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Ranked Point system suggestion


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LacqueredBacon #1 Posted 20 August 2019 - 01:08 PM

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Here is a suggestion:

 

Instead of a winning team and a losing team, there is one list of all 14 participants.  The winning 1.5x bonus is eliminated.

 

Top XP earner receives 100 points.

2nd & 3rd place each receive 75 points.

4th & 5th place receive 50 points

6th & 7th place receive 25 points.

8th, 9th, and 10th receive 0 points.

11th & 12th receive -25 points.

13th and 14th receive -50 points.

 

Players on the winning team receive an extra +25 points.

 

Positives:  You are rewarded for your actual contribution in the battle.  The winning team will almost always have at least 4 players in the top 7 and all players in the top 12.  So unless you just suicide scout or fall of a cliff, players on the winning team will usually at least break even.

 

All players can progress.  It would be slower for some but progress will still be made.

 

Negatives:  Artillery players would likely not like this since they will almost always come near the bottom regardless of how well they do.  I don't like artillery and it seems like a waste to use in this mode considering the map rotation but it is in the game and players should be able to choose if they want.  So to combat this, I guess there can be a special clause like artillery can never lose more than 25 points of something.

 

I also would not want a bonus of any sort for damage such as high caliber.  I believe that would promote even more tank destroyers.  I imagine this point system might promote more heavies, if anything.

 

 

Thoughts?

 

 

The weekend was very frustrating and I know they will be unveiling a new points system so this is likely not be even considered but I thought I would throw it out here anyway.

 

 


Edited by LacqueredBacon, 20 August 2019 - 01:10 PM.


 


dcr66 #2 Posted 20 August 2019 - 01:28 PM

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That could mean people no longer care about winning or loosing as much since winning only worth +25 pts. You will get more points by causing mass destruction. And there will be more accusations of kill stealing and bumping just before you shoot. 

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ImpulseOyster42 #3 Posted 20 August 2019 - 01:31 PM

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Considering you're someone who regularly sat in spawn AFK for most of the games I saw you, I'd disregard any opinion you had on game quality.

LacqueredBacon #4 Posted 20 August 2019 - 01:45 PM

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View PostImpulseOyster42, on 20 August 2019 - 08:31 AM, said:

Considering you're someone who regularly sat in spawn AFK for most of the games I saw you, I'd disregard any opinion you had on game quality.

 

Me?  You must be confusing me with someone else.


 


LacqueredBacon #5 Posted 20 August 2019 - 01:48 PM

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View Postdcr66, on 20 August 2019 - 08:28 AM, said:

That could mean people no longer care about winning or loosing as much since winning only worth +25 pts. You will get more points by causing mass destruction. And there will be more accusations of kill stealing and bumping just before you shoot.

 

Considering the suggestions as a starting point, not an end.  Do you like the general concept but not the point system specifically?  I tried to create a system that rewards those players that did well in the battle and tried to eliminate the randomness of winning.  But winning is important so I put the +25 back in.  How would you change it?


 


KadinhPS #6 Posted 20 August 2019 - 01:49 PM

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The first problem that I see is that, that the experience point system is working poorly. Distance, kills etc. have too big and, at times, confusing influence.


Edited by KadinhPS, 20 August 2019 - 01:51 PM.


LacqueredBacon #7 Posted 20 August 2019 - 01:53 PM

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View PostKadinhPS, on 20 August 2019 - 08:49 AM, said:

The first problem that I see is that the experience point system is working poorly. Distance, kills etc. have too big and, at times, confusing influence.

 

True that it can lead to results that might not be a perfect representation of a players influence.  But I am not really sure where to turn as an alternate.  Do you have a suggestion?

 

I would not want to make it strictly damage based because that just means two pens from a deathstar.  And I don't think kills is the answer because that would mean kill stealing.



 


dcr66 #8 Posted 20 August 2019 - 01:56 PM

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TBH I think WoTC should go with the stars system of WoWS and get rid of points all together. In WoWS ranked (I play all the time) you get +1 star when your team wins, -1 when your team looses, +1 if you are the highest XP player on a loosing team.  https://worldofwarships.com/en/news/general-news/ranked-13/ 

 

I didn't play WoTC ranked this past weekend due to time constraints. The previous recent ones are essentially WoWS style except they use 25 pts instead of 1 stars. Also WoWS ranked last few weeks each time and the prizes are worth the trouble. 

 

Ranked should count towards the ops like those for summer games. WoWS ranked can be used on their ops, campaign, etc. Not all of us have that much time to play like some kids do so we don't really have to play ranked and have to play the ops at the same time. 

 

Any point system other than Win or Loose is convoluted unless the players have a way to know during the game which payscale they are at.


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KRISTOBAL_777 #9 Posted 20 August 2019 - 02:17 PM

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Dont like this. Why you always want to punish punish people who YOU judge to be bad players, some do for accident, real life or frustration. You are Not  WoT God.

I like more my before mentioned 1,2,3,4,5,7 point System, last one Zero, in each team. And 10 extra points for winning team, goal ist 1000 points for GM. Easy and simple, and some special maps only for Ranking. Chaka



LacqueredBacon #10 Posted 20 August 2019 - 02:29 PM

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View PostKRISTOBAL_777, on 20 August 2019 - 09:17 AM, said:

Dont like this. Why you always want to punish punish people who YOU judge to be bad players, some do for accident, real life or frustration. You are Not  WoT God.

I like more my before mentioned 1,2,3,4,5,7 point System, last one Zero, in each team. And 10 extra points for winning team, goal ist 1000 points for GM. Easy and simple, and some special maps only for Ranking. Chaka

 

Sorry, I don't think I saw your suggestion.


 

But please explain...I am not attempting to punish anyone.  I'm not sure why you think that.  Also, I am one of the top players either.  I do fine but still not a top player.  How does this system punish anyone?  Anyone can advance.  The only difference that I see is that it might take some players longer to get there.



 


MaxChaos24 #11 Posted 20 August 2019 - 02:31 PM

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View Postdcr66, on 20 August 2019 - 09:56 AM, said:

TBH I think WoTC should go with the stars system of WoWS and get rid of points all together. In WoWS ranked (I play all the time) you get +1 star when your team wins, -1 when your team looses, +1 if you are the highest XP player on a loosing team.  https://worldofwarships.com/en/news/general-news/ranked-13/ 

 

I didn't play WoTC ranked this past weekend due to time constraints. The previous recent ones are essentially WoWS style except they use 25 pts instead of 1 stars. Also WoWS ranked last few weeks each time and the prizes are worth the trouble. 

 

Ranked should count towards the ops like those for summer games. WoWS ranked can be used on their ops, campaign, etc. Not all of us have that much time to play like some kids do so we don't really have to play ranked and have to play the ops at the same time. 

 

Any point system other than Win or Loose is convoluted unless the players have a way to know during the game which payscale they are at.

 

Thats' the system we have now but instead of stars it's +100 for winning, -100 for losing, +100 for being the highest player on the losing team. 

dcr66 #12 Posted 20 August 2019 - 02:49 PM

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View PostMaxChaos24, on 20 August 2019 - 09:31 AM, said:

 

Thats' the system we have now but instead of stars it's +100 for winning, -100 for losing, +100 for being the highest player on the losing team. 

 

I know and that is good. You probably remember I never liked the point system and glad when we get to this one.

 

But I guess people's heads get spinning since they still see these 100 pts up/down and start thinking about getting extra points because they do more or punish those who do less. There will be less to argue if it is just  +/- 1 star.


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LacqueredBacon #13 Posted 20 August 2019 - 02:58 PM

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View Postdcr66, on 20 August 2019 - 09:49 AM, said:

 

I know and that is good. You probably remember I never liked the point system and glad when we get to this one.

 

But I guess people's heads get spinning since they still see these 100 pts up/down and start thinking about getting extra points because they do more or punish those who do less. There will be less to argue if it is just  +/- 1 star.

 

No, I am pretty sure it will have the same result.  Most will figure out rather quickly that one star = 100 points.

 

I have seen some positives posts on the current point system but not many.  Most are not in favor of the current system at all, from what I have seen.



 


KRISTOBAL_777 #14 Posted 20 August 2019 - 03:02 PM

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Isn't it punishment how you talk think about artyplayers, and being last in winning team getting -50+25=-25

 

How can this be a good System? 



dcr66 #15 Posted 20 August 2019 - 03:03 PM

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View PostLacqueredBacon, on 20 August 2019 - 09:58 AM, said:

I have seen some positives posts on the current point system but not many.  Most are not in favor of the current system at all, from what I have seen.

 

That is because WoTC started in that CONVOLUTED point system first. If we were given the "star" system like in WoWS and I think WoT PC, then there will likely mean no or little complaint.


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LacqueredBacon #16 Posted 20 August 2019 - 03:09 PM

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View PostKRISTOBAL_777, on 20 August 2019 - 10:02 AM, said:

Isn't it punishment how you talk think about artyplayers, and being last in winning team getting -50+25=-25

 

How can this be a good System?

 

Oh, your first post talked about punishing bad players.  Not all artillery players are bad.  But yes, I fully acknowledge that this suggestion needs to be tweaked to account for artillery.  I just don't know how.  I guess I was looking for suggestions on how to remedy that.

 

Again, this is a suggestion for a starting point.  How would you improve it?



 


LacqueredBacon #17 Posted 20 August 2019 - 03:10 PM

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View Postdcr66, on 20 August 2019 - 10:03 AM, said:

 

That is because WoTC started in that CONVOLUTED point system first. If we were given the "star" system like in WoWS and I think WoT PC, then there will likely mean no or little complaint.

 

I am not following.  It is the same system.  People will still be very frustrated if it took all day just to move up to silver.  It wont make anyone feel better that they are counting stars instead of points.


 


KRISTOBAL_777 #18 Posted 20 August 2019 - 03:13 PM

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First goal of a system however it should be is have fun in Game. When i think back, ...we had much fun when it was only 300 points from stage to stage, first and ever i got GM, lastet long but i was lucky to succeed. So what happend? The very big mouthed players cried out loud its too easy. Feeling good and have 2,5 days fun is not for All? Only for big mouth Unicums? Really? Its a Game,..let little ones do have fun too!!!

 



LacqueredBacon #19 Posted 20 August 2019 - 03:19 PM

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View PostKRISTOBAL_777, on 20 August 2019 - 10:13 AM, said:

First goal of a system however it should be is have fun in Game. When i think back, ...we had much fun when it was only 300 points from stage to stage, first and ever i got GM, lastet long but i was lucky to succeed. So what happend? The very big mouthed players cried out loud its too easy. Feeling good and have 2,5 days fun is not for All? Only for big mouth Unicums? Really? Its a Game,..let little ones do have fun too!!!

 

 

So your suggestion is to keep the point system as it is but make each stage easier (300 points per stage)?

 

I imagine WG, not any unicums no matter how much complained, chose to make the change to the current system because the data showed that everyone go to GM.  I don't think they intended to create a system that was easy so I going back to that point system is probably off the table.



 


KRISTOBAL_777 #20 Posted 20 August 2019 - 03:21 PM

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And my suggestion to satisfy more people and make playing fun and worth is to make it a bit easier, maybe less prizes, exclusive maps, maybe 400 points each stage, would be good. 






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