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Map question - El Alamein


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Cobravert #1 Posted 24 May 2019 - 01:46 PM

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From the South spawn, why is it that going north along the 9 line is like driving through a foot of mud? Tanks are literally going at near half speed. Actually with the same tanks, I drive faster through what would be muddy areas of maps. You aren't even going up hill as far as I can tell, but until you reach about the D line, you can not do anything but feel like you are driving up one of the original Dragon's Ridge or the original Westfield's hills to get to the top. Once you cross under the over passing bridge you get your mobility back EVEN when driving over visibly graded hills.

 

This has been bugging me for a while now, and does not seem to make any sense what so ever.

Is there any reasonable explanation for this? Other parts of the map do not seem to be affected. At least on the North spawn I can not recall ever having the feeling of being so bogged down while driving.



Schiavoser #2 Posted 24 May 2019 - 02:55 PM

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I find that annoying, too. It's a wide, compacted road, but is so slow. 

XEboi #3 Posted 24 May 2019 - 02:57 PM

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I've noticed the same thing

dtrickle #4 Posted 24 May 2019 - 04:08 PM

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i agree... i drive my Skorpion G along there and its just like mud..... you'd think a scorpion would be able to scamper easily across sand! :)

 


 

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Pit Friend #5 Posted 24 May 2019 - 04:18 PM

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Maybe it’s supposed to be simulating the Qatarra Depression, the area of soft sand that was the reason Rommel couldn’t just flank the British position there like he had everywhere else in the desert?

 

https://en.m.wikipedia.org/wiki/Qattara_Depression


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Cobravert #6 Posted 24 May 2019 - 04:21 PM

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View PostPit Friend, on 24 May 2019 - 11:18 AM, said:

Maybe it’s supposed to be simulating the Qatarra Depression, the area of soft sand that was the reason Rommel couldn’t just flank the British position there like he had everywhere else in the desert?

 

https://en.m.wikipedia.org/wiki/Qattara_Depression

Block Quote

 The depression covers about 19,605 square kilometres (7,570 sq mi), a size comparable with Lake Ontario or twice as large as Lebanon.

So if that were the case, the whole map should be that way. 

 



Pit Friend #7 Posted 24 May 2019 - 04:36 PM

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View PostCobravert, on 24 May 2019 - 11:21 AM, said:

So if that were the case, the whole map should be that way. 

 

 

Not if it’s just the northern edge of it or something. I'm just spitballing ideas that might explain it. 


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Teffisk #8 Posted 24 May 2019 - 04:44 PM

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I think this should be in bug fixes. It's terrible. WG, please fix.

P3NNYPACK3R #9 Posted 24 May 2019 - 08:41 PM

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Glad you brought this up, I noticed this occurring while using the Defender on that route. Actually made better headway going off the road....strange.

dtrickle #10 Posted 25 May 2019 - 04:50 AM

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i drove the same route in the Obj. 416 today and had no difficulty getting to speed right away. i stated earlier that the Skorp G seemed like it was driving in mud........ i wonder why the difference. are they that different in ground resistance? :popcorn:

 

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HomicidalApple0 #11 Posted 25 May 2019 - 05:02 AM

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Only thing I can think is that map was becoming too high of a win rate because from the south spawn you got overly dominating map control. I’m not speaking from experience I’m just throwing an idea as to maybe they wanted to slow down the south spawn map progression for balancing.

From south spawn I always go the other direction and play the mounds or around the rocks I’d arty is looking that way

x_BAlN_x #12 Posted 25 May 2019 - 01:33 PM

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Don't go north. Problem solved.

Niks78 #13 Posted 13 September 2019 - 08:18 PM

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Really annoying and seems to be a huge area which is this slow. No good in encounter when spawning east and want to head south and then west.




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