What skills & perks are best for russian heavy's ?
I'm currently on the KV-85 working towards the IS-7 but i'm unsure what abilities i should train my crew with.
If it helps i use binocular telescope & toolbox.
I'm currently on the KV-85 working towards the IS-7 but i'm unsure what abilities i should train my crew with.
If it helps i use binocular telescope & toolbox.
Haukkis, on 21 November 2019 - 12:20 PM, said:
dont forget smooth ride!
Haukkis, on 21 November 2019 - 01:18 PM, said:
I personally don't use Smooth Ride any other except light tanks and mediums, I don't see it's benefits on Soviet heavies since I don't usually fire on the move when playing Soviet heavies, except Churchill 3.
i getcha, for me Snapshot and Smooth Ride are skills i get 1 after the other and are some of the first skills i get.
a good skill for the IS7 and yell RASHA on firing!
I always get the repair, gun, durability and maneuvering skills then vision skills.
If you're a new player in a russian Heavy I'd go for Sixth Sense, Brothers in Arms to help improve on all the tank sats, then repairs and track mechanic.
Those 4 skills cost 100,800 Crew XP each. You may be able to unlock 2 skills or perks in the KV85 before you get bored of it and move on to the next tank.
Equipment wise: Vents, Gun Rammer and the big toolkit to help you get your tracks and modules repaired faster so you can move back into cover.
Edit: Binos are nice for vision but the russian Heavies are so blind you need to rely on your team to do the spotting. Improve your tank performance to do damage.
Edited by Bibo1GerUk, 21 November 2019 - 06:34 AM.
Remember, it's just a game!
My little Youtube channel aka YeOldeGamer: https://www.youtube....xVCaFCLg/videos
I mostly agree with the others.
1. Sixth Sense
2. Brothers in Arms
3. Repairs & Track Mechanic
4. Snap Shot & Smooth Ride
After that is depends on what you want out of the tank. If you often go with rations instead of the fire extinguisher, I'd add firefighting skills as quickly as possible. If you tend to be mobile the two driving skills are helpful. View range is always important, but Soviet heavies won't ever outspot anything anyway.
For equipment I'd go with rammer, vents, stabilizer (GLD where not available), small kits and an auto-FE.
The IS-7 is a bully tank. You want to be close and brawling. You will also be taking hits. You want to be able to sustain that.
Your first three are the standard for any heavy: Sixth sense, BIA and repairs.
After that, you can go in a few directions but considering the doubling of the crew XP needed every four, I would recommend: Track mechanic and safe stowage first.
The next three are more personal preference but out of the following: off road driving, clutch breaking, jack of all trades, pain tolerance, and snap shot.
There are a few others that would also be useful but aren't as important: smooth ride, situational awareness, and preventative maintenance.
Completely stay away from the camo skills and perks. You will be detected because you should be less than 50 meters away.
Edited by VastGamingComa3, 23 November 2019 - 01:50 AM.
LacqueredBacon, on 21 November 2019 - 04:49 PM, said:
Completely stay away from the camo skills and perks.
Bad advice. While not the most important skill for a heavy, Camouflage is by far the single most effective skill in terms of percentage points added to some feature of your tank. As an example, accd. to Wotinfo, a IS-7 spotted by an T-100 is spotted 18m later if it has Camouflage. That's close to the typical difference in view range between a tier VIII and a tier X scout, and that difference can win games on open maps.
SirDerp-a-lot, on 25 November 2019 - 08:22 PM, said:
Bad advice. While not the most important skill for a heavy, Camouflage is by far the single most effective skill in terms of percentage points added to some feature of your tank. As an example, accd. to Wotinfo, a IS-7 spotted by an T-100 is spotted 18m later if it has Camouflage. That's close to the typical difference in view range between a tier VIII and a tier X scout, and that difference can win games on open maps.
Sure. Get it at skill 20. For the IS-7 specifically, it is not more important than the skills listed.
If you are relying on out spotting a T100-LT on an open map while in your IS-7, you already lost. Yes, you will be spotted later but still spotted and likely the T100-LT will remain undetected even after firing.
0 members, 0 guests, 0 anonymous users