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World of Tanks Mercenaries Community Map - Phase 1

community map mercenaries tanks phase 1 phase one poll

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Poll: Let’s build a World of Tanks Mercenaries map together! (1018 members have cast votes)

You have to complete 2000 battles in order to participate this poll.

Map Class - Kartenklasse - Type de carte - Класс карты - マップクラス

  1. Winter - Winter - Hivernale - Зимняя - 冬 (141 votes [13.85%])

    Percentage of vote: 13.85%

  2. Urban - Urban - Urbaine - Городская - 都市 (151 votes [14.83%])

    Percentage of vote: 14.83%

  3. Summer - Sommer - Estivale - Летняя - 夏季 (610 votes [59.92%])

    Percentage of vote: 59.92%

  4. Desert - Wüste - Désertique - Пустынная - 砂漠 (116 votes [11.39%])

    Percentage of vote: 11.39%

Map gameplay layout - Karten-Gameplay-Layouts - Style de configuration - Предпочитаемый ландшафт - ゲームプレイ上のマップ環境

  1. Higher Ground - Höhere Lage - Hauteurs - Возвышенности - 高地戦 (192 votes [18.86%])

    Percentage of vote: 18.86%

  2. Open Range - Offenes Gelände - Terrain dégagé - Открытое пространство - 広域戦 (547 votes [53.73%])

    Percentage of vote: 53.73%

  3. Close Quarters - Nahkampf - Combats rapprochés - Ближний бой - 近接戦 (130 votes [12.77%])

    Percentage of vote: 12.77%

  4. Clear Divide - Klare Aufteilung - Séparation nette - Чёткое разделение на зоны - 分断戦 (149 votes [14.64%])

    Percentage of vote: 14.64%

Map variant - Kartenvariante - Variantes de carte - Тип карты - マップタイプ

  1. Day - Tag - Jour - День - 昼 (527 votes [51.77%])

    Percentage of vote: 51.77%

  2. Night - Nacht - Nuit - Ночь - 夜 (243 votes [23.87%])

    Percentage of vote: 23.87%

  3. War - Krieg - En guerre - Война - 戦争 (169 votes [16.60%])

    Percentage of vote: 16.60%

  4. Storm - Sturm - Tempête - Буря - 嵐 (79 votes [7.76%])

    Percentage of vote: 7.76%

Bodies of Water - Wasserflächen - Plans d'eau - Водное пространство - 水の割合

  1. Minimum water - Minimales Wasser - Profondeur de l’eau minimale - Минимум воды - 最小 (419 votes [41.16%])

    Percentage of vote: 41.16%

  2. Swamps, ponds, or streams - Sümpfe, Teiche oder Bäche - Marécages, étangs ou ruisseaux - Болота, пруды или ручьи - 沼、池、小川 (257 votes [25.25%])

    Percentage of vote: 25.25%

  3. Lakes - Seen - Lac - Озёра - 湖 (72 votes [7.07%])

    Percentage of vote: 7.07%

  4. Rivers or Canals - Flüsse oder Kanäle - Rivières et canaux - Реки или каналы - 川または運河 (232 votes [22.79%])

    Percentage of vote: 22.79%

  5. Coastal - Küste - Littoral - Побережье - 沿岸 (38 votes [3.73%])

    Percentage of vote: 3.73%

Terrain elevation types - Geländeerhebungstypen - Types d'élévation - Рельеф местности - マップ内の地形傾斜

  1. Mountains - Gebirge - Montagnes - Горы - 山岳 (88 votes [8.64%])

    Percentage of vote: 8.64%

  2. Hills - Hügel - Collines - Возвышенности - 丘陵 (479 votes [47.05%])

    Percentage of vote: 47.05%

  3. Ravines - Schluchten - Ravins - Овраги - 渓谷 (124 votes [12.18%])

    Percentage of vote: 12.18%

  4. Valley - Tal - Vallée - Долина - 谷間 (111 votes [10.90%])

    Percentage of vote: 10.90%

  5. Flat landscape - Flachland - Paysage plat - Равнинный ландшафт - 平地 (216 votes [21.22%])

    Percentage of vote: 21.22%

Foliage density - Laubdichte - Densité des feuillages - Количество растительности - 緑地の密度

  1. Minimum - Minimal - Minimale - Мало - 最小 (111 votes [10.90%])

    Percentage of vote: 10.90%

  2. Medium - Mittel - Moyenne - Средне - 中 (573 votes [56.29%])

    Percentage of vote: 56.29%

  3. High - Hoch - Élevée - Много - 高 (334 votes [32.81%])

    Percentage of vote: 32.81%

Region Location - Region - Localisation de la région - Регион - 地域

  1. North America - Nordamerika - Amérique du Nord - Северная Америка - 北アメリカ (284 votes [27.90%])

    Percentage of vote: 27.90%

  2. Europe - Europa - Europe - Европа - ヨーロッパ (559 votes [54.91%])

    Percentage of vote: 54.91%

  3. Asia - Asien - Asie - Азия - アジア (111 votes [10.90%])

    Percentage of vote: 10.90%

  4. Arctic - Arktis - Arctique - Арктика - 北極圏 (64 votes [6.29%])

    Percentage of vote: 6.29%

Vote Hide poll

ivanterribile1 #41 Posted 19 September 2019 - 02:09 PM

    Corporal

  • Players
  • 19613 battles
  • 14
  • [MAS]
  • Member since:
    04-22-2016
Raibot01❤.  I want the map that brings me to your heart.

murphyrc510 #42 Posted 19 September 2019 - 02:12 PM

    Private

  • Players
  • 9470 battles
  • 1
  • Member since:
    05-27-2016
Looking forward to a new map

Rebel6974 #43 Posted 19 September 2019 - 02:17 PM

    Corporal

  • Players
  • 15113 battles
  • 13
  • [MANAC]
  • Member since:
    08-04-2016

Hope something positive comes from this, after the "Clan Wars" was a bust.

 



Merun #44 Posted 19 September 2019 - 02:18 PM

    Major

  • Players
  • 12380 battles
  • 2,014
  • [FRONT]
  • Member since:
    08-20-2013

So, I voted, and only at two of them I am on par with most of the community.

My votes were:

Winter(I like snow)

Clear Divide(something for every class)

Storm(Yes, I really like these maps)

Coastal(makes a nice scenery)

Hills(so tanks that need hills, like the Sturer Emil, have something they can use, but heavies are not forced to climb steep hills)

High foliage(because, why not?)

Europe(beautiful scenery)


Merun, official smartass of clan [FRONT]

 

Just a german guy who loves to play weird tanks.

Playing on Xbox 360 and Xbox One

Tanks to kill: 73(11 T, 8 M, 54 P)


roehee #45 Posted 19 September 2019 - 02:21 PM

    Private

  • Players
  • 17103 battles
  • 8
  • Member since:
    03-01-2014

View PostMerun, on 19 September 2019 - 02:18 PM, said:

So, I voted, and only at two of them I am on par with most of the community.

My votes were:

Winter(I like snow)

Clear Divide(something for every class)

Storm(Yes, I really like these maps)

Coastal(makes a nice scenery)

Hills(so tanks that need hills, like the Sturer Emil, have something they can use, but heavies are not forced to climb steep hills)

High foliage(because, why not?)

Europe(beautiful scenery)

 

look up the Magic Forest of Murovanka. Thats why dense foliage is a bad Idea. *And also why Murovanka doesn't have a forest anymore

Edited by roehee, 19 September 2019 - 02:23 PM.


Rebel6974 #46 Posted 19 September 2019 - 02:23 PM

    Corporal

  • Players
  • 15113 battles
  • 13
  • [MANAC]
  • Member since:
    08-04-2016

View PostSPUK4U, on 19 September 2019 - 12:25 PM, said:

Map should have full 1km x 1km usable area, I hate maps that are full of areas that you can't go with tank.

 

 

 

 

 

 

 

 

 

Would really be nice to be able to use the whole thing for once. Would be nice to have a larger map and do the 30 vs 30 like the computer, so that you have to actually work together and take over several points.



Rebel6974 #47 Posted 19 September 2019 - 02:28 PM

    Corporal

  • Players
  • 15113 battles
  • 13
  • [MANAC]
  • Member since:
    08-04-2016

View Posthoggefamily1, on 19 September 2019 - 01:30 PM, said:

Please join clan G10RY PS4 hoggefamily1 we will all roll out and tank talk together about this . Myself I don’t feel summer and don’t my vote the sheep to the slaughter house way I prefer to be different than the majority making the new map more of a challenge than the main stream expectation Peaceout1

 

yeah hogge main stream is over rated, make the map a challenge with areas for each tank style to have room to show what they can do. Too short of a map and the TD and Arty are useless. To Large majority of Heavies will never see battle. They have to get the mix correct and enjoyable as well as playable for everyone. Also make it for tier 6 to 10 for play.

Madzia2594 #48 Posted 19 September 2019 - 02:28 PM

    Private

  • Players
  • 11617 battles
  • 1
  • [N0CAP]
  • Member since:
    06-01-2018
Oh... I wish that new map could be like studzianki on pcs... And that music to this map.. Mmm...

MadBul #49 Posted 19 September 2019 - 02:29 PM

    Private

  • Players
  • 3950 battles
  • 1
  • Member since:
    01-18-2017

I'd like some of warfare aspects that wot has on PC.

I'd have multi tank games, where you pick 3 tank you own and play a game based on using all 3 (if you need them). I played this on mwo (mechwarrior online) based on, either tiers or tonnage. It made for longer but more fun games.

Score points for capturing spawn areas on maps, for destroying bunkers/ strategic points etc. Oh and obv destroying the opposition tanks.

Maps should be larger,  have dynamic terrain, like blowing up bridges to deny access across (with obv a high shell damage ratio) no more getting stuck on a tiny rock (big stuff yip). 

Communication on xbox also needs some work, the command ring could be made more functional (although I understand that's a different topic).

Wot could also introduce larger random maps made up of a grid system (think traditional wargame boards which can be placed in multiple ways) it might not always be balanced, but neither is rl tank battles.



Huncho_Mystic #50 Posted 19 September 2019 - 02:32 PM

    Captain

  • Players
  • 11311 battles
  • 1,111
  • [ELDER]
  • Member since:
    01-24-2016

Very interesting!  Everything I selected ended up being the leading choice- I guess I agree with the majority-

More open maps

Some hills

Good foliage

Gets us some dynamic game play



Rebel6974 #51 Posted 19 September 2019 - 02:33 PM

    Corporal

  • Players
  • 15113 battles
  • 13
  • [MANAC]
  • Member since:
    08-04-2016

View PostTony214, on 19 September 2019 - 01:47 PM, said:

Can we have a map with a roof on the whole thing so arty cant shoot?

 

Awww scared of Artillary? Do you think that the people in WW2 enjoyed them either? Get over it Arty is part of the game, just learn to watch and listen to where the arty rounds are coming from and stay in areas where they can't shoot or is harder to shoot. Unless it is a good arty player that can bounce shots off objects and splash you to death.

roehee #52 Posted 19 September 2019 - 02:37 PM

    Private

  • Players
  • 17103 battles
  • 8
  • Member since:
    03-01-2014

View PostRebel6974, on 19 September 2019 - 02:33 PM, said:

 

Awww scared of Artillary? Do you think that the people in WW2 enjoyed them either? Get over it Arty is part of the game, just learn to watch and listen to where the arty rounds are coming from and stay in areas where they can't shoot or is harder to shoot. Unless it is a good arty player that can bounce shots off objects and splash you to death.

 

The primary difference is that was active combat and this is a video game meant to be fun. If arties are having so much fun why do I see so many drowning themselves?

Edited by roehee, 19 September 2019 - 02:47 PM.


steelheadclan #53 Posted 19 September 2019 - 03:05 PM

    Major

  • Players
  • 15588 battles
  • 5,569
  • [REAL]
  • Member since:
    03-05-2017

I see my voting was with the majority. 

Big map

Not congested

some arty cover for heavies

room for lights, mediums and TD’s to work. 

No dead/unusable areas. 


 


TransparentBlue #54 Posted 19 September 2019 - 03:05 PM

    Captain

  • Players
  • 13414 battles
  • 1,244
  • Member since:
    02-19-2015
I want a map like Heilbronn, without the city, ridge, railroad and big rocks.  

Lots of rolling hills.  

Then add in some trees and bushes, mostly in the middle, and you're done.

It doesn't have to be some big production, with all kinds of details or add-ons every time.

Sometimes simple is best.

Then add war, night, and storm variants and you get four new maps, quick and easy.

Then we can work on the next new maps.

dinkybobs #55 Posted 19 September 2019 - 03:06 PM

    First lieutenant

  • Beta Tester
  • 19188 battles
  • 584
  • Member since:
    08-20-2013

a nice flat wide open battle ground with a ton of super bushes to hide in. 

 



Elefanterible #56 Posted 19 September 2019 - 03:16 PM

    Corporal

  • Players
  • 23335 battles
  • 70
  • [OMAHA]
  • Member since:
    08-05-2016
Beach from Overlord on one side and valley from lake ville on other. Lemming trains running in circles. 

Jacob67432 #57 Posted 19 September 2019 - 03:29 PM

    Private

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  • 15800 battles
  • 3
  • [HESH]
  • Member since:
    12-10-2015
Weather variants are trash thought it was cool at first but the more I played with them the more annoying they became because one tank spotted you the whole team can see from across the map. And a open map with hill and bushes may sound good think about all the people who will just camp and not move the whole game. until someone decides to make a hero run. Then there’s arty on an open map

Jacob67432 #58 Posted 19 September 2019 - 03:33 PM

    Private

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  • 15800 battles
  • 3
  • [HESH]
  • Member since:
    12-10-2015

View PostRebel6974, on 19 September 2019 - 02:33 PM, said:

 

Awww scared of Artillary? Do you think that the people in WW2 enjoyed them either? Get over it Arty is part of the game, just learn to watch and listen to where the arty rounds are coming from and stay in areas where they can't shoot or is harder to shoot. Unless it is a good arty player that can bounce shots off objects and splash you to death.

 



Jacob67432 #59 Posted 19 September 2019 - 03:36 PM

    Private

  • Players
  • 15800 battles
  • 3
  • [HESH]
  • Member since:
    12-10-2015
It’s a game my dude and waiting and listening for arty rounds doesn't work [edited]. Go ahead and sit still and listen for arty round when spotted tell me how well that works.

The_Mr_Perkins #60 Posted 19 September 2019 - 03:58 PM

    Private

  • Players
  • 22118 battles
  • 7
  • [AFMTH]
  • Member since:
    05-08-2016
 I feel this game has way to many maps that force you down streets. Make more maps like prok, live oaks, Westfield, malivanka .... heavy bushes or trees would be nice. 





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