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Churchill VII, Need for Speed

Power Creep Buff

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STUART SHERMAN #1 Posted 02 November 2019 - 02:45 PM

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Church VII could use some love right now. She can still play at -2 ok, but when a T28 Proto can chase you down it puts you in a “tight spot”. 

                                   

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Pit Friend #2 Posted 02 November 2019 - 02:53 PM

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Historically Churchills were slow as they were designed as “infantry tanks”. What I wish is that they got their legendary torque for climbing hills.  They were known for being able to climb places other tanks couldn’t. 

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STUART SHERMAN #3 Posted 02 November 2019 - 03:14 PM

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View PostPit Friend, on 02 November 2019 - 09:53 AM, said:

Historically Churchills were slow as they were designed as “infantry tanks”. What I wish is that they got their legendary torque for climbing hills.  They were known for being able to climb places other tanks couldn’t. 

 

Yeah I know she was no speed demon in real life and yes the legendary climbing would be sooooooo great, but it seems that historical accuracy doesn’t have a high priority in this game, and a speed buff might help keep her relevant. For instance Hellcat was not only fast, but one of the most agile tanks in the war and that’s hardly the case in this game.
So even a 5kph buff, (10 would be better), might help her stay closer to the action in the speeded up pace of the current game. 

                                   

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SuperSherman44 #4 Posted 02 November 2019 - 03:19 PM

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View PostSTUART SHERMAN, on 02 November 2019 - 10:14 AM, said:

 

Yeah I know she was no speed demon in real life and yes the legendary climbing would be sooooooo great, but it seems that historical accuracy doesn’t have a high priority in this game, and a speed buff might help keep her relevant. For instance Hellcat was not only fast, but one of the most agile tanks in the war and that’s hardly the case in this game.
So even a 5kph buff, (10 would be better), might help her stay closer to the action in the speeded up pace of the current game. 

 

:great:

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Pontiac Pat #5 Posted 02 November 2019 - 10:01 PM

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For a while now I've been advocating to make a global minimum forward speed of 23kph.  It may only be 3kph for many tanks, but that's 15% more time fighting and less time driving.  It'd make the TOG worth playing again.

 

I also think the global minimum reverse speed should be 12kph.


Edited by Pontiac Pat, 02 November 2019 - 10:02 PM.

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STUART SHERMAN #6 Posted 03 November 2019 - 08:25 PM

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View PostPontiac Pat, on 02 November 2019 - 05:01 PM, said:

For a while now I've been advocating to make a global minimum forward speed of 23kph.  It may only be 3kph for many tanks, but that's 15% more time fighting and less time driving.  It'd make the TOG worth playing again.

 

I also think the global minimum reverse speed should be 12kph.

 

20kph is so bad I get players pinging me for hanging back. 25 min. would be great. 
:rolleyes:

                                   

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happybill1968 #7 Posted 04 November 2019 - 10:08 PM

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I occasionally play the banana buster, the speed buff it got makes it fun . I think it has a Churchill 7 Hull

STUART SHERMAN #8 Posted 04 November 2019 - 10:34 PM

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View Posthappybill1968, on 04 November 2019 - 05:08 PM, said:

I occasionally play the banana buster, the speed buff it got makes it fun . I think it has a Churchill 7 Hull

 

I believe it does but my eyes burn every time I look at one. :D
Seriously tho, yeah BB gets the 650hp Griffon engine which is 300 more than Church VII’s twin Bedford bus engines.
But hey that proves it can be done right?   
:great:

                                   

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