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What is your excuse not to balance the game base on skills AFTER MM?


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ToutUnHomme #1 Posted 12 June 2019 - 02:40 AM

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30 players to parse and sort; should take no more than 2 seconds on the queue time!!! and stop the horrible games we get 15-5 all the time!

killer etzi0 #2 Posted 12 June 2019 - 02:57 AM

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Because balancing by skill is not the issue. MM is just making lopsided teams.... and every noob in the world is grinding the Machine. So there is the issue.

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donny007-THX #3 Posted 12 June 2019 - 03:01 AM

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How do you define skill........That's what I thought.
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Pontiac Pat #4 Posted 12 June 2019 - 03:10 AM

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Skill based MM is impossible.  If you started doing it the players win rates would all converge on 50% and there would no longer be a standard measure to sort them by.  It's self-defeating over time.

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ToutUnHomme #5 Posted 12 June 2019 - 03:29 AM

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View Postkiller etzi0, on 11 June 2019 - 09:57 PM, said:

Because balancing by skill is not the issue. MM is just making lopsided teams.... and every noob in the world is grinding the Machine. So there is the issue.

MM has is own issues but then explain to me why we get 15-5 games when sometimes the tanks are perfectly balanced in both teams... like a hole T8 game...



ToutUnHomme #6 Posted 12 June 2019 - 03:31 AM

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View Postdonny007-THX, on 11 June 2019 - 10:01 PM, said:

How do you define skill........That's what I thought.

They HAVE already determine which are good and not so good players when they explain to us how they balance the tanks...



ToutUnHomme #7 Posted 12 June 2019 - 03:32 AM

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View PostPontiac Pat, on 11 June 2019 - 10:10 PM, said:

Skill based MM is impossible.  If you started doing it the players win rates would all converge on 50% and there would no longer be a standard measure to sort them by.  It's self-defeating over time.

Win rate is not the only variable that makes a good player or not. Damage efficiency and other stats are available to do so.



ToutUnHomme #8 Posted 12 June 2019 - 03:37 AM

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Actual logic of WG to balance the game is like organizing hockey games in outside rinks in a city and to balance the games they just give to everybody about the same sticks and skates and hope for the best! And don't worry we will monitor the games and if some players are too good with specific sticks then we will remove some tape on it and for the ones who struggle with their skates, we will provide new laces... 

HomicidalApple0 #9 Posted 12 June 2019 - 03:44 AM

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View Postdonny007-THX, on 12 June 2019 - 03:01 AM, said:

How do you define skill........That's what I thought.

This. What is the stat you’re using to define the skill you want MM to base off?? Their are plenty of OP tanks to pad stats with. And if people wanted they could figure out the time frame it’s using for these numbers and get themselves lowered if they really wanted. 

 

Skill based Mm in its own right would have a whole set of issues as well. People wishing it was around are just blind to the issues it would cause 



ToutUnHomme #10 Posted 12 June 2019 - 03:53 AM

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View PostHomicidalApple0, on 11 June 2019 - 10:44 PM, said:

This. What is the stat you’re using to define the skill you want MM to base off?? Their are plenty of OP tanks to pad stats with. And if people wanted they could figure out the time frame it’s using for these numbers and get themselves lowered if they really wanted. 

 

Skill based Mm in its own right would have a whole set of issues as well. People wishing it was around are just blind to the issues it would cause 

 

You just missed the point... I am not talking about skilled based MM I am talking about balancing the teams based on skills AFTER MM. Again WG have actually the stats to determine skills to compare They could just start with personal rating for example. The potatoes will still be potatoes but this change would at least help to not have most of them in the same team most of the time...



PumpkinEcobar #11 Posted 12 June 2019 - 04:09 AM

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View PostToutUnHomme, on 11 June 2019 - 09:29 PM, said:

MM has is own issues but then explain to me why we get 15-5 games when sometimes the tanks are perfectly balanced in both teams... like a hole T8 game...

 

http://forum-console...ss-math-of-wot/

 



Tempest fox3 #12 Posted 12 June 2019 - 11:10 AM

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View PostToutUnHomme, on 12 June 2019 - 03:29 AM, said:

MM has is own issues but then explain to me why we get 15-5 games when sometimes the tanks are perfectly balanced in both teams... like a hole T8 game...

 

15-5 is a perfectly balanced game. Look up lanchesters square law. 


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Rubbelito #13 Posted 12 June 2019 - 12:01 PM

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View PostPontiac Pat, on 12 June 2019 - 05:10 AM, said:

Skill based MM is impossible.  If you started doing it the players win rates would all converge on 50% and there would no longer be a standard measure to sort them by.  It's self-defeating over time.

 

^^this

 

SBMM would make WR redundant, thus removing one of the major goals of playing: winning.



ToutUnHomme #14 Posted 12 June 2019 - 12:16 PM

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View PostRubbelito, on 12 June 2019 - 07:01 AM, said:

 

^^this

 

SBMM would make WR redundant, thus removing one of the major goals of playing: winni

 

Winning when there is no opposition means nothing... And you will never remember those horrible games. Rage quitting when you get in many bad teams in a row is not a myth. Many players have left the game cause of those teams of sh@#... Knowing that your team will be crushed after 30 seconds in a game is not really fun neither...


Edited by ToutUnHomme, 12 June 2019 - 12:39 PM.


DefiantSpurr #15 Posted 12 June 2019 - 12:18 PM

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It would not work.

I have been in matches where the red team has had multiple platoons of death dealing purple-murder-unicorns.

And they lost. 

 

 

RNG is God and king in world of tanks.

 

 


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Rubbelito #16 Posted 12 June 2019 - 12:26 PM

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View PostToutUnHomme, on 12 June 2019 - 02:16 PM, said:

 

Winning when there is no opposition means nothing... And you will never remember those horrible games. Rage quitting when you get in many bad teams in a row is not a myth. Many players have left the game cause of those teams of sh@#... Knowing that your team will be crushed after 3 seconds in a game is not really fun neither...

 

At least winning will mean something.

 



ToutUnHomme #17 Posted 12 June 2019 - 12:28 PM

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View PostPumpkinEcobar, on 11 June 2019 - 11:09 PM, said:

 

These numbers are a nice theory but they are far from the reality on the field where you have a lot of potatoes that even in op tanks could not even make damage on an immobilized tank... If the top  tanks of your team has 4000 personal rating in average and the other team has 7000 pts in average, you don't have to play the game to predict the outcome of the game...

http://forum-console...r-team/#topmost

 



ToutUnHomme #18 Posted 12 June 2019 - 12:42 PM

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View PostDefiantSpurr, on 12 June 2019 - 07:18 AM, said:

It would not work.

I have been in matches where the red team has had multiple platoons of death dealing purple-murder-unicorns.

And they lost. 

 

 

RNG is God and king in world of tanks.

 

 

This sounds more an exception to me than the normal cases that we see day to day... 



scwirpeo #19 Posted 12 June 2019 - 12:43 PM

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Why bother? You're still here, you still buy premiums. Why fix something when it's so easy to make money and not fix it.

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Tempest fox3 #20 Posted 12 June 2019 - 12:45 PM

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I always love it that most of the people calling for skill based matchmaking would probably be dismayed to find that they would not be rated particularly highly by any skill measuring system.

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