LacqueredBacon, on 07 August 2019 - 01:58 PM, said:
Everyone who likes this event seems to be in TD's or HT's with massive guns ive noticed
When the nice guy loses his patience the devil shivers.
redshadowrider, on 06 August 2019 - 07:38 PM, said:
For me, in mediums, I am seeing a lot of heavies refusing to push. I have literally had to push corners myself, having to simply hope my move inspires them to round a corner behind me since there's no point in doing nothing. Sometimes it has actually worked, other times the heavies stay back to see if I can handle the baddies solo. Ah well!
I don't use auto-aim so the only thing I am seeing with pen RNG being gone, is sometimes you just have to accept that you can't hope for a lucky pen. I am also seeing a lot of auto-aim junkies flinging wasted shots, great when aiming at me, frustrating when they are fellow greens so not being effective.
ChubbyBuckle06
Lots of weird bounces for me. What I mean by weird is I've been bouncing a lot when shooting lightly armored targets, such as artillery. It's always happened every now and then with light tanks, but today I shot a GW E 100 in the face with Obj. 277 and it didn't pen. The most curious thing was, however, when an opposing Leopard 1 had 2300 in blocked damage. Now that's something you don't see every day. I shot him up the [edited]four times with T100 LT and didn't pen a single time.
Otherwise not seeing much of a difference. A lot of premium ammo flying around, but that's like saying the earth spun around its axis today.
I like the damage part.
Don't really care one way or the other about the pen. Still gotta hit that red spot your reticle is on to go through. Whiffing the weak spot due to accuracy still screws you just the same. The 50% chance to pen orange is cool on paper with static targets so you know if you should keep shooting or not. In practice even if you "prove" you're going to pen the orange you or your target will have moved by the next orange shot so it may well bounce.
I can tell you I've been seeing tons of HEAT flying around in tier X matches. Way more than normal.
My dislike of +/- 1 pales in comparison to my hatred of Loaded Dice.
Thanks to xRoni7x for this awesome sig!
I'm seeing a lot of posts saying that there's more premium ammunition going around but that begs the question;
- If you know you won't pen a shot 75% of the time would you switch to premium?
I mean to be honest this sounds more like an issue with premium ammo than a RNG issue.
Like really, would you handicap yourself if you have 20% chance to pen with normal AP?
The reduction of RNG on damage makes battles more predictable, if you know your tanks en enemies it'll be far easier if a risk is acceptable.
There will be less lucky arty high-roll one-shots that ruins whatever fun or streak you had. At the same time it also reduces the involvement of luck on mercy shots.
Also read the argument that having no RNG on pen would ruin new players experience but then I think to myself;
If a noob pens someone due to a high pen roll while he was shooting a well armored part of the tank, wouldn't he try to shoot the same spot again even if the actual odds of penning are 5%?
If a noob doesn't pen someone on a weak point due to a low pen roll, wouldn't he avoid shooting the same spot again even though the odds are as high as 90%?
It's far easier to tell someone "If you shoot this with that then that pens there and won't pen there" than telling them "You shoot this with that you might occasionally pen there or sometimes there and otherwise rarely there.
HT 1 v 1 against a mirrored tank is no longer bound as heavily to having better luck. If you shoot someone and you don't pen but the other tank shoots you but he pens on the exact same spot you shot him at then that's utterly frustrating.
If you shoot him but get the low roll and he shoots you and gets the high roll meaning he did 46% more damage than you did in a single shot is also extremely frustrating and incredibly unfair.
Now personally I don't have a lot of good luck, at all. Loot drop at 0,1%... Won't get it in my lifespan that's for dang sure. Removing/limiting the extremities of RNG I am absolutely grateful for.
Yes there aren't any extreme high rolls anymore that could lift one's spirits but then again it happened rarely and at the end of the round I've probably forgotten about it.
But there also won't be any extreme low rolls which potentially leaves me grumpy for the remainder of the day.
Because let's be honest, in the end the negative things stick with us longer than the positives do.
Truthfully, if I didn't know penetration RNG had been removed I would never have known.
Red reticle shots still bounce as often as ever.
3 MoE's: None.
Now if only they could do something about the green beans I get...
When you do more damage than the players in positions 2, 3 and 4 on the team sheet it's time for bed.
3 MOE: Hellcat, Lycan, Sp1C, T20, M41 Bulldog, Motherland, STA 1, T95E2, Pershing, AMX 50 100, AMX 13 90, T54ltwt, T49, RU251, M46 Patton, Type 61, Leopard PTA, T54, E50, Batchat AP, Skoda T50, Centurion 7/1, Sharpshooter, T10, Conquerer, AMX 13 105, Sheridan, T-100LT, RHM PZW, M48 Patton, Leopard 1, E50M, Obj 140, Batchat 25t, TVP 50/51, IS7, AMX 50B, Super Conqueror, The Machine, Chieftain, T110E4
FusionStar287, on 06 August 2019 - 07:10 PM, said:
How about a game I played yesterday where I destroyed three reds in three shots fired but didn't earn a reaper ribbon?
Same answer. The reaper series will continue into the next game when using the same tank then the next game and so on. My 8 kill reaper string spanned 3 or 4 games. The ribon will appear once your shot fails to kill a tank.
ooo NO ONE ooo, on 08 August 2019 - 01:30 PM, said:
Truthfully, if I didn't know penetration RNG had been removed I would never have known.
Red reticle shots still bounce as often as ever.
I've been seeing no armor tanks that should be overmatched bouncing shells. If RNG was actually 0 this wouldn't happen.
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