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World of Tanks Mercenaries - Update 4.12 - Game Content FEEDBACK POST

update 4.12 feedback

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FTuno #41 Posted 10 December 2019 - 11:35 AM

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Can you change back to D-Pads from RT, LT(R2, L2) toggle through Radial Command Wheel for ''Driver'' controller configuration? new configuration makes impossible to use commands while driving and old configs feels more natural for ''Driver'' users.

Hinsir #42 Posted 12 December 2019 - 10:12 AM

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View PostFTuno, on 10 December 2019 - 12:35 PM, said:

Can you change back to D-Pads from RT, LT(R2, L2) toggle through Radial Command Wheel for ''Driver'' controller configuration? new configuration makes impossible to use commands while driving and old configs feels more natural for ''Driver'' users implement fully customizeable controls?

 

I fixed it for you. :)

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djedie666 #43 Posted 13 December 2019 - 06:19 PM

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The new aiming system is horrible .. I have about 80% shot on goal with the old system and about the same % of penetrating shots, that is 65 ‰ of successful shots. With the new system i have a little less shots on goal (70 ‰) but above all I have a lot less pénetrations (60%) ... or 42 ‰ of successful shots.
Basically, when you're totally focused, 80% of shots remain in the circle of aiming but the dispersion inside the circle is too important and 20% of shots come out of the circle which never happened in the past.
Do not even dare to talk about moving shots that have become almost impossible.
Oddly the autolock works even better than before ...
Please return our old focus system or improve it quickly.

mean-green_1979 #44 Posted 17 December 2019 - 12:39 PM

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Sorry but this update didnt solve anything. MM is still working very bad. And there is 100 more issues with this update. Now its much much MUCHHHH worse.

mean-green_1979 #45 Posted 17 December 2019 - 12:41 PM

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View Postdjedie666, on 13 December 2019 - 06:19 PM, said:

The new aiming system is horrible .. I have about 80% shot on goal with the old system and about the same % of penetrating shots, that is 65 ‰ of successful shots. With the new system i have a little less shots on goal (70 ‰;) but above all I have a lot less pénetrations (60%) ... or 42 ‰ of successful shots.
Basically, when you're totally focused, 80% of shots remain in the circle of aiming but the dispersion inside the circle is too important and 20% of shots come out of the circle which never happened in the past.
Do not even dare to talk about moving shots that have become almost impossible.
Oddly the autolock works even better than before ...
Please return our old focus system or improve it quickly.

I AGREE WITH ALL THIS!!!!



SWADaddy737 #46 Posted 21 December 2019 - 04:01 AM

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SORRY TO HIJACK THE THREAD, BUT DON’T WASTE YOUR MONEY ON TANKSMAS CHESTS

 

Bought the 25 (+5 bonus chests) tonight. Got (no kidding) 26, 1 skill crews; 2, 2 skill crews; and 2, 3 skill crews. Total waste of money. Avoid this scam at all costs. Never will I let Wargaming suck me in to this seasonal war chest scam again. Halloween was equitable; this was robbery!



KilledByPing #47 Posted 22 December 2019 - 10:38 AM

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View PostGHOSTpb, on 28 November 2019 - 09:50 AM, said:

 

i can't link you to specifics but when WG said they were going to change the reticle I wasn't sure what they were going to do to it. When the update came out I tested it to see the difference. The server lag that use to be there is almost completely gone and wild shots happen way less often. Now tanks with good gun handling can actually use their gun like it's suppose to be used. 

 

exactly the opposite expirience.

I see much more wild shots and my tanks with 0,3-0,34 accuracy which count as very accurate in this game miss shot after shot after shot. It like shells now never fly anywere near the center, only to the very edge of the reticle.

Soviet derp guns still successfully penetrate with R1-R2 on full speed at 400+ distance.



Gmorck #48 Posted 26 December 2019 - 06:10 PM

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Aiming and accuracy are gone... really why u touching this?thx ur job in review systems sucks 

M4ntiX #49 Posted 27 December 2019 - 09:57 AM

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Update 4.12 ruined accuracy across the board. It's not a matter of player perception, something is broken. Lack of accuracy is more noticeable on some tanks than others. Vehicles with best in class accuracy seem to be the ones that are affected the most. Please fix it. "Fully aimed shots" are no longer fully aimed and while they may be landing within the circle, they're nowhere near the middle like they used to. Snap shots and semi-aimed shots have a smaller chance of hitting too after the update.

You can click on my e-peen:

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russoba1t #50 Posted 28 December 2019 - 12:03 AM

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BUCKWHEAT l #51 Posted 30 December 2019 - 07:19 AM

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I have decent internet, a hard wire from my router. O don't lag the whole game but right when I fire, I lag my @$$ off and it pisses me off it never did this before the update.

 

I have so many &@$#ing shells either-

A. Ghost through the enemy

B. Shoot 45° out my barrel or

C. Completely miss fro fully aimed shots

I mean shells that don't even come near the center of the circle wth.

 

This so called "update" didn't add anything nor did it fix anything it just F'd this game even more than it was before, cause before I could actually play with out lagging, and hit tanks.



GHOSTpb #52 Posted 01 January 2020 - 07:17 PM

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View PostKilledByPing, on 22 December 2019 - 05:38 AM, said:

 

exactly the opposite expirience.

I see much more wild shots and my tanks with 0,3-0,34 accuracy which count as very accurate in this game miss shot after shot after shot. It like shells now never fly anywere near the center, only to the very edge of the reticle.

Soviet derp guns still successfully penetrate with R1-R2 on full speed at 400+ distance.

 

After I posted this, a couple weeks later, they tweaked something and now its back to the slight lag for me again. It was great for about a weeks or two. 

Never underestimate your teams ability to lose.

                                                         Ghostpb.   ( NFTG )


la21 samuri #53 Posted 18 January 2020 - 12:30 PM

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The problem with platoon matchmaking wasn't that 1 team had a  platoon and the the other team didn't. The problem was a 5 man tier 8 platoon was being match made with a 5 man tier 10 platoon on the opposite team. This would result in a one sided battle. I know putting lots of different criteria for the matchmaker slows the process down but this form of platoon matchmaking needs to be changed so, platoons regardless of tier aren't just thrown against each other because their in a platoon. If you could find a way to fix this, this would be a really good step in fixing the matchmaker. Me and my friends don't platoon very often now because if we go out in any tanks that aren't  tier 10's we know the matchmaker will more than likely match us up against a tier 10 platoon that we don't have a hope in hell beating. 





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