

@Wargaming win/lose ratio for facing Gorynych's?
#1 Posted 04 November 2019 - 08:00 PM

#2 Posted 04 November 2019 - 08:29 PM
Beast_4_2, on 04 November 2019 - 08:00 PM, said:
Not WG and I have no answer for you but I did get a lot of matches yesterday where the Green team was made up entirely (or almost entirely) of light tanks and the Reds would have several Gorynyches and Infernos on their team. The matches were over with quite quickly and all in losses (I was 3 - 8 yesterday in Monster Mode).
Roy
#3 Posted 04 November 2019 - 11:35 PM
The Warrior of The Wasteland...The Ayatollah of Rock N' Rolla....
#4 Posted 04 November 2019 - 11:51 PM
When the nice guy loses his patience the devil shivers.
#5 Posted 04 November 2019 - 11:53 PM
RAGNAR0K N ROLL, on 04 November 2019 - 06:35 PM, said:
This. The fact that a hit automatically sets the tank on fire combined with the ability to fire over low obstacles just makes the thing too good.
When the nice guy loses his patience the devil shivers.
#6 Posted 04 November 2019 - 11:57 PM
#7 Posted 05 November 2019 - 12:21 AM
Pit Friend, on 04 November 2019 - 11:51 PM, said:
Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit for next year!

#8 Posted 05 November 2019 - 02:35 AM
coff33guy, on 04 November 2019 - 06:21 PM, said:
Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit for next year!
Yes this too. I got trapped by ones vines once and it couldn’t do anything other than sit there watching me until I got loose and ran away. If they had a longer duration perhaps did some kind of damage they might be viable.
The Warrior of The Wasteland...The Ayatollah of Rock N' Rolla....
#9 Posted 05 November 2019 - 05:03 PM

#10 Posted 05 November 2019 - 05:13 PM
coff33guy, on 04 November 2019 - 06:21 PM, said:
Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit for next year!
It needs 10 second vines. And the Dragon needs five seconds of invulnerability and not being able to fire after teleportation.
#12 Posted 05 November 2019 - 06:02 PM
For one it can fire ball you from what feels like across the map.
It always sets you on fire.
Easy to dodge in a light tank but in a heavy tank like the bog horror it doesn't feel fair at all
Oh and if you think you'll close the gap and CQB him? LOL
FLAME THROWER *****! (Also sets you on fire)
And after he kills you, hell regen his hp to full.
I'm a fairly good player. And every single time my bog horror ran into one i died every single time.
First hit sets me on fire and cripples at least one module or crew. While I'm busy with damage control he's about to fire again. I fire. Probably bounce. But probably hit. Nice. Then he fires again. Set on fire again. Burn the second and last fire extinguisher I decide to get behind him. Oh no. He has a 25 meter long flame thrower that also sets you on fire
._. ok that was my fault.
But how are you supposed to fight something that can set you on fire with every single shell that it fires .-.
Yeah yeah I get i get it's a fun mode. It's not meant to be serious
But the bog horror really feels underwhelming. I guess it makes sense actually. Your a plant monster. Plants and fire don't mix well. but still. it didn't even feel like I had any chance at all without support. Lol

#13 Posted 05 November 2019 - 06:43 PM

The Warrior of The Wasteland...The Ayatollah of Rock N' Rolla....
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