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Italian Auto-Reloaders

Italian Auto-Reloaders Buff

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EODDoogie369 #81 Posted 30 October 2019 - 12:55 PM

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View PostDUBIOUSrepair, on 30 October 2019 - 12:25 PM, said:

While I would agree that a buff to the line would be welcomed, I personally don't see a huge issue here. The later Italian line aren't front line attack tanks. Tiers 8, 9 and 10 are thin skinned, long reloading, yet fast and have decent view range. Going toe-to-toe with any other tank isn't going to work, so why put yourself in that situation.


Instead of changing the tank to suit a particular playstyle (and that's what I'm reading into these posts), try adapting the playstyle to suit the foibles of the tank.


I like to do a quick rush to spot a few Reds. Retreat and provide second or third line support, sniping from a distance. Save my HP for later in the battle. Practicing shot discipline by only letting off 2 shots and allowing for the full reload works for me. I only fire the third or fourth shot if it guarantees a kill. I try to reposition often while reloading. I do not engage a flank that has no team support. Cleaning up the stragglers in the second half of the battle is fun and I expect to not survive often as this tank cannot carry a battle.


I enjoy the flexibility of this line. I did enjoy the Standard B more than the Pantera, and I'm trying to adapt to the Progetto 65. I absolutely enjoy the Ariette. I often find myself in the top third for XP and top half in the battle standings.


Just offering my opinion on the line. Take it for what it is.

 

Great summary of how to play the line, they aren't brawlers and take some agile strategic thought to play.  You really have to play to the tanks strengths: I try to get out front, take a strategic position and hold it for the brawlers to catch up, then fall back to stick and move once the big boys catch up.  They really excel at hit and run in city maps, dodging around corners to flank then fading back to reload.  Dealing with the reload isn't that bad, if I could change anything about them it would be raising the damage per round of the gun.  Dropped four rounds from Ariette into the turret of a 4005 I had flanked, did no module or crew damage and low rolled all damage, 4005 then one shot me.  

RobSha76 #82 Posted 30 October 2019 - 12:59 PM

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Keep the reload - but make the damage "standard" for the gun/round.

ImpulseOyster42 #83 Posted 30 October 2019 - 01:34 PM

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View PostR35T NO MORE, on 30 October 2019 - 04:20 AM, said:

 

It's been a while since we've had a proper troll here. Still going to be a while it seems as you are a very low quality example.. but watching your meltdowns should provide mild entertainment until you either go too far and get perma banned or people get bored of you and leave you screaming insults into the wind. Of course both could happen. The getting ignored part normally precedes the going too far part. Once the initial cry for attention doesn't work anymore, people like you tend to try ever more desperate measures.

 

Until then, here's some advice for you to completely ignore. Maybe don't go into a topic spewing bile and you might get better replies, until then you can't complain about the kind of replies you are getting. "Only crybabies want nerfs! You should all go quit! But stop being mean to me though!".. GG genius. 

 

 

 

Another petty elitist troll attacking others for their view. Smh.. :facepalm:

Just An0maly #84 Posted 30 October 2019 - 01:44 PM

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This has been a (mostly) helpful thread guys, and I think a good use of the forum --- no matter where you fall on the specific topic I know we all agree on at least one thing: finding a way to communicate community frustration is important. Not just for us as players but ultimately for WOTC, so they can better understand what the customers like and dislike, and how to sort any errors made along the way.

Cheers to those of you who kept it civil and gave their input -- and even to those who got a bit testy, as I also know the frustration sometimes just kicks in. No drama, it happens.

 


Edited by Just An0maly, 30 October 2019 - 01:44 PM.


DUBIOUSrepair #85 Posted 30 October 2019 - 02:42 PM

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View PostEODDoogie369, on 30 October 2019 - 08:55 AM, said:

 

Great summary of how to play the line, they aren't brawlers and take some agile strategic thought to play.  You really have to play to the tanks strengths: I try to get out front, take a strategic position and hold it for the brawlers to catch up, then fall back to stick and move once the big boys catch up.  They really excel at hit and run in city maps, dodging around corners to flank then fading back to reload.  Dealing with the reload isn't that bad, if I could change anything about them it would be raising the damage per round of the gun.  Dropped four rounds from Ariette into the turret of a 4005 I had flanked, did no module or crew damage and low rolled all damage, 4005 then one shot me.  

RNG giveth and RNG taketh away.

 

Cheers.



x_BAlN_x #86 Posted 30 October 2019 - 03:29 PM

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At least give it 390 alpha like the French and German 105s.

DUBIOUSrepair #87 Posted 30 October 2019 - 09:25 PM

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View Postx_BAlN_x, on 30 October 2019 - 11:29 AM, said:

At least give it 390 alpha like the French and German 105s.

I disagree. The Italian line is unique and as such should not have high alpha guns. Giving them 105's makes them play more like French or German tanks. Since we have them already, in my opinion, it would be redundant. 

Their unique characteristics require a different strategy than the higher alpha Med tanks. As I said, these tanks are rarely going to ever carry a battle, but they will whittle down the enemy if played to their strengths. So, if you excel in a tank that plays like the French or German lines, the Italian line will definitely disappoint and it would probably be best if you avoided it.

And that's ok. I strongly believe that players should choose the tanks that best suit their playstyles. Which is why I'll never grind past the Japanese OI or the VK100.01P. Not my cup of tea.



MantusPT #88 Posted 31 October 2019 - 10:33 AM

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I absolutely love my Ariete Progetto M35 premium and do very well in it most of the times. But it is a very situational tank, and if you get rushed early it's over.

I do wish WG would buff its reloading and intraclip time a bit, but i haven't played the TT tanks yet so my experience is limited.  



xiverisx #89 Posted 31 October 2019 - 11:14 AM

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Dead tanks line <- just my opinion :sceptic:
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Tempest fox3 #90 Posted 31 October 2019 - 12:53 PM

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View PostImpulseOyster42, on 29 October 2019 - 11:34 PM, said:

 

 

 

 

More salt from petty elitists. :teethhappy:

 

Its whiners like you why my clan denies 90% of those who apply, we only take on knowledgable players who actually have respect for the game and our opponents.

 

Move along elitist trolls. Your egos can be stroked elsewhere.

 

Ah, the old anyone who disagrees with you is a troll argument. Get a grip bud.

 

You can have whatever opinion you like, but when that opinion is factually incorrect. Expect to be told so. 


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x_BAlN_x #91 Posted 31 October 2019 - 02:02 PM

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View PostDUBIOUSrepair, on 30 October 2019 - 03:25 PM, said:

I disagree. The Italian line is unique and as such should not have high alpha guns. Giving them 105's makes them play more like French or German tanks. Since we have them already, in my opinion, it would be redundant. 

Their unique characteristics require a different strategy than the higher alpha Med tanks. As I said, these tanks are rarely going to ever carry a battle, but they will whittle down the enemy if played to their strengths. So, if you excel in a tank that plays like the French or German lines, the Italian line will definitely disappoint and it would probably be best if you avoided it.

And that's ok. I strongly believe that players should choose the tanks that best suit their playstyles. Which is why I'll never grind past the Japanese OI or the VK100.01P. Not my cup of tea.

What do you mean "giving them"? They have 105's already. Give them the 390 damage that they deserve. The auto reloading mechanic makes them unique.



USSWISCONSIN94 #92 Posted 31 October 2019 - 02:33 PM

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View Postx_BAlN_x, on 31 October 2019 - 09:02 AM, said:

What do you mean "giving them"? They have 105's already. Give them the 390 damage that they deserve. The auto reloading mechanic makes them unique.

 

Why not lower the others to it then?

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MiikwanXxXiis #93 Posted 31 October 2019 - 02:45 PM

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View Postx_BAlN_x, on 31 October 2019 - 02:02 PM, said:

What do you mean "giving them"? They have 105's already. Give them the 390 damage that they deserve. The auto reloading mechanic makes them unique.

Its balancing factor. Give them 390 alpha and the reload would make more sense but with the combination of their intraclip+autoreloading+390 alpha they would be OP. No ones asking for an op tank we just want it to be unique and competitive.



MiikwanXxXiis #94 Posted 31 October 2019 - 02:47 PM

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View PostUSSWISCONSIN94, on 31 October 2019 - 02:33 PM, said:

Why not lower the others to it then?

That would indirectly buff 100mm guns.

 

Like russian meds need more of an advantage.



USSWISCONSIN94 #95 Posted 31 October 2019 - 02:57 PM

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View PostMiikwanXxXiis, on 31 October 2019 - 09:47 AM, said:

That would indirectly buff 100mm guns.

 

Like russian meds need more of an advantage.

 

Reason why been saying they should nerf them as well to 300 alpha. But nope. People don't like the idea of nerfing their Ru Med. 

 

But really. There is no reason as to why a 105mm should have 10 less alpha than a 120mm at 400. been saying that for years.


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x_BAlN_x #96 Posted 31 October 2019 - 03:15 PM

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View PostMiikwanXxXiis, on 31 October 2019 - 08:45 AM, said:

Its balancing factor. Give them 390 alpha and the reload would make more sense but with the combination of their intraclip+autoreloading+390 alpha they would be OP. No ones asking for an op tank we just want it to be unique and competitive.

 

It's only an 8% increase in damage. Hardly game breaking.

MiikwanXxXiis #97 Posted 31 October 2019 - 03:32 PM

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View Postx_BAlN_x, on 31 October 2019 - 03:15 PM, said:

It's only an 8% increase in damage. Hardly game breaking.

You would be putting out 2 or 3 three rounds usually not just the one so it multiplies. It would just be able to put trade so much better.

 

It would also make the batchat totally obsolete as its clip potential would only have one less shell.



scwirpeo #98 Posted 31 October 2019 - 06:26 PM

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View PostImpulseOyster42, on 29 October 2019 - 05:26 PM, said:

 

See guys, this right here is the problem with this game. Players like this who want to insult others for playing less or not tryharding 24/7 like them. Is a sad life they must have.. :teethhappy:

 

No no, try harding is 4-5K wn8 territory on a Smurf account. What they are doing is playing the game. What you are doing well, some people are just slower than the rest of us. Next time you set up a Smurf, get gudder k.

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TheOnlyTrueNoob #99 Posted 31 October 2019 - 06:51 PM

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The day they buff the Italian line is the day I might play this game again.

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Teffisk #100 Posted 31 October 2019 - 08:30 PM

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View PostImpulseOyster42, on 29 October 2019 - 11:34 PM, said:

 

More salt from petty elitists. :teethhappy:

 

Its whiners like you why my clan denies 90% of those who apply, we only take on knowledgable players who actually have respect for the game and our opponents.

 

Move along elitist trolls. Your egos can be stroked elsewhere.

MaxChaos24, can you just remove this guy? He does this in every thread I've seen him in. 







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