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Artillery and map selection enhancement

artillery maps

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Poll: Should artillery be restricted to certain maps? (18 members have cast votes)

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Should artillery be restricted to certain maps?

  1. Yes (7 votes [38.89%])

    Percentage of vote: 38.89%

  2. No (11 votes [61.11%])

    Percentage of vote: 61.11%

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jonesofcolorado #1 Posted 22 October 2019 - 07:06 PM

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How about if you play artillery, that there are certain maps you don't put artillery on? Like Himmelsdorf, Paris, Ruinberg, Dragon Ridge, Pearl River, and Port. 

matematicalone #2 Posted 22 October 2019 - 07:23 PM

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Than it would be so OP, hence clear no.

Highlordwurm #3 Posted 22 October 2019 - 07:49 PM

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I would surely like the same consideration for lights, a good chunk of the maps are misery and death to scouts...got a funny feeling heavies and TDs feel the same....The idea would be awesome if only I could do it, if everyone could you would only see, like, one or two tanks populating both sides on any given map.  Prok would be nothing but scouts, Himmelsdorf would be all TDs and heavies, etc....  Being a scout on a scout friendly map is only fun if there are a wide variety of tank types to take advantage of your scouting, and a bunch of reds to take advantage of.

 


jonesofcolorado #4 Posted 22 October 2019 - 07:51 PM

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View PostHighlordwurm, on 22 October 2019 - 12:49 PM, said:

I would surely like the same consideration for lights, a good chunk of the maps are misery and death to scouts...got a funny feeling heavies and TDs feel the same....The idea would be awesome if only I could do it, if everyone could you would only see, like, one or two tanks populating both sides on any given map.  Prok would be nothing but scouts, Himmelsdorf would be all TDs and heavies, etc....  Being a scout on a scout friendly map is only fun if there are a wide variety of tank types to take advantage of your scouting, and a bunch of reds to take advantage of.

 

Good point, yeah that might be a good idea for lights too. 

jonesofcolorado #5 Posted 22 October 2019 - 07:53 PM

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View Postmatematicalone, on 22 October 2019 - 12:23 PM, said:

Than it would be so OP, hence clear no.

 

I don't think so. Artillery is a tough to play, it's not as OP as everyone says it is. And artillery in a city map is practically useless.

matematicalone #6 Posted 22 October 2019 - 07:55 PM

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View Postjonesofcolorado, on 22 October 2019 - 08:53 PM, said:

 

....And artillery in a city map is practically useless.

 

As it should be.

sergeant-slow741 #7 Posted 22 October 2019 - 07:58 PM

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View Postjonesofcolorado, on 22 October 2019 - 11:53 AM, said:

 

I don't think so. Artillery is a tough to play, it's not as OP as everyone says it is. And artillery in a city map is practically useless.

 

Where I go from arty to TD mode.:trollface:
End of passion play, crumbling away I'm your source of self destruction. Veins that pump with fear,sucking darkest clear leading on your death's destruction. Taste me you will see more as you need dedicated to how im killing you.

SPUK4U #8 Posted 22 October 2019 - 08:14 PM

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No!  Arty gets advantage in open map and disadvantage in city map, this is called balance.   In city maps arty can still do damage enough for it's repair cost, it just needs to move a lot and if needed go forward with shotgun.  

 

 

Edited by SPUK4U, 22 October 2019 - 08:15 PM.

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Red Dough Boy #9 Posted 22 October 2019 - 08:17 PM

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I agree with this, it makes no sense to handicap a team by putting an artillery piece or up to three on a city map or otherwise restricted map. All they do is give you a useless match and an easy target for the enemy. Light tanks and snipers are just barely viable on some of these maps if they take the right position, artillery is entirely hampered and can be cut down way too easily. In a realistic sense as well no commander worth anything would send arty into a city when it has effective range up to several miles, even though this game isn't exactly realistic it doesn't make sense in any way. 

If I only had a Baneblade....

 

 

 


Red Dough Boy #10 Posted 22 October 2019 - 08:18 PM

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View PostSPUK4U, on 22 October 2019 - 02:14 PM, said:

No!  Arty gets advantage in open map and disadvantage in city map, this is called balance.   In city maps arty can still do damage enough for it's repair cost, it just needs to move a lot and if needed go forward with shotgun.  

 

 

 

1 time out of 10 does this happen, the other 9 times on Ensk arty is one of the first to die because most of them at high tier can't move fast enough. By balance you mean handicapping teams and players, which if people care about stats in the slightest having to play arty in a city map is just killing stats. True balance of arty would be following PC and cutting their damage but giving slightly better rate of fire to compensate. One shot from across the map, shame on arty. Three shot from across map, shame on the person for not moving. Doing that and having arty not see the claustrophobic city maps would be the best solution. 

 

Gif is also Conqueror Gun Carriage doing CGC things. :D

With a range of 1000 meters it's basically built for shorter ranges anyway. 


If I only had a Baneblade....

 

 

 


SPUK4U #11 Posted 22 October 2019 - 08:28 PM

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View PostRed Dough Boy, on 22 October 2019 - 08:18 PM, said:

 

1 time out of 10 does this happen, the other 9 times on Ensk arty is one of the first to die because most of them at high tier can't move fast enough. 

 

Ensk and it's variants are 600m x 600m, maps small as that should be removed from the game or put to tier 1-2 maps next to Province.  No tank should be spotted from the spam before it get time to reload it's gun. 
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Red Dough Boy #12 Posted 22 October 2019 - 08:35 PM

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View PostSPUK4U, on 22 October 2019 - 02:28 PM, said:

 

Ensk and it's variants are 600m x 600m, maps small as that should be removed from the game or put to tier 1-2 maps next to Province.  No tank should be spotted from the spam before it get time to reload it's gun. 

 

Also true, tier 7 cap maybe. That would also alleviate the entire arty problem as most tier 8-10 arty are the ones that should never be on a map that restricted. 

If I only had a Baneblade....

 

 

 


ll Jedi Dado #13 Posted 22 October 2019 - 08:40 PM

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View Postjonesofcolorado, on 22 October 2019 - 07:53 PM, said:

 

I don't think so. Artillery is a tough to play, it's not as OP as everyone says it is. And artillery in a city map is practically useless.

 

:D:D:D:D:D:D:D

 


AskingCupid78 #14 Posted 22 October 2019 - 09:42 PM

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View Postjonesofcolorado, on 22 October 2019 - 07:53 PM, said:

 

I don't think so. Artillery is a tough to play, it's not as OP as everyone says it is. And artillery in a city map is practically useless.

 

Bilderesultat for rofl

Its not always Op, but broken.


Edited by AskingCupid78, 22 October 2019 - 09:43 PM.


Red Dough Boy #15 Posted 22 October 2019 - 10:46 PM

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Arty isn't tough to play, it's just random. The only tough thing is being on a bad map for it, or when your team lets a single fast tank through the line and you know exactly who priority number 1 is. 

If I only had a Baneblade....

 

 

 


VeNoMz x Maniac #16 Posted 23 October 2019 - 04:59 PM

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View PostSPUK4U, on 22 October 2019 - 03:14 PM, said:

No!  Arty gets advantage in open map and disadvantage in city map, this is called balance.   In city maps arty can still do damage enough for it's repair cost, it just needs to move a lot and if needed go forward with shotgun.  

 

 

 

its practically impossible to shotgun tanks since the last couple updates the gun degree isn't at zero anymore and is always slightly elevated and makes it hard to defend  themselves  against enemy lights or anyone at that  this includes the B.C 155 58, T92 and more often then never  the  GW E100  i haven't played the CGC or Obj 261  but they have the zero degrees  of  elevation to be able to shotgun enemy tanks that are near by. so out of all the arties only about 2 out of  5 can effectively defend themselves against incoming enemy tanks. if RNGesus is  feeling good that day and allows them to one shot from point blank range, which with me is maybe 2 out of 10 times 

Warthog II #17 Posted 24 October 2019 - 09:12 AM

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How about limiting arty to all arty vs arty games on 50m X 50m  open maps?  Each arty in arty only games get far more HP.  So then,  roughly every 30 seconds a arty user depresses the button used to fire a shell and random big numbers pop up to show how much damage they've done.

 

I think my above suggestion would be a significant net improvement for WoT Console.

 

 

Arty is a broken game mechanic, not "OP" but just stupidly broken.


  

Some people claim Ensk should be tier restricted.   I don't believe their lies. 

Imagine if this forum had only players who actually win more than lose trying to tell others how to play. Would be the best forum ever. Instead, we have a bunch of bad advice from players who lose more often than not trying to tell their betters how to play their tanks.

 


ALF EXTREME #18 Posted 24 October 2019 - 12:45 PM

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View Postjonesofcolorado, on 22 October 2019 - 01:06 PM, said:

How about if you play artillery, that there are certain maps you don't put artillery on? Like Himmelsdorf, Paris, Ruinberg, Dragon Ridge, Pearl River, and Port. 

how about you play an actual tank and not camp in the back.


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jonesofcolorado #19 Posted 24 October 2019 - 03:39 PM

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View PostALF EXTREME, on 24 October 2019 - 05:45 AM, said:

how about you play an actual tank and not camp in the back.

 

Posted Image

AskingCupid78 #20 Posted 26 October 2019 - 12:42 PM

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View PostWarthog II, on 24 October 2019 - 09:12 AM, said:

How about limiting arty to all arty vs arty games on 50m X 50m  open maps?  Each arty in arty only games get far more HP.  So then,  roughly every 30 seconds a arty user depresses the button used to fire a shell and random big numbers pop up to show how much damage they've done.

 

I think my above suggestion would be a significant net improvement for WoT Console.

 

 

Arty is a broken game mechanic, not "OP" but just stupidly broken.

 

How about they restrict artillery to only, Arty Vs Arty, and they only get to play on two maps, Prokorovkha and Malinovka.

This should make them happy, lots of easy to hit targets that dont move to fast, and little to none cover, not to mention it should be extremely fair and balanced, everyone would off course also know how to play "artysafe":great:


Edited by AskingCupid78, 26 October 2019 - 12:43 PM.






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