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World of Tanks Mercenaries Community Map - Phase 1

community map mercenaries tanks phase 1 phase one poll

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Poll: Let’s build a World of Tanks Mercenaries map together! (1018 members have cast votes)

You have to complete 2000 battles in order to participate this poll.

Map Class - Kartenklasse - Type de carte - Класс карты - マップクラス

  1. Winter - Winter - Hivernale - Зимняя - 冬 (141 votes [13.85%])

    Percentage of vote: 13.85%

  2. Urban - Urban - Urbaine - Городская - 都市 (151 votes [14.83%])

    Percentage of vote: 14.83%

  3. Summer - Sommer - Estivale - Летняя - 夏季 (610 votes [59.92%])

    Percentage of vote: 59.92%

  4. Desert - Wüste - Désertique - Пустынная - 砂漠 (116 votes [11.39%])

    Percentage of vote: 11.39%

Map gameplay layout - Karten-Gameplay-Layouts - Style de configuration - Предпочитаемый ландшафт - ゲームプレイ上のマップ環境

  1. Higher Ground - Höhere Lage - Hauteurs - Возвышенности - 高地戦 (192 votes [18.86%])

    Percentage of vote: 18.86%

  2. Open Range - Offenes Gelände - Terrain dégagé - Открытое пространство - 広域戦 (547 votes [53.73%])

    Percentage of vote: 53.73%

  3. Close Quarters - Nahkampf - Combats rapprochés - Ближний бой - 近接戦 (130 votes [12.77%])

    Percentage of vote: 12.77%

  4. Clear Divide - Klare Aufteilung - Séparation nette - Чёткое разделение на зоны - 分断戦 (149 votes [14.64%])

    Percentage of vote: 14.64%

Map variant - Kartenvariante - Variantes de carte - Тип карты - マップタイプ

  1. Day - Tag - Jour - День - 昼 (527 votes [51.77%])

    Percentage of vote: 51.77%

  2. Night - Nacht - Nuit - Ночь - 夜 (243 votes [23.87%])

    Percentage of vote: 23.87%

  3. War - Krieg - En guerre - Война - 戦争 (169 votes [16.60%])

    Percentage of vote: 16.60%

  4. Storm - Sturm - Tempête - Буря - 嵐 (79 votes [7.76%])

    Percentage of vote: 7.76%

Bodies of Water - Wasserflächen - Plans d'eau - Водное пространство - 水の割合

  1. Minimum water - Minimales Wasser - Profondeur de l’eau minimale - Минимум воды - 最小 (419 votes [41.16%])

    Percentage of vote: 41.16%

  2. Swamps, ponds, or streams - Sümpfe, Teiche oder Bäche - Marécages, étangs ou ruisseaux - Болота, пруды или ручьи - 沼、池、小川 (257 votes [25.25%])

    Percentage of vote: 25.25%

  3. Lakes - Seen - Lac - Озёра - 湖 (72 votes [7.07%])

    Percentage of vote: 7.07%

  4. Rivers or Canals - Flüsse oder Kanäle - Rivières et canaux - Реки или каналы - 川または運河 (232 votes [22.79%])

    Percentage of vote: 22.79%

  5. Coastal - Küste - Littoral - Побережье - 沿岸 (38 votes [3.73%])

    Percentage of vote: 3.73%

Terrain elevation types - Geländeerhebungstypen - Types d'élévation - Рельеф местности - マップ内の地形傾斜

  1. Mountains - Gebirge - Montagnes - Горы - 山岳 (88 votes [8.64%])

    Percentage of vote: 8.64%

  2. Hills - Hügel - Collines - Возвышенности - 丘陵 (479 votes [47.05%])

    Percentage of vote: 47.05%

  3. Ravines - Schluchten - Ravins - Овраги - 渓谷 (124 votes [12.18%])

    Percentage of vote: 12.18%

  4. Valley - Tal - Vallée - Долина - 谷間 (111 votes [10.90%])

    Percentage of vote: 10.90%

  5. Flat landscape - Flachland - Paysage plat - Равнинный ландшафт - 平地 (216 votes [21.22%])

    Percentage of vote: 21.22%

Foliage density - Laubdichte - Densité des feuillages - Количество растительности - 緑地の密度

  1. Minimum - Minimal - Minimale - Мало - 最小 (111 votes [10.90%])

    Percentage of vote: 10.90%

  2. Medium - Mittel - Moyenne - Средне - 中 (573 votes [56.29%])

    Percentage of vote: 56.29%

  3. High - Hoch - Élevée - Много - 高 (334 votes [32.81%])

    Percentage of vote: 32.81%

Region Location - Region - Localisation de la région - Регион - 地域

  1. North America - Nordamerika - Amérique du Nord - Северная Америка - 北アメリカ (284 votes [27.90%])

    Percentage of vote: 27.90%

  2. Europe - Europa - Europe - Европа - ヨーロッパ (559 votes [54.91%])

    Percentage of vote: 54.91%

  3. Asia - Asien - Asie - Азия - アジア (111 votes [10.90%])

    Percentage of vote: 10.90%

  4. Arctic - Arktis - Arctique - Арктика - 北極圏 (64 votes [6.29%])

    Percentage of vote: 6.29%

Vote Hide poll

DaffierPear6 #101 Posted 21 September 2019 - 11:48 PM

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View PostPontiac Pat, on 20 September 2019 - 04:02 AM, said:

It wasn't on the options list, but I would LOVE to see more maps based on historic tank vs tank battlefields.  Prok is a classic example.  I'm sure we could make a list of others if you needed some research help.

 

I think a lot of players would support this as well.

DaffierPear6 #102 Posted 21 September 2019 - 11:52 PM

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What about a Southern African style of Map, something along the lines of South Africa/Zimbabwe??

 

Didn't SADF Centurians go up against T-54's in one of the civil wars over there in the 70's?



Past Soldat #103 Posted 22 September 2019 - 11:12 AM

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Night/war maps is not supported by anyone and they both have a different mood which adds  lot to the game!

Edited by Past Soldat, 22 September 2019 - 11:13 AM.


XBOXONE.: Past Soldat

Tank garage

 

 


RaiBOT01 #104 Posted 22 September 2019 - 10:15 PM

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View PostDaffierPear6, on 21 September 2019 - 05:48 PM, said:

 

I think a lot of players would support this as well.

 

View PostDaffierPear6, on 21 September 2019 - 05:52 PM, said:

What about a Southern African style of Map, something along the lines of South Africa/Zimbabwe??

 

Didn't SADF Centurians go up against T-54's in one of the civil wars over there in the 70's?

 

Sounds like a good idea.  For now, let’s focus on the current questions and what is being asked as to not derail the current post :) 

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RaiBOT01 #105 Posted 22 September 2019 - 10:16 PM

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View PostPast Soldat, on 22 September 2019 - 05:12 AM, said:

Night/war maps is not supported by anyone and they both have a different mood which adds  lot to the game!

 

I would have liked a night map :D Night blizzard snow map LOL :)

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RaiBOT01 #106 Posted 22 September 2019 - 10:25 PM

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View PostKnueppelknut, on 19 September 2019 - 01:57 PM, said:

At least before voting you should ask the people.

Do you drive to the beach at Overlord?

If the questiion is yes, you shouldnt give them rights to vote

 

 

>____>

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Hypocrite #107 Posted 23 September 2019 - 04:17 AM

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I love that - given the opportunity to help design a new map to add to the rotation - the community is voting to recreate Prokhorovka.

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TransparentBlue #108 Posted 23 September 2019 - 03:47 PM

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View PostHypocrite, on 23 September 2019 - 04:17 AM, said:

I love that - given the opportunity to help design a new map to add to the rotation - the community is voting to recreate Prokhorovka.

 

Pretty much the best map ever.  Good ol' Pork or Vodka!



DaffierPear6 #109 Posted 24 September 2019 - 03:11 AM

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View PostRaiBOT01, on 22 September 2019 - 10:16 PM, said:

 

I would have liked a night map :D Night blizzard snow map LOL :)

 

YEAH BABY!!!

 

Would love this!!  Night Blizzard, Noght Sandstorm, Night Thunderstorm!!

 

These are the variants that SHOULD be in game!



RaiBOT01 #110 Posted 24 September 2019 - 04:22 PM

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View PostDaffierPear6, on 23 September 2019 - 09:11 PM, said:

 

YEAH BABY!!!

 

Would love this!!  Night Blizzard, Noght Sandstorm, Night Thunderstorm!!

 

These are the variants that SHOULD be in game!

:D


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roehee #111 Posted 24 September 2019 - 06:20 PM

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View PostI am Zweistein, on 20 September 2019 - 05:18 PM, said:

You call that dense? :amazed:

we need more foliage not less!

Murovanka had its forest REMOVED because dense foliage causes CAMP OFFS. If you want to see the original layout of the map Google "The Magic Forest of Murovanka".



RaiBOT01 #112 Posted 24 September 2019 - 08:06 PM

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View PostTransparentBlue, on 23 September 2019 - 09:47 AM, said:

 

Pretty much the best map ever.  Good ol' Pork or Vodka!

 

>__> :P

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deadmeat1027 #113 Posted 24 September 2019 - 10:24 PM

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Hopefully this ends with a map that balances cover/defend and room to maneuver/flank. And if we end up with "Sacred Windstorm Ardennes Typhoon" that will just be disappointing.

If you are over 25 years old, play on the XBOX, and are tired of running solo in MP games, you are welcome to stop by and check out Pork Chop Platoon - an over 25 XBOX only community. www.fourm.porkchopplatoon.com

 

 


TransparentBlue #114 Posted 24 September 2019 - 10:33 PM

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View Postroehee, on 24 September 2019 - 06:20 PM, said:

Murovanka had its forest REMOVED because dense foliage causes CAMP OFFS. If you want to see the original layout of the map Google "The Magic Forest of Murovanka".

 

What I'd like to see more than anything else is an adjustment to the physics that would make small tree strikes throw off the shell trajectories, increasing dispersion, and a large enough tree or successive tree hits would stop the shell altogether. 

 

Forest cover should act a lot like spaced armor.  Destructible objects already do this to some degree.

 

Also, tanks take down larger trees far too easily.  Heavy tanks should get a bigger advantage for that.

 

This would make the forests more of their own unique battle zone.

 

(Can we get some gun barrel clipping?)



Haukkis #115 Posted 24 September 2019 - 11:22 PM

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View PostHypocrite, on 23 September 2019 - 05:17 AM, said:

I love that - given the opportunity to help design a new map to add to the rotation - the community is voting to recreate Prokhorovka.

 

Yhh... I despise that map... :(

matematicalone #116 Posted 25 September 2019 - 09:27 AM

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European theather Korsun Pocket type of terrain, also end of WW2 gave some spectacular tank battles on hungarian soil, in Romania and final Soviet push in Poland across Vistula river. Baltic theather was also very interesting some of the best Tiger equipped units fought there all the way till the bitter end. Kharkov in Ukraine was very important in early stages of war and changed hands 5 times during war. It would be very relevant and nice Urban map.



 


matematicalone #117 Posted 25 September 2019 - 09:38 AM

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And for the structure of the poll, it's obvious that results of the poll will be in favor of open, mildly hilly with some foliage and without water bodies type of terrain. Because that is the type of terrain where you would deploy your tanks in the first place. Dense urban areas are not tank friendly and tanks would be deployed there only as infantry support, but never without infantry support. It would be stupid to send a column of tanks into dense urban area between bunch of multi-level buildings. This is proven as very poor tactic and rarely practiced in reality.


 


Thrillhelm #118 Posted 25 September 2019 - 03:24 PM

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I am still for a historical map, now that we have a summer map in Europe there are some limits.


DaffierPear6 #119 Posted 25 September 2019 - 10:07 PM

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When do we get the results for this stage?  How long before the next stage?

 

I still think we need a Night, Typhoon/BlizzardThunderstorm, War, Tank graveyard, Flooded/Mud Map!!   Didn't the Battle of the Bulge end up like that??



TransparentBlue #120 Posted 26 September 2019 - 12:49 AM

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View PostRaiBOT01, on 24 September 2019 - 08:06 PM, said:

 

>__> :P

 

I'm too old to understand what this means but it is cute.







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