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Chisel: Next Tier 10 Mercenary


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FRlGHTKNIGHT #21 Posted 22 August 2019 - 05:42 PM

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View PostRaiBOT01, on 22 August 2019 - 03:00 PM, said:

 

We stated that at this time we would not work on a Mercenary Artillery. However, this decision should not be used as literature to support a false claim that we hate artillery. 

Thanks.

So you hate arty then? It's ok. Many do. You're not alone.



Tempest fox3 #22 Posted 22 August 2019 - 05:53 PM

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View Postx Der Meister x, on 22 August 2019 - 05:17 PM, said:

Wasnt the Pz V/IV never to be re-sold? Same with the Fury way back when? Now they are regular occurences. Hell..the V/IV is in a dirt cheap bundle now as we speak.

 

DTW- Dont Trust Wargaming.

 

V/IV was a marketing fail,

 

fury was a 'we want to resell but currently can't due to licensing'.

 

Chisel has been in testing since the second batch of mercs was added. Not sure what delayed its inclusion to the tree by so much. 


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bambula01 #23 Posted 22 August 2019 - 07:02 PM

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No silver reward in stage 7? I would expect 1-1.5M for that stage. As for the other T10 merc contracts. Well....

Spartan2511 #24 Posted 22 August 2019 - 10:19 PM

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View PostTempest fox3, on 22 August 2019 - 03:43 PM, said:

 

No luck based requirements (no fire ect) , required tanks make sense (not like the sharpshooter). I like it.

 

No luck eh, I disagree.

 

High Caliber:

Cause the highest damage per battle without hitting/ramming a friendly vehicle. Damage must be at least 20% of the total HP of enemy vehicles. Caused damage should be at least 1,000 HP.

 

Apart from the fact that I dont have the skills/ability to get the damage portion of the medal, every single game someone bumps me or I bump them or drives infront of one of my shots. Winning this medal is absolutely based on luck. 

 

Putting this medal in the contract is an epic fail on War Gamings part.

 


Edited by Spartan2511, 22 August 2019 - 10:20 PM.


Tempest fox3 #25 Posted 22 August 2019 - 10:44 PM

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View PostSpartan2511, on 22 August 2019 - 10:19 PM, said:

 

No luck eh, I disagree.

 

High Caliber:

Cause the highest damage per battle without hitting/ramming a friendly vehicle. Damage must be at least 20% of the total HP of enemy vehicles. Caused damage should be at least 1,000 HP.

 

Apart from the fact that I dont have the skills/ability to get the damage portion of the medal, every single game someone bumps me or I bump them or drives infront of one of my shots. Winning this medal is absolutely based on luck. 

 

Putting this medal in the contract is an epic fail on War Gamings part.

 

 

High caliber is skill based more than luck based. 


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DrHorrible4Life #26 Posted 22 August 2019 - 10:49 PM

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View PostSpartan2511, on 22 August 2019 - 10:19 PM, said:

 

No luck eh, I disagree.

 

High Caliber:

Cause the highest damage per battle without hitting/ramming a friendly vehicle. Damage must be at least 20% of the total HP of enemy vehicles. Caused damage should be at least 1,000 HP.

 

Apart from the fact that I dont have the skills/ability to get the damage portion of the medal, every single game someone bumps me or I bump them or drives infront of one of my shots. Winning this medal is absolutely based on luck. 

 

Putting this medal in the contract is an epic fail on War Gamings part.

 

 

Every time I think I'm going to struggle with a requirement for a stage (Arsonist, Confederate, etc..) I end up completing the "difficult" portion before the XP requirement in the same stage.  You're overthinking it.  

natedaishmaster #27 Posted 22 August 2019 - 10:52 PM

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View PostSpartan2511, on 22 August 2019 - 02:19 PM, said:

 

No luck eh, I disagree.

 

High Caliber:

Cause the highest damage per battle without hitting/ramming a friendly vehicle. Damage must be at least 20% of the total HP of enemy vehicles. Caused damage should be at least 1,000 HP.

 

Apart from the fact that I dont have the skills/ability to get the damage portion of the medal, every single game someone bumps me or I bump them or drives infront of one of my shots. Winning this medal is absolutely based on luck. 

 

Putting this medal in the contract is an epic fail on War Gamings part.

 

 

I mean I get a high caliber every 5th game in the SConq. I love hearing people moan about this kind of stuff. It really keeps me going. Those endless threads about people playing eu in the wee hours of the morning just to get high calibers in light tanks for the sharpshooter were awesome


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TransparentBlue #28 Posted 22 August 2019 - 11:15 PM

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View PostSpartan2511, on 22 August 2019 - 10:19 PM, said:

 

No luck eh, I disagree.

 

High Caliber:

Cause the highest damage per battle without hitting/ramming a friendly vehicle. Damage must be at least 20% of the total HP of enemy vehicles. Caused damage should be at least 1,000 HP.

 

Apart from the fact that I dont have the skills/ability to get the damage portion of the medal, every single game someone bumps me or I bump them or drives infront of one of my shots. Winning this medal is absolutely based on luck. 

 

Putting this medal in the contract is an epic fail on War Gamings part.

 

 

This is someone who has a realistic view of their current abilities.  

 

Getting over 6k damage and more than anyone else in the match at tier 10 is not a regular occurrence for most players not using the FV, Deathstar, Waffle or T92.  A fully average player has a one in thirty chance at best due to the simple count of players in the match and division.  

 

Trying for it tier 8 or 9 at the hours of day I play means you're trying to do it in a tier 10 match anyway.  

 

The Chisel will be a reward for those who are exceptional; or have at least a couple qualifying tier 10 tanks, Prammo and some really good luck.



Wroclaw #29 Posted 22 August 2019 - 11:49 PM

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View PostTempest fox3, on 22 August 2019 - 10:44 PM, said:

 

High caliber is skill based more than luck based. 

 

they do need to take the bumping team mates disqualifier out tho.

 

we cant hurt our own team like what PC can.

 

View Postnatedaishmaster, on 22 August 2019 - 10:52 PM, said:

I mean I get a high caliber every 5th game in the SConq. I love hearing people moan about this kind of stuff. It really keeps me going. Those endless threads about people playing eu in the wee hours of the morning just to get high calibers in light tanks for the sharpshooter were awesome

 

but your dark purple. guys like you are less than 5% of the player base. & when you get to the point where you need a medal for a contract, getting them seems to suddenly ramp up in difficulty.

 

for me the starting of a fire is a prime example. i spent 4 days trying to start one. then as soon as it was accomplished i started another 4 that same night.

 

& the arsonist is on a whole other level again, they must be diabolical when you have a contract running.


Edited by Wroclaw, 22 August 2019 - 11:54 PM.


Wroclaw #30 Posted 23 August 2019 - 12:03 AM

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View Postmr_rainmaker777, on 22 August 2019 - 04:56 PM, said:

:popcorn:      

 

just saving my place here for the coming salt.....   :P  

 

:popcorn:

 

 

it has less turret armor than the CAX, & a slightly longer reload & aim-time. it might have a slight top speed advantage but so what, its got higher ground resistance so its actually going to be slower than the CAX.

 

what is this "salt" that your expecting going to be about ?


Edited by Wroclaw, 23 August 2019 - 12:04 AM.


Spartan2511 #31 Posted 23 August 2019 - 01:47 AM

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View PostTempest fox3, on 22 August 2019 - 10:44 PM, said:

 

High caliber is skill based more than luck based. 

 

The damage portion absolutely. But the getting bumped bit comes down to chance.

Spartan2511 #32 Posted 23 August 2019 - 01:51 AM

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View Postnatedaishmaster, on 22 August 2019 - 10:52 PM, said:

 

I mean I get a high caliber every 5th game in the SConq. I love hearing people moan about this kind of stuff. It really keeps me going. Those endless threads about people playing eu in the wee hours of the morning just to get high calibers in light tanks for the sharpshooter were awesome

 

Thats excellent. Someday if the game holds my interest Id like to be that good too however Im 120 games into my S Conq with zero high cal and a sub 2000 average damage so thats where Im coming from.

Edited by Spartan2511, 23 August 2019 - 02:06 AM.


FusionStar287 #33 Posted 23 August 2019 - 01:54 AM

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A thought just occurred to me, won't the Chisel almost completely outclass the M60 if the M60 arrives with its PC stats? I mean, the single biggest advantage the M60 has over the M48 is its speed/mobility, and the Chisel has nearly the exact same mobility (just two degrees worse traverses), speed (only three kph slower), and acceleration, but unlike the M60 the Chisel will still have the great turret armor of the M48 (plus the Chisel has a better gun). Obviously it's a bit early to tell, but it seems like the M60 may be immediately outclassed from the first day it's released. 

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Spartan2511 #34 Posted 23 August 2019 - 02:02 AM

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View PostTransparentBlue, on 22 August 2019 - 11:15 PM, said:

 

The Chisel will be a reward for those who are exceptional; or have at least a couple qualifying tier 10 tanks, Prammo and some really good luck.

 

Agreed. I have no problem with tanks that can only be earned by exceptional players, that would actually be a nice add to the game for the best of the best. Contracts however werent advertised as that, they were advertised as for everyone. The average player will have a lot of trouble with this contract.


Edited by Spartan2511, 23 August 2019 - 02:08 AM.


BrogueOne #35 Posted 23 August 2019 - 02:05 AM

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View PostFusionStar287, on 23 August 2019 - 01:54 AM, said:

A thought just occurred to me, won't the Chisel almost completely outclass the M60 if the M60 arrives with its PC stats? I mean, the single biggest advantage the M60 has over the M48 is its speed/mobility, and the Chisel has nearly the exact same mobility (just two degrees worse traverses), speed (only three kph slower), and acceleration, but unlike the M60 the Chisel will still have the great turret armor of the M48 (plus the Chisel has a better gun). Obviously it's a bit early to tell, but it seems like the M60 may be immediately outclassed from the first day it's released. 

One is a Merc, one you can see in person.  Don’t forget too that soft stats(dispersion, ground resistances, etc) can make two seemingly similar vehicles play completely differently.  The M60 will also have premium status and allow you to drop in whatever Crew you want for free.   All things considered though..... the M60 should be compared more towards the AMX 30/Leopard since the overall stats(low armor, high mobility, 105mm cannon) put it more in line with them than the US lineage which birthed it or the other “armored” mediums that depend on hull-down as a primary tactic.



FusionStar287 #36 Posted 23 August 2019 - 02:16 AM

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View PostBrogueOne, on 22 August 2019 - 09:05 PM, said:

One is a Merc, one you can see in person.  Don’t forget too that soft stats(dispersion, ground resistances, etc) can make two seemingly similar vehicles play completely differently.  The M60 will also have premium status and allow you to drop in whatever Crew you want for free.   All things considered though..... the M60 should be compared more towards the AMX 30/Leopard since the overall stats(low armor, high mobility, 105mm cannon) put it more in line with them than the US lineage which birthed it or the other “armored” mediums that depend on hull-down as a primary tactic.

The soft stats you mentioned can't be understated, especially since we don't know for sure what the M60's stats will be (although considering that the Chisel has a Chieftain's gun and a M48 turret I imagine its gun handling will be rather good, and if the M60 shares its ground resistances from PC it will have worse ground resistances as well). I also agree that the M60 will likely play more like the Leopard 1 than the M48, but at the same time it can't be ignored that the Chisel has nearly identical speed/mobility to the PC M60 as well.


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BrogueOne #37 Posted 23 August 2019 - 02:17 AM

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View PostFusionStar287, on 23 August 2019 - 02:16 AM, said:

The soft stats you mentioned can't be understated, especially since we don't know for sure what the M60's stats will be (although considering that the Chisel has a Chieftain's gun and a M48 turret I imagine its gun handling will be rather good, and if the M60 shares its ground resistances from PC it will have worse ground resistances as well). I also agree that the M60 will likely play more like the Leopard 1 than the M48, but at the same time it can't be ignored that the Chisel has nearly identical speed/mobility to the PC M60 as well.

Looks like you’ll have a busy Tuesday then! ;-)



Kaboost #38 Posted 23 August 2019 - 05:41 AM

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I don’t know why the gave it such a good top speed, expected the gun handling to be better as well. 

Lights tanks need rebalanced(again)

​Update 4.2 and 4.6 were terrible


Teffisk #39 Posted 23 August 2019 - 05:47 AM

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What if we tank a perfectly balanced medium, like the Centurion AX, and make a mercenary tank that's got more armor, a better turret, a better gun, and is faster.

Wroclaw #40 Posted 23 August 2019 - 09:00 AM

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View PostTeffisk, on 23 August 2019 - 05:47 AM, said:

What if we tank a perfectly balanced medium, like the Centurion AX, and make a mercenary tank that's got more armor, a better turret, a better gun, and is faster.

 

less turret armor

 

longer reload

 

longer aim time

 

higher ground resistance 






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