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World of Tanks Mercenaries - Update 4.11 Tank Balance Changes Feedback

update 4.11 tank balances tank balances changes feedback

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FinlandRed #41 Posted 02 September 2019 - 03:20 PM

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View Postatwilliams07, on 28 August 2019 - 06:08 AM, said:

In a word, underwhelming. Feels like you are avoiding facing into the real balance issues players are calling out.  

 

This. I thought the whole update was meh.

 

Doesn't encourage me to stay as you appear to have no appetite to fix the many MM problems highlighted on this forum.



KilledByPing #42 Posted 05 September 2019 - 08:16 AM

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View PostSchildMESSER, on 27 August 2019 - 08:26 PM, said:

 

NERF THE MASCHINE TOP SPEED OR DOUBLE IT`S INTRACLIP RELOAD 

 

 

What so wrong with it's intra clip reload? Even thou it's quite fast it actually have 0 use.

Gun handling, dispertion values and aim time are so terrible you are not even 50% aimed by the time you are ready to fire next shell.

So you still have to wait additional 0,7-1 seconds before you do next shot if you don't want to miss. Even in close range you can miss alot if you don't wait additional time to aim.

Hell, yesterday i had a match when i missed whole 4 shells while were face hugging a Bat chat face to face. This was do or die, because it was 1 vs 8 and i would be dead in few seconds anyway. But still this was quite frustrating.


Edited by KilledByPing, 05 September 2019 - 08:20 AM.


SoMuchHard #43 Posted 06 September 2019 - 01:48 PM

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Everythigs wrong. OP mercenaries tanks, bounce against paper tank, terrible MM ... i don't care about low tier tank balance. WoT's problems are others.

SuperSherman44 #44 Posted 06 September 2019 - 02:05 PM

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I Heart The Sherman (Best tank of WWII)

 

I got a new Xbox One S so I'm really excited!

 

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smotedown318 #45 Posted 09 September 2019 - 01:48 AM

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after playing 4.11 for a while and working on the chisel contract and playing ranked, I can say without a doubt the T110E5, M103 need to be buffed. stats might not show it but the M103 side by side with the conqueror is worse in every way but side scraping, turret it MUCH weaker ( overmatch on top, commander hatch )  everything about the gun except heat VS APCR is worse. Now the E5 phew where to start 11 KPH reverse??? just wthdoes it look like a maus to you? OH wait the maus can do 15!. the gun is ok but for the love of all things holy remove the commanders hatch aside from the heat spamming german heavy turrets the only other tanks this easy to peen hull down are autoloaders. I mean the thing was blueprinted with the M1 abrams it should be just as good hull down ( I won't even start with the M1 and all the " cold war era" [edited]when the MK6 chieftain was being built at the same time as the M1 )
51 total. 3 marked tanks --- M4, M4A3E8, M4A3E2, T20, T69, T54E1,  pershing, M46 patton, M24 chaffee, T71 DA, M41 Walker Bulldog, T14, T29, T32, T34, M103, T110E5, M18 Hellcat, T25/2, T30, ------ Cromwell, Comet, Conquer, FV215B,  ------ AMX ELC bis, AMX CDC, lorraine 40 t, AMX 50 100, ------ VK 16.02 Leopard, VK 30.01 D, VK 30.02 M, Indien-panzer, Leopard prototype A, Waffenträger auf Pz. IV, Tiger 1 hammer, tiger II, E75, E100,------ Motherland, object 430 version II, KV-2, KV-3, fatherland IS-3A, KV-4, IS-3, T-10, ST-I,  IS-7, ------ Skoda T 25, ------ Type 59,

Pontiac Pat #46 Posted 09 September 2019 - 06:25 PM

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Kanonenjagdpanzer - The gun buffs do help, and are welcome.  The key to this tank is that to make it really work requires a fully stealthed out crew with camo, silent driving, muffled shot and sixth sense.  Without those skills it just isn't stealthy enough to keep it's gun in the fight long enough to really be impactful.  With camo alone you can get to a position, but then need to relocate after you shoot nearly every time (unless you get a position with range and spotters setting you up).  This works OK with high alpha TDs, but not with low alpha.  Low alpha requires the ability to stand and deliver multiple shots down range.  That means either armor or stealth.  Since this is a stealth tank, it means it needs less camo penalty for firing and better moving camo.  The stationary camo if fine.

 

T-34-2 - The improved penetration and gun handling has really helped.  Thank you.


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Pontiac Pat #47 Posted 11 September 2019 - 07:01 PM

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Brick - The penetration and gun handling improvements are welcome.  However, the tank is still woefully weak for a tier 8.  The issues are many.

 

One is that you cannot hide the weak spots.  You can sometimes find cover for the massive lower plate, but you cannot hide the weak turret face.  The left side of the turret face has no bricks and is a single 150mm plate.  It is easily penetrated.  Further, the entire turret roof is only 30mm, meaning EVERY same tier heavy tank will overmatch it.  It's also very tall, which means the limited gun depression forces you to reveal that massive lower plate any time you have to come over an object or hill.  Basically the ONLY part of the armor that is dependable is the upper glacis.  That isn't enough for a heavy.

 

Another is that the penetration and alpha are both poor.  Yes, the pen was just improved, but it's still only 247 for the premium round.  Tanks with PMM are in that ballpark.  The poor alpha mean nobody is afraid to trade with you.  The poor pen means many heavies just laugh at you, even when loading premium.  The poor armor means you don't have the ability to absorb shots while trying to get a high pen roll or find that weak spot.

 

How to balance it?  Patch the hole in the turret face with some added armor and increase the turret roof and hatches to 40mm, which will still leave them vulnerable to 120mm+ guns, but not to 100 and 105mm.  An extra 10-20mm on the lower glacis.  That might be enough extra armor to allow it to make up for the other weaknesses.


Edited by Pontiac Pat, 11 September 2019 - 07:02 PM.

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TransparentBlue #48 Posted 11 September 2019 - 08:49 PM

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View PostPontiac Pat, on 11 September 2019 - 07:01 PM, said:

Brick - The penetration and gun handling improvements are welcome.  However, the tank is still woefully weak for a tier 8.  The issues are many.

 

One is that you cannot hide the weak spots.  You can sometimes find cover for the massive lower plate, but you cannot hide the weak turret face.  The left side of the turret face has no bricks and is a single 150mm plate.  It is easily penetrated.  Further, the entire turret roof is only 30mm, meaning EVERY same tier heavy tank will overmatch it.  It's also very tall, which means the limited gun depression forces you to reveal that massive lower plate any time you have to come over an object or hill.  Basically the ONLY part of the armor that is dependable is the upper glacis.  That isn't enough for a heavy.

 

Another is that the penetration and alpha are both poor.  Yes, the pen was just improved, but it's still only 247 for the premium round.  Tanks with PMM are in that ballpark.  The poor alpha mean nobody is afraid to trade with you.  The poor pen means many heavies just laugh at you, even when loading premium.  The poor armor means you don't have the ability to absorb shots while trying to get a high pen roll or find that weak spot.

 

How to balance it?  Patch the hole in the turret face with some added armor and increase the turret roof and hatches to 40mm, which will still leave them vulnerable to 120mm+ guns, but not to 100 and 105mm.  An extra 10-20mm on the lower glacis.  That might be enough extra armor to allow it to make up for the other weaknesses.

 

 

Nah, leave it as-is.  It's already 100x better than I'd expect a bunch of junkyard torch jockeys to cook up absent a real armor engineering department.

 

:D



Pontiac Pat #49 Posted 12 September 2019 - 08:28 PM

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Strv 103-O - The rotation is welcome, but it doesn't solve the basic weakness of the tank for the tier.  If you want it to be successful it needs better camo.  It is worse camo than the tier 8 while going up against tanks with higher average view range.  That means it just can't stay hidden as reliably.  Bump the camo rating 2-3%, and reduce the penalty for firing, and it will help much more.

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Pontiac Pat #50 Posted 12 September 2019 - 09:59 PM

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Lorraine 40 t - The extra health and rotation is welcome.  I've always liked the tank.  If it needs another buff I recommend reducing either the aim time or the dispersion after shot, so that it can accurately unload the magazine faster. (since it shoots faster than it aims currently)

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Pontiac Pat #51 Posted 13 September 2019 - 01:17 AM

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AMX 30 Proto - The improved accuracy during turret rotation is noticeable and welcome.  Thank you.

Edited by Pontiac Pat, 13 September 2019 - 01:17 AM.

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Pontiac Pat #52 Posted 13 September 2019 - 01:48 AM

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Type 61 - The increased view range is good, but the mediocre accuracy and worst in class camo mean you are instantly spotted when you venture out of cover.  The two things that would help it greatly would be improved camo and improved power/acceleration.  It's a rather sluggish medium, especially when it has to climb a slope.

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Pontiac Pat #53 Posted 13 September 2019 - 06:31 PM

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121 - The gun depression improvement is noticeable and welcome.  Thank you.

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Pontiac Pat #54 Posted 17 September 2019 - 07:30 AM

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113 - The improved reload is welcome.  Thank you!  However, it still feels underwhelming.  I can't put my finger on the issue.

 

Grille 15 - The improved dispersion on turret rotation is noticeable.  Thank you!  Now if it only had about 5% better camo. :great:


Edited by Pontiac Pat, 17 September 2019 - 08:08 AM.

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Sledge1Swede #55 Posted 17 October 2019 - 02:42 AM

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World of Bounce is a fact.....

 



Brute Bassie #56 Posted 17 October 2019 - 12:26 PM

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View Postatwilliams07, on 28 August 2019 - 08:08 AM, said:

In a word, underwhelming. Feels like you are avoiding facing into the real balance issues players are calling out.  

 

Agreed. I'd even say it's ridiculous. They have 'balanced' only a fraction of the tanks that need balancing and they didn't even do that right. We can't take this seriously. What a joke.



HaloPro058 #57 Posted 18 October 2019 - 05:51 AM

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View PostSledge1Swede, on 16 October 2019 - 08:42 PM, said:

World of Bounce is a fact.....

 

 

You could try aiming at weak spots better.



chris4gryffindor #58 Posted 21 October 2019 - 07:04 AM

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Roundabout

  • Accuracy during movement/rotation: .25/.25 → .29/.29
  • 85mm LB-2S gun
    • Accuracy: .4 → .45
    • Reload time: 5.6 → 6.4
    • Aim time: 2.5 → 2.7

Great shame this fun tank was nerfed, Accuracy on a Tank Destroyer of .45 is a joke. 0.4 was bad enough, but it was balanced.



Highlordwurm #59 Posted 23 October 2019 - 03:39 PM

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Any balance to the 430U is appreciated.  Have you considered why we have light tanks in tier ten when this monster exists?  It, literally, does everything a light does better than a light...I have crews with every skill related to spotting and camo and still get out-spotted by this thing...then it out runs me...and out-dekes me...and out-dps's me...it makes me sad...I don't want to only play this thing, I want to play lights...but why bother?  my only hope when I see one is 'maybe the driver is a scrub, or having a bad day'

Whatever, no biggie, I am at tier 9 on the line and almost have it...guess I'll be retiring all my lights soon...did I mention that makes me sad?:(


 


M4ntiX #60 Posted 06 November 2019 - 12:41 AM

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View Postchris4gryffindor, on 21 October 2019 - 07:04 AM, said:

Roundabout

  • Accuracy during movement/rotation: .25/.25 → .29/.29
  • 85mm LB-2S gun
    • Accuracy: .4 → .45
    • Reload time: 5.6 → 6.4
    • Aim time: 2.5 → 2.7

Great shame this fun tank was nerfed, Accuracy on a Tank Destroyer of .45 is a joke. 0.4 was bad enough, but it was balanced.

 

Agreed. It was bad before the nerf but fun to play. Now, it's just bad. Shame, another tank killed.

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