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Commander issues (plus War Chest audio bug)


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BrogueOne #1 Posted 13 September 2019 - 05:37 AM

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There’s a few issues with Commander that need looking at.  I’ll start with a legitimate bug....

 

When I attempted to watch the replay of a match I was prompted to “disband the platoon”.  Clearly there’s no platoons in Commander so that makes it a bug: https://youtu.be/QYe2A7NhNHM

 

Here’s the aforementioned War Chest audio bug.... About halfway through opening chests I experienced a very pronounced diminishing of the audio; I’d say the volume dropped by 25% or more: https://youtu.be/eMXOqOxrbOY

 

And now we need to talk about the AI.  Honestly the AI has been a problem in PG for a long time because they will very clearly track you and shoot you when you are unspotted.  Now that we have competitive stakes and real cash being spent on tank rentals in Commander Mode it’s a real problem.  They also have a magic ability to track moving targets beyond the speed of their statistical turret traverse.  They also have an unfair and unnatural degree of accuracy(and NO, it’s not the possessed tank because all of them do this).

 

First clip.... I make the initial scouting run and light up the Opfor.  The instant I get spotted nearly every tank in line of sight INSTANTLY fires on me with incredibly good accuracy and reflexes.  This clip is not a one-off... you can repeat this even if you don’t get spotted: https://youtu.be/6ojaVOegBjw

 

 Here’s another example of uncanny accuracy.... The heavies were bad enough, but the killshot by that T28 Proto was some straight-up janky cheating rigged feckery that shouldn’t have happened and would have been impossible for any human player to manage!  https://youtu.be/8U1-9wUkERc



MaxChaos24 #2 Posted 13 September 2019 - 11:16 AM

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View PostBrogueOne, on 13 September 2019 - 01:37 AM, said:

There’s a few issues with Commander that need looking at.  I’ll start with a legitimate bug....

 

When I attempted to watch the replay of a match I was prompted to “disband the platoon”.  Clearly there’s no platoons in Commander so that makes it a bug: https://youtu.be/QYe2A7NhNHM

 

Here’s the aforementioned War Chest audio bug.... About halfway through opening chests I experienced a very pronounced diminishing of the audio; I’d say the volume dropped by 25% or more: https://youtu.be/eMXOqOxrbOY

 

And now we need to talk about the AI.  Honestly the AI has been a problem in PG for a long time because they will very clearly track you and shoot you when you are unspotted.  Now that we have competitive stakes and real cash being spent on tank rentals in Commander Mode it’s a real problem.  They also have a magic ability to track moving targets beyond the speed of their statistical turret traverse.  They also have an unfair and unnatural degree of accuracy(and NO, it’s not the possessed tank because all of them do this).

 

First clip.... I make the initial scouting run and light up the Opfor.  The instant I get spotted nearly every tank in line of sight INSTANTLY fires on me with incredibly good accuracy and reflexes.  This clip is not a one-off... you can repeat this even if you don’t get spotted: https://youtu.be/6ojaVOegBjw

 

 Here’s another example of uncanny accuracy.... The heavies were bad enough, but the killshot by that T28 Proto was some straight-up janky cheating rigged feckery that shouldn’t have happened and would have been impossible for any human player to manage!  https://youtu.be/8U1-9wUkERc

 

Thanks. 

  1. Platoon - Known
  2. I listened through the whole video, didn't hear any audio loss, or I just have bad ears. When exactly are you hearing the audio drop by 25%?
  3. We are looking into this
  4. The replays have issues with bots and showing where their turrets are looking, I think it's a case where it was looking at you the whole time. 


BrogueOne #3 Posted 13 September 2019 - 11:27 AM

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View PostMaxChaos24, on 13 September 2019 - 11:16 AM, said:

 

Thanks. 

  1. Platoon - Known
  2. I listened through the whole video, didn't hear any audio loss, or I just have bad ears. When exactly are you hearing the audio drop by 25%?
  3. We are looking into this
  4. The replays have issues with bots and showing where their turrets are looking, I think it's a case where it was looking at you the whole time. 

I can shown you the in-game perspective as well so you can see how it looked there.  Audio drop was about halfway through






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