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@Wargaming win/lose ratio for facing Gorynych's?

Halloween OP Gorynych Balance what is it

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Beast_4_2 #1 Posted 04 November 2019 - 08:00 PM

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@Wargaming, what is the win/lose ratio for teams without Gorynych's facing teams with Gorynych's in the Halloween monster mash? 

Albapfalzd3 #2 Posted 04 November 2019 - 08:29 PM

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View PostBeast_4_2, on 04 November 2019 - 08:00 PM, said:

@Wargaming, what is the win/lose ratio for teams without Gorynych's facing teams with Gorynych's in the Halloween monster mash? 

 

Not WG and I have no answer for you but I did get a lot of matches yesterday where the Green team was made up entirely (or almost entirely) of light tanks and the Reds would have several Gorynyches and Infernos on their team. The matches were over with quite quickly and all in losses (I was 3 - 8 yesterday in Monster Mode).

 

Roy



RAGNAR0K N ROLL #3 Posted 04 November 2019 - 11:35 PM

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It’s really not the regenerating health that make the Gory so hard to deal with as that can be negated by a good Light or Kraft driver rather easily. It’s that damned fireball that instantly bbqs whatever it hits no the Kaiju doesn’t count bc it’s useless no matter what. It’s like fighting a death star. I’d propose they nerf the recharge for the fireball significantly for next year. Or come out with a HalLöween Löwe which has fireproof armor and shoots a Gatling laser 

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Pit Friend #4 Posted 04 November 2019 - 11:51 PM

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I’m going to go out on a limb and say the teams with more Gorynyches won far more often. 

When the nice guy loses his patience the devil shivers. 


Pit Friend #5 Posted 04 November 2019 - 11:53 PM

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View PostRAGNAR0K N ROLL, on 04 November 2019 - 06:35 PM, said:

It’s really not the regenerating health that make the Gory so hard to deal with as that can be negated by a good Light or Kraft driver rather easily. It’s that damned fireball that instantly bbqs whatever it hits no the Kaiju doesn’t count bc it’s useless no matter what. It’s like fighting a death star. I’d propose they nerf the recharge for the fireball significantly for next year. Or come out with a HalLöween Löwe which has fireproof armor and shoots a Gatling laser 

 

This.  The fact that a hit automatically sets the tank on fire combined with the ability to fire over low obstacles just makes the thing too good. 

When the nice guy loses his patience the devil shivers. 


XLilabnerX #6 Posted 04 November 2019 - 11:57 PM

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Since we don't know exactly where from Gorny emmits the fireball, can it be assumed WG is once again mocking its customers and has it flaming from its bum?

coff33guy #7 Posted 05 November 2019 - 12:21 AM

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View PostPit Friend, on 04 November 2019 - 11:51 PM, said:

I’m going to go out on a limb and say the teams with more Gorynyches won far more often. 

Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit  for next year!



RAGNAR0K N ROLL #8 Posted 05 November 2019 - 02:35 AM

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View Postcoff33guy, on 04 November 2019 - 06:21 PM, said:

Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit  for next year!

 

Yes this too. I got trapped by ones vines once and it couldn’t do anything other than sit there watching me until I got loose and ran away. If they had a longer duration perhaps did some kind of damage they might be viable. 

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Beast_4_2 #9 Posted 05 November 2019 - 05:03 PM

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I don't like slow tanks so I drove only the Höllenhund and the Lycan. When I had a Gorynych in my team my mission was to keep it alive as long as possible. Even sacrificed my own tank a few times. That increased the chances of winning. 

x_BAlN_x #10 Posted 05 November 2019 - 05:13 PM

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View Postcoff33guy, on 04 November 2019 - 06:21 PM, said:

Agree with you. Bog horror on the other hand is practically useless as a heavy. Wg- please balance just a bit  for next year!

 

It needs 10 second vines. And the Dragon needs five seconds of invulnerability and not being able to fire after teleportation.

MiikwanXxXiis #11 Posted 05 November 2019 - 05:34 PM

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I %100 want a HalLöween now.

John-berg1995 #12 Posted 05 November 2019 - 06:02 PM

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The tank has to many things going for it.

For one it can fire ball you from what feels like across the map.

It always sets you on fire.

Easy to dodge in a light tank but in a heavy tank like the bog horror it doesn't feel fair at all

Oh and if you think you'll close the gap and CQB him? LOL

FLAME THROWER *****! (Also sets you on fire)

And after he kills you, hell regen his hp to full.

I'm a fairly good player. And every single time my bog horror ran into one i died every single time.

First hit sets me on fire and cripples at least one module or crew. While I'm busy with damage control he's about to fire again. I fire. Probably bounce. But probably hit. Nice. Then he fires again. Set on fire again. Burn the second and last fire extinguisher I decide to get behind him. Oh no. He has a 25 meter long flame thrower that also sets you on fire
._. ok that was my fault.

But how are you supposed to fight something that can set you on fire with every single shell that it fires .-.

Yeah yeah I get i get it's a fun mode. It's not meant to be serious

But the bog horror really feels underwhelming. I guess it makes sense actually. Your a plant monster. Plants and fire don't mix well. but still. it didn't even feel like I had any chance at all without support. Lol



RAGNAR0K N ROLL #13 Posted 05 November 2019 - 06:43 PM

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View PostMiikwanXxXiis, on 05 November 2019 - 11:34 AM, said:

I %100 want a HalLöween now.

 

:teethhappy: I do too. It's probably even to this day one of my top 5 favorite premiums and a special one with unholy powers would be even better

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