

Somebody do a review on weak spots on The Hardcase Please
#1 Posted 18 August 2019 - 02:26 PM
#2 Posted 18 August 2019 - 02:31 PM
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#3 Posted 18 August 2019 - 03:13 PM
#4 Posted 02 October 2019 - 08:35 AM
Pontiac Pat, on 18 August 2019 - 05:31 PM, said:
Im pretty sure spaced armour on the sides cover it sides completely. You have 0 chance of penetrating the sides due to broken mechanics which auto-bounce any kind of shell regardless of penetration and caliber values even thou it should only work like that against HE and HEAT shells.
Only the back and turret is not not completely covered with that piece of trash.
#5 Posted 05 October 2019 - 08:33 AM
Complicated.
There is no weak spots from front.
I don't try to attack these tanks when i can't hit them on flanks or rear.
If i have no choice i will shoot the tracks to give me tempo in order to retreat if possible, and having its tracks damaged (orange) will severly lower its traverse speed wich may give me an advantage when trying a rounding tactic.
Heavy TD HESH right in the mantlet to destroy gun, hurt shooter, hurt loader kill the chief, if the chief is down, the tank view range gets ridiculous giving you superiority in long range..
Detrack + Arty support is a good way to cool down these types of tanks (heavy and slow).
Now you see why arty may be ia good thing.
Edited by Funktastic Ed, 05 October 2019 - 08:35 AM.
#6 Posted 13 October 2019 - 11:37 PM
Pontiac Pat, on 18 August 2019 - 09:31 AM, said:
you almost want to fight with the tank angled backwards, especially when they don't know to shoot over the spaced armor.
#7 Posted 14 October 2019 - 03:50 AM
That is the one with the slab of steel on the back right?
Or am I thinking of a different one?
Soldiers of the One/ #GlenIsOurs
#8 Posted 14 October 2019 - 07:40 AM
The slab of metal on the back could be the beachparty or whatever, I had a flush shot from 5m bounce with a fully aimed shot. These stupid tanks with spaced armour that bounce AP or APCR are utterly ridiculous.
If I see one of those I try avoid side/front shots and go for the rear hull/turret. Hard to get a front sprocket wheel shot reliably.

#9 Posted 03 December 2019 - 09:38 PM
Funktastic Ed, on 05 October 2019 - 02:33 AM, said:
Complicated.
There is no weak spots from front.
I don't try to attack these tanks when i can't hit them on flanks or rear.
If i have no choice i will shoot the tracks to give me tempo in order to retreat if possible, and having its tracks damaged (orange) will severly lower its traverse speed wich may give me an advantage when trying a rounding tactic.
Heavy TD HESH right in the mantlet to destroy gun, hurt shooter, hurt loader kill the chief, if the chief is down, the tank view range gets ridiculous giving you superiority in long range..
Detrack + Arty support is a good way to cool down these types of tanks (heavy and slow).
Now you see why arty may be ia good thing.
The front is the main weak spot, at least the top plate not the low glacis plate. Additionally try to get a shot through the track guard before the side spaced armor starts. Luckily the ones I've engaged sit front on not realizing that's their only real weakness. It's also built on a mediocre hull and the gun is not that great. The rear added plate armor should go and give it another actual weakness too.
If I only had a Baneblade....
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