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High Caliber Medal Information!

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Rubbelito #21 Posted 27 September 2019 - 06:55 AM

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View PostRaiBOT01, on 26 September 2019 - 10:27 PM, said:

 

  • Only damage caused by direct shots are counted.

 

How about the class you often refer to as "indirect fire mode"? A bit dubious phrasing.

And does HE splash damage count, regardless of tank class? Are those "Direct"?

And if so, what counts as "indirect shots"? Ricochets does not count as damage?



KilledByPing #22 Posted 27 September 2019 - 11:59 AM

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View PostRaiBOT01, on 26 September 2019 - 11:27 PM, said:

  • Cannot hit an allied vehicle with a direct shot.

 

You cant do any harm to your teammate with that so why does it matter at all?

At the same time a Ramming can actually completely ruin your teammate's game since you can push him down from hill to death or block his way so he cant hide from enemy fire or push teammate in the open so enemy can kill him.

 

"WG Logic?"



IceFrogger1313 #23 Posted 27 September 2019 - 01:38 PM

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Block Quote

 Only damage caused by direct shots are counted.

 

To clarify, does the above mean that:

  • Ramming damage
  • Fire damage
  • Ammo rack damage
  • Physics damage (can be credited by ramming a red tank off an elevated position or tracking a red tank off of an elevated position)
  • Drowning damage (credited by tracking or pushing tanks into deep water)
  • HE/HESH splash damage

do not count for the HC medal?



RaiBOT01 #24 Posted 27 September 2019 - 03:12 PM

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View PostIceFrogger1313, on 27 September 2019 - 07:38 AM, said:

 

To clarify, does the above mean that:

  • Ramming damage
  • Fire damage
  • Ammo rack damage
  • Physics damage (can be credited by ramming a red tank off an elevated position or tracking a red tank off of an elevated position)
  • Drowning damage (credited by tracking or pushing tanks into deep water)
  • HE/HESH splash damage

do not count for the HC medal?

 

Since I am not the coder, I will go to the engineers and have them answer the questions you asked :)  

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UnceasingFour51 #25 Posted 27 September 2019 - 03:31 PM

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View PostRaiBOT01, on 26 September 2019 - 03:27 PM, said:

Hello tankers,

 

We have seen several questions from the community regarding the High Caliber Medal, and we would like to clarify the content of the medal and the requirements themselves.

 

High Caliber Medal Conditions:

  • Cause the most damage in the match.
  • Caused damage must be at least 20% of the enemy teams total HP.
  • Caused damage must not be less than 1000 HP.
  • Only damage caused by direct shots are counted.
  • Cannot hit an allied vehicle with a direct shot.
  • If two or more players have an equal amount of damage dealt, the achievement is granted to the player who has earned more XP for battle, including additional XP provided to Premium Account users
  • If the amount of XP is equal as well, the achievement is not granted.

 

Which brings us to the question by player: mjc40

“Does friendly ramming negate High Caliber, or not?”

 

Thanks for the question mjc40!  The medal does not get impacted by friendly or enemy Ramming/bumping since 'directTeamHits' (as they're called) are only calculated for shots, not rams.

 

How do I know how much damage I did in a battle?

We understand knowing what value equates to 20% of the enemy’s team health pool is challenging for players to quantify at the end of the match, as any player would have to go in to the Battle Results Screen, look at the enemy team, add up all their health and then see if the damage made by the player sums up to be 20% of the enemy team tanks’ HP (and no less than 1000 points).

 

It has happened before where players assumed they qualify for a High Caliber Medal when they do not; which gives the notion the medal itself is broken.  We are looking in to adding additional information under contract progress notifications where a medal/ribbon is a Mercenary Contract stage requirement as well as fixing the Medal Description.

 

I hope this clarified the content of the High Caliber Medal!

 

ROLL OUT!

 

Ok so I think there may be some miss communication going on here.   Because if you bump or are bumped by a team mates vehicle you CAN NOT earn the HC medal.  I am going by actual game experiences not what is being said.  I on many many occasions fulfilled the requirements for the HC medal BUT I bumped or was bumped by a friendly and did not receive the HC medal.

RaiBOT01 #26 Posted 27 September 2019 - 07:30 PM

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Due to having to work on a project before EOD, we wont be able to answer the pending questions until next week!  Thanks for your patience :) 

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Ragyoo #27 Posted 27 September 2019 - 09:04 PM

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Hello,

 

Please remove the FF,

 

negating all efforts towards earning HC medal for one mistake is so unfair.

 

If only this could be possible of course.



JelliedPenny08 #28 Posted 27 September 2019 - 10:24 PM

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I do wonder how much the bumping is incidental and the 20% rule actually denies players. 

 

20% is taking all the hp of 3 top tier tanks without ramming them. Once you exclude lights and arty due to less hp, that could be what - around 4.5k+ damage for a tier 8. Maybe 3k in a 10 vs 10 tier 8 battle. 

 

We all know that MM has weighting in team composition - does that mean WG can tell us the average health pool for tier 8, 9 and 10 battles to give players a ballpark damage range for a Hi Cal in those tiers?

 

It would be good to know for sure whether fires and ammo racks also count. If ramming a green doesn't exclude you from a Hi Cal, is the ramming completely ignored or does the "friendly damage" get subtracted from your total counting towards the 20%?


Edited by JelliedPenny08, 27 September 2019 - 10:28 PM.


SlinkyNutria1 #29 Posted 30 September 2019 - 06:01 PM

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In the detailed report sheet at the end of the battle in the silver section there is a line item for friendly fire.  I have never received any silver.  Why, friendly fire is disabled.  So if you cannot receive the benefits for ff, why should you not get a HC medal because some tank drives into your shot?  I have over 1100 HC medals and probably missed out on a couple 100 because of some tank driving into my shot.  Also, bumping into, hitting, one of your team's tank will not keep you from getting a HC medal.

RaiBOT01 #30 Posted 02 October 2019 - 08:36 PM

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I'm still waiting for information so please be patience as I will get answers to your questions.  Thanks. 

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Haukkis #31 Posted 02 October 2019 - 08:51 PM

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View PostRagyoo, on 27 September 2019 - 10:04 PM, said:

Hello,

 

Please remove the FF,

 

negating all efforts towards earning HC medal for one mistake is so unfair.

 

If only this could be possible of course.

 

This!

mark111966 #32 Posted 02 October 2019 - 09:16 PM

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Hi. Just read give approx dam required for HC tier by tier. Can't help with all, but a few days ago, I got HC with my t32a in a t8 and less, with around 3.7k dam, and another a few weeks ago with my cent 7/1 in a t9 and less with 4.4k dam. If that helps? Best luck getting it. My advice, just play and don't think about what you want to get. Without realizing, you'll get what you need and not even notice until 2 or 3 matches after it's done and you won't need it anymore. Instead, you'll need a bunch of some other 'impossible' medal to be frustrated by. Roflmao 

JelliedPenny08 #33 Posted 04 October 2019 - 10:00 AM

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View PostSlinkyNutria1, on 30 September 2019 - 06:01 PM, said:

In the detailed report sheet at the end of the battle in the silver section there is a line item for friendly fire.  I have never received any silver.  Why, friendly fire is disabled.  So if you cannot receive the benefits for ff, why should you not get a HC medal because some tank drives into your shot?  I have over 1100 HC medals and probably missed out on a couple 100 because of some tank driving into my shot.  

 

I don't think you would get silver there, but would lose it through you shooting a friendly. I'm not sure but seem to recall only seeing negative numbers in there. It was a long time ago though. 

 

I'm guessing that maybe the implications of friendly fire aren't just in one neat place in the game code. So it isn't just disabling or removing one section. I think this is about asking for it to be removed, but also trying to work out which bits might still be active or referenced elsewhere. Like the vid that showed ramming but no direct fire against friendlies and seemed to be well within the other requirements for a Hi Cal. It's about removing the uncertainty. 

 

I would be interested to know if the counter has been disabled, or whether it is still active. That would be the difference between friendly fire not being tallied and it not costing and might be a simple pointer to any other bits still being active. 



CORSAIR_CRAZY #34 Posted 04 October 2019 - 11:08 AM

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View PostRagyoo, on 27 September 2019 - 09:04 PM, said:

Hello,

 

Please remove the FF,

 

negating all efforts towards earning HC medal for one mistake is so unfair.

 

If only this could be possible of course.

Some people might read this and think, mistake?  “Own up dude, what mistake”  

 

BUT the truth is you are 100% correct, so many times I’ll be zoomed in on a corner waiting for the red to poke so I can track him in my autoloader, he pokes, I track him and during my interclip reload AFTER I’ve already depressed the trigger some eager ________ teammate will wedge past my tank and throw my shot off and absorb the hit with their side or rear.  Even in regular non autoloading tanks this is an issue for me.

 

I wonder how many HCs I’ve lost due to incompetent teammates like that.  If someone is trolling and has repeatedly shot at teammates during a match that is different, but ANYONE can accidentally and unintentionally shoot a teammate even while playing the game correctly.  Trolling like multiple shots and constantly pushing on team members should not only lead to their loss of medals, but game xp, and control of their tank because they are literally preventing other teammates from competing in the match.

 

so here is what I would do, any teammate that turns blue is automatically disqualified from the remainder of the match, turning blue would happen if a tank is shooting a friendly repeatedly more than 3 times, everyone should get the benefit of the doubt within those three initial hits.  Then the bumping and pushing should be criteria should be left to the players, if player witness someone behaving like a troll then teammates would have the opportunity to flag the player much like we highlight someone to request fire upon them.  Then a sensible formula for how many players flagged the player and on how many occasions would also lead to the player turning blue which would in turn nullify their earnings and again incapacitate their tank.  there is no perfect system but there are things that could be tried that have not been tried.

 

shooting a teammate happens accidentally to even the most competent well intentioned players when those around them are completely clueless:sceptic:


  

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Sentience #35 Posted 07 October 2019 - 11:13 PM

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This, in a nutshell, explains my position on the high caliber debate.

 


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dzhey43 #36 Posted 14 October 2019 - 12:31 PM

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View PostRaiBOT01, on 02 October 2019 - 11:36 PM, said:

I'm still waiting for information so please be patience as I will get answers to your questions.  Thanks. 

 

Any news?


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