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Cliff needs rework


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StrokerNick #1 Posted 28 August 2019 - 04:31 PM

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A long time ago it was impossible to get up to the light house and the map was somewhat enjoyable atleast. Now you have your whole team go down the 1 line and and butt load of mediums/heavies/lights all fighting to get to the light house. And for some reason your team thinks it is a better idea to rush up through the middle, get shot 5 or 6 times just to get to the high ground instead of using the flanks like they were intended. 

 

Long story short WOT doesn’t seem to care whether teams are getting steam roled or not. 


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matematicalone #2 Posted 28 August 2019 - 04:43 PM

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In other words, map works fine but teams seem to suck hairy ones big time. :teethhappy:



StrokerNick #3 Posted 28 August 2019 - 05:11 PM

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View Postmatematicalone, on 28 August 2019 - 09:43 AM, said:

In other words, map works fine but teams seem to suck hairy ones big time. :teethhappy:

I think it’s bit of both the map being garbage and players really not putting much thought into strategy. Realistically every map would be okay if the team distributed them selves properly. But all to often people just have a bias towards one location or another because it’s gonna a hold off rather than a driving force and nobody seems to understand choke points and what not. 


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FusionStar287 #4 Posted 31 August 2019 - 05:26 AM

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Cliff is one of the better maps currently, and everyone pushing down the 1 line has been an issue since the beginning. It's also worth mentioning that people could always get up to the light house, only that it used to be much more difficult to do so from one spawn.


"My dear brothers, take note of this: Men should be quick to listen, slow to speak, and slow to become angry, for man's anger does not bring about the righteous life that God desires." ~ James 1: 19-20

 

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Gallant Prime #5 Posted 31 August 2019 - 01:52 PM

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We need more open maps and the lighthouse is not nearly as important as the lower part of the hill.  

 





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