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Did Churchills get nerfed?


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iNsaneMilesy #1 Posted 19 September 2019 - 01:03 AM

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They never turned on the spot as they should which is each track moving, but now they turn like absolute crap. Ive played a lot of Churchills over the years, now it just doesnt feel right.
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Pontiac Pat #2 Posted 19 September 2019 - 02:52 AM

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No changes lately.  They've always been sluggish.

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Knot3D #3 Posted 27 September 2019 - 02:54 PM

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View PostPontiac Pat, on 19 September 2019 - 03:52 AM, said:

They've always been sluggish.

 

Except in reality. 



Tricky Rik 36 #4 Posted 27 September 2019 - 03:19 PM

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View PostKnot3D, on 27 September 2019 - 03:54 PM, said:

 

Except in reality. 

 

As infantry tanks they weren't fast in real life but had good climbing ability, I think.

Knot3D #5 Posted 28 September 2019 - 02:39 PM

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View PostTricky Rik 36, on 27 September 2019 - 04:19 PM, said:

 

As infantry tanks they weren't fast in real life but had good climbing ability, I think.

The Churchill tank quirk was fantastic engine torque band despite mediocre horsepower output.

 

This means their engines could retain near maximum torque regardless of engine RPM/gear - and this is also why they could climb hills so well.

Afterall, you can' t get 40 tons uphill with a truly weak engine. 

 

In fact, the Churchill tank manual warned drivers to go easy on neutral turns because the strong torque could cause a turn so quick it could knock crew members against the interior when caught off guard.

 

WG' s simplified interpretation of engine power to weight simply negates torque and so it fails to acknowledge this particular strength of the Churchill tanks.

 

But yeah, with this Russian game...I don't have hope anymore they'll ever do justice to the real Churchill tank in regards to interpreting its real life strengths into the game. Meanwhile, other nations' tanks get to retain their max roadspeeds, offroad - whereas they certainly could not retain anything near their max speeds in real life soft terrain.






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