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Let’s build a World of Tanks Mercenaries map together!

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RaiBOT01 #1 Posted 12 September 2019 - 05:14 PM

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Welcome to the World of Tanks Mercenaries Community Map Initiative!  The concept is simple; we want our tankers to collaborate with the development team and build a map together through several phases in the coming months, giving our players an inside look into the development and design progression of game content.  Our community will also have access to information about the progress of the map such as heat maps and map stats as well as live Q&A’s live streams with the map designer! 

 

PHASE 1 

1.  The WOTM team will publish a list of questions in the forums for our tankers to answer in order to guide the development team towards the beginning stages of the new community map – ETA 3rd week of September 2019

 2. The development team will gather Phase 1 poll results and apply the information towards the development of the new community map – (Duration of map design and development TBD)

 3. Once the map goes thru testing and certification, the community map will be published and become live in-game for tankers to enjoy for a limited time! (TBD)

 4. After the map is unpublished, the development team will gather map information based on the map’s activity and share with the community developer data such as:

  • Tank Position
  • Where Tanks are firing
  • Tank Kill/Death positions
  • Tank Kill/Death vectormap (shows where users are shooting and destroying enemy tanks)
  • Tank Activity Vectormap (shows where users are shooting from and to)

 

--Phase 2 information will be shared after the end of Phase 1

 

In order to participate in the World of Tanks Mercenaries Community Map poll and make your vote count, you need to:

  • Have an active World of Tanks Mercenaries Xbox or PS4 account
  • Participants must have a World of Tanks Mercenaries forum account
  • Participants must have at least 2,000 battles in-game (Players who have less than 2,000 battles will not be able to participate)
  • Majority of the votes provided by you (the community) in each category are final
  • Please respect the opinions and contributions from others even if they are different from yours

 

IMPORTANT

  • The map canvas will be 1 KM x 1 KM and will support multiple game modes. 
  • Please note the Community Map is a new initiative and the development of other World of Tanks Mercenaries content might be prioritized during the process.  All Community Map dates including the development of the map; publishing of data in our community forums; and feedback gathering will be subject to change with short, to no notice.  

 

We look forward to seeing our community working alongside the development team to bring a new map with the help of our players into the World of Tanks Mercenaries Realm!

https://console.worldoftanks.com/en/news/community-map-poll

 

Keep an eye in this forum section and ROLL OUT!!!

 

Please keep this forum section positive and engaging for everyone who wants to participate.  

 

Thank you. 

 


Edited by RaiBOT01, 12 September 2019 - 05:34 PM.

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vHD JOKERZ #2 Posted 12 September 2019 - 05:53 PM

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God I can see this going in a worse direction then it intend, though it nice to see for once that the dev are trying to include decisions made by the community. All I have to say is along side this can we get some new maps in general aswell. Getting tiring seeing constant urban maps and the reskins versions of them. 

Spoiler

 


SteampunkPagan #3 Posted 12 September 2019 - 05:56 PM

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This has potential to be a good thing.

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marinefish666 #4 Posted 12 September 2019 - 09:04 PM

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Guys it is a little early to be this pessimistic.

I remember the old Command & Conquer game let you make your own maps and that was cool

This could turn out really well.


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TransparentBlue #5 Posted 12 September 2019 - 09:32 PM

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Wow, the level of negativity.  

I look forward to this new map process.



I'd actually like to see multiple maps in development by sketch and revise rather than just one community developed map.  

Put together some theme maps and take educated guesses about how they work.  Put them in play with a version number for a few hundred battles.  Revise, repeat, iterate the version number.

I would actually like to see dozens of such each year, perhaps between 4 and 8 per month.  

There would be a lot of new content, and the key points on the maps would be all new to explore and discover.

And because they'd be in for short periods between revisions, any unintended imbalances would not have too much impact.  

Most battles in history were fought with limited knowledge of the battlefield on both sides.  These days, in WoT, people scamper to their favorite spots, down to the very rubble pile they want to hide behind.

DaffierPear6 #6 Posted 12 September 2019 - 10:07 PM

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This is a great initiative and with the right mindset from the community it could actually lead to more interesting maps coming into the game.

 

Lets have some constructive conversations about what works in current maps, What doesn't work well, and what we'd like to see tried to see 'if' it works?

 

Why don't we start listing what we'd like to see in the map.

 

1.  This proposed map is to be 1km x 1km (a fair size).  If this map works, can it be the start of a possible 'linked' line-up of maps?  What I mean is that we could potentially have a group of maps which actually border each other.

 

2.  How about a dense forest area where the trees really hide tanks situated in them and reduce long range visibility and slow tanks down as they try and move through the area.

 

3. A battlefield graveyard with a large number of destroyed tanks covering the area and providing cover for the battle.

 

Any other ideas?

 

 



dzhey43 #7 Posted 12 September 2019 - 10:35 PM

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There should be UFO crash at the center of the map. Whoever touches it gets instakilled by pushing their tank 300 meters to the sky with random drop somewhere nearby. This will be most popular game location. Everybody will play a lot to test it themselves. That's it for now.

 

The map itself could be a stadium. So than we could make a new mode tank race without any problems.


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Rotcat #8 Posted 13 September 2019 - 10:02 AM

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I'd love to see this coming. Testing new stuff is never the wrong thing to do. Yes, we currently have commander mode and I dont like it, but at least WG is trying to come up with new ideas for the game. If it doesnt turn out how they (and we as a community) wanted it to be, than they can always remove it. But my God, keep those negative opinions for yourself, until you actually see how the map will turn out. Yes, I know WG should firstly spend some time on some balancing, but like I said, it's new content.

 

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Thrillhelm #9 Posted 13 September 2019 - 03:24 PM

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I, for myself, prefer any map that is based on a real  event in history. Or maps like Kraftwerk, new Abbey or Stalingrad on the PC. I personally would like a map with a beach based on the Korean War event Incheon/Walmi-do.


DaffierPear6 #10 Posted 13 September 2019 - 10:43 PM

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Here are a couple of actual battles which we could see maps for:

 

1.  Tobruk

2.  El-Alamein

3.  Six Day Tank War (Israeli/Arab conflict)

 

Granted they are all desert maps but with historical relevance.



WorldWarWeb #11 Posted 14 September 2019 - 12:33 PM

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Hello , if you search a new realistic scenario i have two suggestions:

1) Antarctica environment whit a lot of ice ( for PC a similar map already exist )

2) Spratly islands whit a lot of small island connected whit a lot of bridge or shallow water

 

My 2 cents.


Edited by WorldWarWeb, 14 September 2019 - 12:37 PM.


DaffierPear6 #12 Posted 15 September 2019 - 10:17 PM

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Further to my original post regarding 'linked maps', here are a couple of suggestions:

 

1. We already have Overlord.  What about a connecting map that borders the 0 line and is covered with hedgerows and antitank ditches with a couple of roads running east/west on the Map.  The hedgerows are high enough to limit visibility across the map and allow ambushes at road intersections.

 

2.  Another connecting map could be based on a Operation Market Garden, and have 4 or 5 canals that can only be crossed by bridges and situate these so you have to be close to see the bridge and who's trying to cross.



mmurdock82abn #13 Posted 15 September 2019 - 10:21 PM

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View PostDaffierPear6, on 15 September 2019 - 02:17 PM, said:

Further to my original post regarding 'linked maps', here are a couple of suggestions:

 

1. We already have Overlord.  What about a connecting map that borders the 0 line and is covered with hedgerows and antitank ditches with a couple of roads running east/west on the Map.  The hedgerows are high enough to limit visibility across the map and allow ambushes at road intersections.

 

2.  Another connecting map could be based on a Operation Market Garden, and have 4 or 5 canals that can only be crossed by bridges and situate these so you have to be close to see the bridge and who's trying to cross.

 

You can't have market garden without paratroopers :)



DaffierPear6 #14 Posted 16 September 2019 - 10:07 PM

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View Postmmurdock82abn, on 15 September 2019 - 10:21 PM, said:

 

You can't have market garden without paratroopers :)

 

There are paratroopers visible on Overlord!!

 

Chuck some crashed gliders on the map as well.



DaffierPear6 #15 Posted 16 September 2019 - 10:09 PM

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Will we actually get some feedback from Chuji and his team on this thread?  It would be nice to actually see him on the Forum again!

BigBoreBatallio #16 Posted 18 September 2019 - 02:08 AM

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I believe this venture is a potential hit, not only for WoTC, but for players as well.

 

As for my point of view, I would love to see some of most crucial battlefields of WW2 put into play.  I know there are maps such as Overlord and El Alamein, but if we expanded even those to adjacent that would be good. There are many more tank battles that have taken place.  Also, if we limited the maps to tanks that actually fought in those battles, that would make things more interesting.

 

Just my thoughts!  More to come in the future as I research and ponder this subject further.


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TransparentBlue #17 Posted 18 September 2019 - 02:46 AM

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View PostBigBoreBatallio, on 18 September 2019 - 02:08 AM, said:

I believe this venture is a potential hit, not only for WoTC, but for players as well.

 

As for my point of view, I would love to see some of most crucial battlefields of WW2 put into play.  I know there are maps such as Overlord and El Alamein, but if we expanded even those to adjacent that would be good. There are many more tank battles that have taken place.  Also, if we limited the maps to tanks that actually fought in those battles, that would make things more interesting.

 

Just my thoughts!  More to come in the future as I research and ponder this subject further.

 

I don't know.  I find the thought of using historic battlefields slightly ghoulish, and using models of the actual tanks that fought there a bit more so.

 

Not outright offensive, no where near that.  

 

For example, the original Overlord Assault map was actually somber and more than a bit depressing.  The first six matches I played (all on attack, starting from the beach) I thought the reds up on the hill were bots and the whole map was meant to be an exercise in gratitude for the difficulty of the real event.

 

I'd rather have "inspired by" maps instead, where they may share a name, but aren't too similar.



PanzerliedAnWar #18 Posted 20 September 2019 - 06:03 AM

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Can you add like a open forest with like a warehouse an other buildings but big, an some maps of historic battlefields,





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