Edited by VT Fuzed, 18 May 2019 - 10:03 PM.


Stop putting potatoes in top tier heavies all the time...
#1 Posted 18 May 2019 - 09:59 PM
#2 Posted 18 May 2019 - 10:09 PM
My dislike of +/- 1 pales in comparison to my hatred of Loaded Dice.
#3 Posted 18 May 2019 - 10:10 PM
I'm not stealing kills, I'm handing out Confederate medals.
#5 Posted 18 May 2019 - 10:37 PM
I don't even play this game anymore lmao
#6 Posted 19 May 2019 - 02:46 AM
It really wouldn't. 90% of the playerbase sucks at the game.
War is a Democracy and the enemy always gets a vote.
3 MoE's: E-25, M41 Walker Bulldog, E-50, Snakebite, E-75, T32, Tiger 131, Skoda T25 - In order obtained
#7 Posted 19 May 2019 - 02:54 AM
If ya cant carry one potato ya pretty weak.
I carry 14 potatoes every battle. Well it's best to assume this, even if not factually true.
Edited by Rommels Cat, 19 May 2019 - 02:56 AM.
#8 Posted 19 May 2019 - 03:17 AM
Tempest fox3, on 19 May 2019 - 03:46 AM, said:
It really wouldn't. 90% of the playerbase sucks at the game.
BOOM BAM
Along with the fact that potatoes will ALWAYS get the highest Tier Heavy tank they have available because "Armur iz gud" and "Beein alwayz top kek iz butter to camp and snaips"
#9 Posted 19 May 2019 - 03:32 AM
#11 Posted 19 May 2019 - 04:31 AM
HollowPoint_808, on 19 May 2019 - 03:32 AM, said:
I've finally come to realize this is probably true. They just can't figure it out because there is no logical reason not to do it despite all the tinfoil hat theories that they are doing it but just to mess with our winrates on purpose.
#12 Posted 19 May 2019 - 04:41 AM
Rommels Cat, on 19 May 2019 - 02:54 AM, said:
If ya cant carry one potato ya pretty weak.
I carry 14 potatoes every battle. Well it's best to assume this, even if not factually true.
So when I was young I thought this wasn't true that you really should not have a much higher winrate if you were good because statistically the game should be relatively balanced in the long run. Older and only slightly better I realize how untrue it is ... BUT ... really bad potatoes can really lose a game much easier than a good player can make a win. Had another one the other day. Get knocked out when we are up 6 to 3. So sit back to watch the win. Not only do they lose the advantage but the last guy standing doesn't even engage until it is 3v3. it's a premium udes and he has been hiding all game sitting in the corner waiting to snipe. He has full health and has yet to take a shot. He manages to miss shots while letting his other 2 teammates die before finally picking up 2 cripple kills and then with full health ... loses to a heavy with almost no health by getting into close combat with him. I place top of the leaderboard with 4 kills and most damage. The idiot somehow still got ranked in the top 5 on what logic I can't understand.
Edited by mi amigo 9, 19 May 2019 - 04:46 AM.
#13 Posted 19 May 2019 - 05:01 AM
mi amigo 9, on 19 May 2019 - 04:31 AM, said:
I've finally come to realize this is probably true. They just can't figure it out because there is no logical reason not to do it despite all the tinfoil hat theories that they are doing it but just to mess with our winrates on purpose.
Am I missing something says zero battles under tag. Um are you trying to stat pad and then using different tag to opinionate?
#14 Posted 19 May 2019 - 05:50 AM
there's nothing but potatoes so you have to deal with it.
I often check the stats of my entire team.
Out of 15 players, only 2 or 3 have positive kd ratio's which is insanity.
3 MOE: IS-6 - Aufkl Panther - Tiger 131 - Jackson - Pz.V/IV.
#15 Posted 19 May 2019 - 08:16 AM
VT Fuzed, on 18 May 2019 - 09:59 PM, said:
Its worse when they drive lights.

#16 Posted 19 May 2019 - 09:41 AM
ThermalStone, on 18 May 2019 - 10:10 PM, said:
I disagree. I have taken look at tier VIII - X battles that I have lost and there are players with 0.5 (cause / received rate), those players can't carry team forward when all their focus goes on staying alive. Now put 0.5 players in the top tier heavy tanks that should carry the attack and they have a high change to fail if enemy they face is more skilled than them. Personally, I try to follow one simple rule: I don't play support tanks when team's heavy tanks are full of low skilled players, that's the time to play heavy tank as there is a good change that opponent is less skilled than me. When my heavy tank gets crushed by enemy heavies, I start to play support tanks as there is more skilled players available for heavy tanks.
Edited by SPUK4U, 19 May 2019 - 09:42 AM.
#17 Posted 19 May 2019 - 09:46 AM
#18 Posted 19 May 2019 - 09:57 AM
#19 Posted 19 May 2019 - 12:47 PM
HollowPoint_808, on 18 May 2019 - 09:32 PM, said:
mi amigo 9, on 18 May 2019 - 10:31 PM, said:
I've finally come to realize this is probably true. They just can't figure it out because there is no logical reason not to do it despite all the tinfoil hat theories that they are doing it but just to mess with our winrates on purpose.
WG can't create a map rotation that reduces, or eliminates the constant repeats. Yet, we keep thinking that they can successfully create good matchmaking based on skill. To me, maybe they ought to match based on games played and time in the game. At least by averaging them, it might be better than it is now.
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