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4.11 balance changes (preview so may not be the final changes)

Update 4.11

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DEZERTstorm03 #41 Posted 22 August 2019 - 01:12 PM

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I really hope we see some Czech and Italian tank buffs. 

 

So many underperforming tanks/lines need a buff to keep them relevant.


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MaxChaos24 #42 Posted 22 August 2019 - 01:13 PM

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View PostJust An0maly, on 22 August 2019 - 09:00 AM, said:

The average player isn't even pursuing the Italian line because the DPM makes it inherently non-competitive.

And that, ultimately, is the shame of the whole thing --- the game should give quality tank play to the middle 50% of the customer base, not base nerfs on the Win Rate of super-uni's (who will do well no matter what). 

As it is, the deplorable state of the Italian line has obviated an entire branch on the tech tree to the majority of customers.

 

The Italian tanks are doing well for anyone who uses them across all skill levels. They are neither UP or OP in their current state with no changes needed currently as they are right on target for performance.

Tempest fox3 #43 Posted 22 August 2019 - 01:13 PM

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View PostBrogueOne, on 22 August 2019 - 12:48 PM, said:

You remember the spreadsheet they posted about the Italians? And the updated spreadsheet after a month or two?  If the spreadsheet says they’re performing among the average(or slightly above), they won’t get buffs.  You guys have to stop complaining that tanks are bad when you’re still kicking everyone’s butts in them! Lol.  Start actually doing badly in them!

 

*disclaimer.... I agree those reloads are stupid as stupid can be... that’s why I’m not grinding hard on that line

 

Problem with tanks like the Italians is bad players will only play a handful of games in them and then sell them because they suck. 


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Nuke2099 #44 Posted 22 August 2019 - 01:15 PM

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Ahh so you want them to remain bad then Max. Got it. 
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Just An0maly #45 Posted 22 August 2019 - 01:15 PM

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View PostMaxChaos24, on 22 August 2019 - 07:13 AM, said:

 

The Italian tanks are doing well for anyone who uses them across all skill levels. They are neither UP or OP in their current state with no changes needed currently as they are right on target for performance.

 

That's good to hear -- is it possible to release the raw data on that (I'm a bit of a stats nerd and would love to check it out).

Tempest fox3 #46 Posted 22 August 2019 - 01:16 PM

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View PostMaxChaos24, on 22 August 2019 - 01:13 PM, said:

 

The Italian tanks are doing well for anyone who uses them across all skill levels. They are neither UP or OP in their current state with no changes needed currently as they are right on target for performance.

 

They're so fun to play too, having a longer single shot reload than guns that do twice the damage is great. Being unable to do anything because I'm reloading for half the match gives me so much time to do other things. Such dynamic and flexible gameplay.

 

/s. 


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TheOnlyTrueNoob #47 Posted 22 August 2019 - 01:18 PM

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View PostMaxChaos24, on 22 August 2019 - 01:13 PM, said:

 

The Italian tanks are doing well for anyone who uses them across all skill levels. They are neither UP or OP in their current state with no changes needed currently as they are right on target for performance.

 

That target for performance must not be very high with how terrible they are.

3 Marked Tanks

 


Tempest fox3 #48 Posted 22 August 2019 - 01:19 PM

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View PostTheOnlyTrueNoob, on 22 August 2019 - 01:18 PM, said:

 

That target for performance must not be very high with how terrible they are.

 

The target is probably 50% win rate.


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3 MoE's: E-25, M41 Walker Bulldog, E-50, Snakebite, E-75, T32, Tiger 131 - In order obtained

 

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Sbornaja #49 Posted 22 August 2019 - 01:20 PM

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View PostMaxChaos24, on 22 August 2019 - 02:13 PM, said:

 

The Italian tanks are doing well for anyone who uses them across all skill levels. They are neither UP or OP in their current state with no changes needed currently as they are right on target for performance.

 

Yeah ... Says your "data"!!!

But honestly, your dev team should get a grip!!!

I am so sick to hear about these ominous "data" ... The hell, play your own game and not just just for fun on these useless twitch streams!

 

This game has so much potential ... ever since! But WG NA have no clue to get the best out of it! 

Wait, to get the best out of wallet's yes - but that's it!

 


 

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MaxChaos24 #50 Posted 22 August 2019 - 01:22 PM

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View PostJust An0maly, on 22 August 2019 - 09:15 AM, said:

 

That's good to hear -- is it possible to release the raw data on that (I'm a bit of a stats nerd and would love to check it out).

There was a dump done here. It's still pretty much the same. For win rate, they are winning 1-2% above average across the board (I checked from 40%-60% WR). And their damage is output is still higher than all other mediums across the board. 

  • Assuming your concern is over the Tier 8-10 autoreloaders.

http://forum-console.worldoftanks.com/index.php?/topic/231524-inside-look-auto-reloaders-and-balance/

 

EDIT: Forgot the other link:
http://forum-console.worldoftanks.com/index.php?/topic/232736-follow-up-auto-reloaders-and-balance/


Edited by MaxChaos24, 22 August 2019 - 01:24 PM.


Nuke2099 #51 Posted 22 August 2019 - 01:24 PM

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I got the ace for the Progetto 65 in the first game and played 4 games after and haven't played it since.

 

I wonder why. 


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Just An0maly #52 Posted 22 August 2019 - 01:29 PM

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Max, with all due respect (and I mean that, I think you do a great job with limited resources and I think your heart is in the right place), regardless of what the data says (and if it is even the appropriate data for determining the combat capacity of a tank), I want to humbly point out that your customers think the entire line is in need of buffs.

As someone who actually won the Battle Heroes Medal from you (thank you again) for the Tier X Progetto --- so yeah, I do reasonably well in it --- I can honestly say it is NOT competitive in practice for the majority of players.

Does it need a MASSIVE overhaul? No. It simply needs its reloads tweaked.

Sometimes, perception is reality (and to heck with the stats). And the perception among the customer base is that the line from tier 8 up is not worth the effort.

I want to emphasize, I'm not being combative or disrespectful -- I'm trying to be honest with you, perhaps in spite of what the data may say.

MaxChaos24 #53 Posted 22 August 2019 - 01:29 PM

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View PostSbornaja, on 22 August 2019 - 09:20 AM, said:

 

Yeah ... Says your "data"!!!

But honestly, your dev team should get a grip!!!

I am so sick to hear about these ominous "data" ... The hell, play your own game and not just just for fun on these useless twitch streams!

 

This game has so much potential ... ever since! But WG NA have no clue to get the best out of it! 

Wait, to get the best out of wallet's yes - but that's it!

 

 

You should give the line a try before writing it off as bad. Those who are playing them are doing just fine and most the time, better than their current tanks.:great:

DEZERTstorm03 #54 Posted 22 August 2019 - 01:36 PM

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I remember trying the TVP 50/51.

 

that didn’t end too well for me tbh


“If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.”

- Jack Handey, Deep Thoughts 


Pit Friend #55 Posted 22 August 2019 - 01:39 PM

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Ah good, the long awaited buff to T22 Prototype Silver and XP earnings. Because it didn’t encourage seal clubbing enough already. :sceptic:

When the nice guy loses his patience the devil shivers. 


TheOnlyTrueNoob #56 Posted 22 August 2019 - 01:42 PM

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View PostMaxChaos24, on 22 August 2019 - 01:29 PM, said:

 

You should give the line a try before writing it off as bad. Those who are playing them are doing just fine and most the time, better than their current tanks.:great:

 

As someone who has given the tier 5,6,8 and 9 Italians (I’ll be going back to the tier 7 later but from the limited time I had with it it was not very fun) a pretty extensive go, they are utter garbage with the possible exception of the tier 6 which is mediocre. I wouldn’t recommend them as an enjoyable line to grind at all.

3 Marked Tanks

 


RaisingDaCeiling #57 Posted 22 August 2019 - 01:43 PM

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Pretty meh but I'll wait for the official notes. 



Sbornaja #58 Posted 22 August 2019 - 01:45 PM

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View PostMaxChaos24, on 22 August 2019 - 02:29 PM, said:

 

You should give the line a try before writing it off as bad. Those who are playing them are doing just fine and most the time, better than their current tanks.:great:

 

It isn't just the Italian line ... I speak about this as a whole!

 

What about a HESH nerf?

What about balancing the MM to get a fairer class distribution?

What about nerfing the Arty?

What about fixing this comical soapy glitchy physics?

...

...

Just a few things of a huge long list! But, rework spawn points is more essential for you ...


 

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Kuruh #59 Posted 22 August 2019 - 01:58 PM

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View PostMaxChaos24, on 22 August 2019 - 08:22 AM, said:

There was a dump done here. It's still pretty much the same. For win rate, they are winning 1-2% above average across the board (I checked from 40%-60% WR). And their damage is output is still higher than all other mediums across the board. 

  • Assuming your concern is over the Tier 8-10 autoreloaders.

http://forum-console.worldoftanks.com/index.php?/topic/231524-inside-look-auto-reloaders-and-balance/

 

EDIT: Forgot the other link:
http://forum-console.worldoftanks.com/index.php?/topic/232736-follow-up-auto-reloaders-and-balance/

 

thanks Max.

Kuruh #60 Posted 22 August 2019 - 02:05 PM

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View PostDEZERTstorm03, on 22 August 2019 - 08:36 AM, said:

I remember trying the TVP 50/51.

 

that didn’t end too well for me tbh

 

It's a very different play  style i personally love my tier 9 t 50 and i really like the 10 how it sits.

Spoiler

 


Edited by Kuruh, 22 August 2019 - 02:14 PM.






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