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Play with Precision in the Loaded Dice Event - OFFICIAL FEEDBACK PAGE


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RaiBOT01 #1 Posted 01 August 2019 - 12:18 PM

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Good morning tankers!!

 

During the Loaded Dice event you will play with exact Penetration & Burn Damage values, and the variability of Damage will be reduced for greater predictability.

 

Thoughts!?  Share your impressions!!

 

Check the article for more info!

https://console.worldoftanks.com/en/news/loaded-dice-event

 


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MASHMAN 90 #2 Posted 01 August 2019 - 12:25 PM

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First Impression is i like it very much (More than +1/-1) but will have to wait and see. I sense Less Mercy Rolls.

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Deathstar w/ +10% (Test): 1575 - 1925

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EDIT: Pretend it's AP as point was missed in another thread :)


Edited by MASHMAN 90, 01 August 2019 - 02:01 PM.


BrownSuprize #3 Posted 01 August 2019 - 12:43 PM

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I think +10% for damage RNG is good but I think pen should also have something to it. Either +5 or 10% would probably work well. RNG is what makes the game not go stale for me so keep some of it is what I think. More than this I would LOVE to see a premium round nerf event come out to test that as well. Getting tired of people loading their wallets and going through the turret front of my M4 45. (whatever the tier 10 French heavy is called)

SGT Rock 1963 #4 Posted 01 August 2019 - 12:51 PM

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To early to pass judgement, But making a game easier, Doesn't necessarily make it better, Or more entertaining. We'll just have to see, How it plays out. Should be interesting.

                                                                                                               

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Haukkis #5 Posted 01 August 2019 - 02:26 PM

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No need for changes in my opinion... I've used to our current system, don't want any change for that.

FRlGHTKNIGHT #6 Posted 01 August 2019 - 03:08 PM

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We should have training wheels, zero dispersion, and all all tanks should get an armor buff. Also it should be plus 1 minus one MM too. The game's too hard. Who want to learn skills and play a difficult game. We are no skill console muppets after all. It's needs to be easier.

WGCB, stop watering down the game FFS. 



NAMTAC #7 Posted 01 August 2019 - 03:26 PM

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I am looking forward to trying it; will leave my impressions until after the test.

RaiBOT01 #8 Posted 01 August 2019 - 03:40 PM

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View PostNAMTAC, on 01 August 2019 - 09:26 AM, said:

I am looking forward to trying it; will leave my impressions until after the test.

 

Awesome :)  Looking forward to your, and the community's feedback :)  Personally, I think this will be a fun event :) 

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IBROX 04 #9 Posted 01 August 2019 - 03:54 PM

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MM test and now this Lol Jesus is it that bad? 

 

 

 

 


KingVtk #10 Posted 01 August 2019 - 04:10 PM

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Very good news!!  Finally! Now  will be more need skills , less lucky!

RaiBOT01 #11 Posted 01 August 2019 - 05:27 PM

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View PostIBROX 04, on 01 August 2019 - 09:54 AM, said:

MM test and now this Lol Jesus is it that bad? 

Trying out different fun game modes is good.

View PostKingVtk, on 01 August 2019 - 10:10 AM, said:

Very good news!!  Finally! Now  will be more need skills , less lucky!

Im excited to try it out fo sho :D 


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UBERSICKO #12 Posted 01 August 2019 - 05:43 PM

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If this goes the way I hope, my frenchie auto loading arty will finally be able to clip out a heavy :trollface:

Pontiac Pat #13 Posted 01 August 2019 - 06:09 PM

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It'll be an interesting test, for sure.  I too will look forward to it.

My pre-event bias is for something that gives at least the feel of realism.  For pen the 0 RNG is probably just as unrealistic as the 25% RNG.  I would guess 10% to be close to reality on that one.  For damage, that is definitely the more variable one, since it depends on so many little uncontrollables.  I'm honestly fine with 25% RNG on damage, but 10% may work well too.  We'll see.  For fire damage, I don't think most people really care about that one.

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BrogueOne #14 Posted 01 August 2019 - 06:21 PM

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View PostPontiac Pat, on 01 August 2019 - 06:09 PM, said:

It'll be an interesting test, for sure.  I too will look forward to it.

My pre-event bias is for something that gives at least the feel of realism.  For pen the 0 RNG is probably just as unrealistic as the 25% RNG.  I would guess 10% to be close to reality on that one.  For damage, that is definitely the more variable one, since it depends on so many little uncontrollables.  I'm honestly fine with 25% RNG on damage, but 10% may work well too.  We'll see.  For fire damage, I don't think most people really care about that one.

Removing the RNG from the penetration probably won’t be noticeable to a majority of casual players.... even if your reticle shows red your dispersion might send the shell to the one spot inside your reticle that can’t be penned and players will still experience “lucky bounces against targets that should’ve penned”.  In other words..... it’s not likely to make RB/RT any more effective than it already is.  But the sharp, high-skill players will notice their shot choices being more efficient, I believe. 

 

Im glad though that they didn’t eliminate RNG totally from Damage.  I’d get pretty bored if every single shot always did the alpha damage.  I love those fist pumping moments when you get high rolls. 

 

Fires? I suppose it’ll be easier to figure out when it ends if the damage ticks down smoothly.  Instead of random damage per second by fire it’ll just count down to zero. 



Koneko Da Best #15 Posted 01 August 2019 - 06:33 PM

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So I couldn't help but notice the part where it says no penetration drop over range. Isn't that just giving every shell type the benefit that was exclusive to HEAT and HE kinda seems like a bad Idea to give people even less of a reason to run tanks with HEAT for premium. :sceptic:

MaxChaos24 #16 Posted 01 August 2019 - 06:37 PM

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View PostKoneko Da Best, on 01 August 2019 - 02:33 PM, said:

So I couldn't help but notice the part where it says no penetration drop over range. Isn't that just giving every shell type the benefit that was exclusive to HEAT and HE kinda seems like a bad Idea to give people even less of a reason to run tanks with HEAT for premium. :sceptic:

 

What? I think you read something wrong. Penetration loss has not changed and isn't part of this event.:P 

IBROX 04 #17 Posted 01 August 2019 - 06:43 PM

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View PostRaiBOT01, on 01 August 2019 - 06:27 PM, said:

Trying out different fun game modes is good.

Im excited to try it out fo sho :D 

 

Aye & i guess I'll be part of this test mode. Unless i miss earning pts and don't login whilst the test is happening. So basically i don't have any choice.

 

Can i ask about the MM test? Like anything to share with the community? Because im getting the feeling that these tests are just 'hey let's run a few test in-game live and keep em guessing'   and then not really do anything later...


 

 

 

 


Coupdeteat #18 Posted 01 August 2019 - 07:44 PM

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Curious to see how it goes, glad you guys are still tweaking improving and testing. 

MASHMAN 90 #19 Posted 01 August 2019 - 08:51 PM

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View PostIBROX 04, on 01 August 2019 - 06:43 PM, said:

 

Aye & i guess I'll be part of this test mode. Unless i miss earning pts and don't login whilst the test is happening. So basically i don't have any choice.

 

Can i ask about the MM test? Like anything to share with the community? Because im getting the feeling that these tests are just 'hey let's run a few test in-game live and keep em guessing'   and then not really do anything later...

 

I would watch Weekly Assault, they touched on the Subject but no info yet :)

ElderTigerJedi #20 Posted 01 August 2019 - 10:02 PM

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Looks interesting.

the section that states that if your reticle is red you will pen 100% of the time is also interesting, hopefully players understand the note that reads that it may not pen the tank as you will only be guaranteed to pen the spaced armour your looking at for example and the shell not continue through to pen the hull.

that part still confuses many players now I think.

 






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