

 

It makes people think that a certain tanks has a specific role, that it MUST adhere to in ALL situations.

Which is just wrong.

 

Your tanks tactics will change for each map, each red team, each green team... Each tier and load out/crew level.

Hell for each stage of the battle it should adapt and change.

 

 

 

 
 
Well, I guess ur right about!! ​


gbsman812 #43 Posted 19 May 2019 - 07:28 PM

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View PostSPUK4U, on 19 May 2019 - 06:38 AM, said:

 

That's what I used to think before I realized that it's all about visibility range, if they can't see what you spot they can't shoot it.  Nobody is going to pass an opportunity to drop shell into target in the safe distance, but if Light tank spots target more than 560m from shooter, there is no target to shoot even if light tank spots it.   A good light tank can spot things up to 445m and this technically means that light tank has to stay about one or two map square ahead of those that shoot.  Now arty is different thing, if Light tank spots for arty it can go far as enemy cap. Still, Light tank needs to keep it in mind that arty misses a lot 70% of it's shots and it's reload can be long so it takes patience to sport for arty only and is not worth of the risk. Usually arty also turns to shoot attacking heavy tanks so it does not have time to shoot distant targets that rogue light tank spots. So spotting still gives something if Light tank does not go too far.  

 

 

 

 

good point there



gbsman812 #44 Posted 19 May 2019 - 07:30 PM

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View Postx_BAlN_x, on 19 May 2019 - 07:45 AM, said:

Got bored with your video after the first minute.

 

​why?

gbsman812 #45 Posted 19 May 2019 - 07:38 PM

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View Postpingwrx, on 19 May 2019 - 09:44 AM, said:

Pretty obvious you don’t really know how to really play lights besides spotting the gun is there for a reason to shoot tanks. I consider myself a slightly above average light tanker but someone that at least knows how to do damage.

 

You T-50-2 wr=48% avg dmg=465  Aufkl Panther wr=51% avg dmg=756 

Me. T-50-2 wr=56% avg dmg=928 Aufkl Panther wr=59% avg dmg=1,363

 

 

 

 

Sarcastically

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TocFanKe4 #46 Posted 19 May 2019 - 10:02 PM

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View PostThe Turkey Tank, on 19 May 2019 - 05:36 AM, said:

Whats this passive scouting you speak of?

 

I like to passive scout. It's my favorite way to scout :D


 

The E25 was built for Shenanigans


x_BAlN_x #47 Posted 19 May 2019 - 11:09 PM

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View Postgbsman812, on 19 May 2019 - 01:30 PM, said:

 

​why?

 

You were in a tank that wasn't made to sit still. Ever.

gbsman812 #48 Posted 19 May 2019 - 11:27 PM

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View Postx_BAlN_x, on 19 May 2019 - 06:09 PM, said:

 

You were in a tank that wasn't made to sit still. Ever.

 

 

Well, it depends on the map!! pearl river is the type of map where the tippy will fall over in a heart beat!! so I concluded the best way to  play was to passive scout!!  sorry you where bored !! the next time on pearl river in the Tippy, i'll do some flips for you, turn up side down and get a few pins, would you like that??



gbsman812 #49 Posted 19 May 2019 - 11:30 PM

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View Postgbsman812, on 19 May 2019 - 06:27 PM, said:

 

 

Well, it depends on the map!! pearl river is the type of map where the tippy will fall over in a heart beat!! so I concluded the best way to  play was to passive scout!!  sorry you where bored !! the next time on pearl river in the Tippy, i'll do some flips for you, turn up side down and get a few pins, would you like that

 

 

 


Edited by gbsman812, 19 May 2019 - 11:32 PM.


gbsman812 #50 Posted 19 May 2019 - 11:34 PM

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View Postx_BAlN_x, on 19 May 2019 - 06:09 PM, said:

 

You were in a tank that wasn't made to sit still. Ever.

 

Still bored??



Irish_Ginger252 #51 Posted 20 May 2019 - 03:44 AM

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Is this not the fella that coined the term "defensive tactical position" when he posted a video of him camping? At least this thread is goin a wee bit better for ya there bud xD

gbsman812 #52 Posted 22 May 2019 - 09:15 PM

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View PostIrish_Ginger252, on 19 May 2019 - 10:44 PM, said:

Is this not the fella that coined the term "defensive tactical position" when he posted a video of him camping? At least this thread is goin a wee bit better for ya there bud xD

 

defensive tactical position!!  right ,not camping no, you'll get it one day



ABAOUIA #53 Posted 23 May 2019 - 06:17 AM

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Ive been playing to get a Dualist medal (3 total) the past 145K XP cause of the Sharpshooter contract.

So as long as WG comes up with these type of requirements, you will have strange LT gameplay.


swindle 321 #54 Posted 23 May 2019 - 11:02 AM

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View PostThe Turkey Tank, on 19 May 2019 - 10:36 AM, said:

Whats this passive scouting you speak of?

 

I think it's where you hide in a bush, close your eyes and hope the other tanks on your team win the game for you :trollface:

 

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ArnaudMoa #55 Posted 23 May 2019 - 11:20 AM

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I found this video in which we see a LTG doing passive and active scouting, I think it's a good example of using a light. But this is only possible on some maps and if the green team is reactive.

 



Kebabsaurus Rex #56 Posted 23 May 2019 - 11:30 AM

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Assisted damage is never a guarantee, especially with so many potatoes playing.

 

I will spot early but then just switch to being active.

 

I go for damage in lights, if I get assisted then that is just gravy.



XERXEZS #57 Posted 23 May 2019 - 01:33 PM

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View PostMrRuinYourNight, on 18 May 2019 - 03:38 PM, said:

this is nothing new. Lights however used to be much better.

The new physics killed lights, they were my top favorite tanks to play but now I rather stick to mediums or heavies, lights are too weak. 



dave mg 04 #58 Posted 23 May 2019 - 01:34 PM

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View PostEl Materdor43, on 18 May 2019 - 11:25 PM, said:

I’m more concerned about the role of the heavy tank. The should be taking the point, leading the charge, that sort of thing. They should be helping their team

 

what is even the point of playing a heavy tank????? they just get wrecked by lights and meds 2 tiers lower spamming gold.

heavy tanks are just pointless now....



DefiantSpurr #59 Posted 23 May 2019 - 02:10 PM

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View Postswindle 321, on 23 May 2019 - 11:02 AM, said:

 

I think it's where you hide in a bush, close your eyes and hope the other tanks on your team win the game for you :trollface:

 

yup

Just like the old days, where every bush had a light tank sitting it :D


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donny007-THX #60 Posted 23 May 2019 - 03:00 PM

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View Postpingwrx, on 19 May 2019 - 06:44 AM, said:

Pretty obvious you don’t really know how to really play lights besides spotting the gun is there for a reason to shoot tanks. I consider myself a slightly above average light tanker but someone that at least knows how to do damage.

 

You T-50-2 wr=48% avg dmg=465  Aufkl Panther wr=51% avg dmg=756 

Me. T-50-2 wr=56% avg dmg=928 Aufkl Panther wr=59% avg dmg=1,363

 

 

 

 

I looked at my T-50-2 stats and compared them to pingwrx.  For me it was a little insightful for areas to improve upon.  I have a little more average assist damage per game, pingwrx has a good amount of direct damage per game on me.  

 

Looking at it more closely I can see that he gets 4 more hits per game than I do, and has a better pen rate.  Those two things result in the damage delivered gap.  The opportunity as I see it is to work on gun handling and aim.  Being more selective of who I attack and when I do it, and of course placing the shots in weak spots more often.

 

My tendency to get over confidant and rush to the next red and start punching is something I know is wrong but is so hard to resist.  Really good games have ended with me in a 1 on 3 situation that started off as a 1 on 1......Surprise, the red has hidden buddies.


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