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The Ultimate Artillery Balance

artillery scouts spoting call for fire

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LandrewCarlson #1 Posted 02 December 2019 - 02:59 PM


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I know this post will stir up a hornets nest, but stay with me:


So Artillery is OP, and nobody likes being killed by a one shot.

Artillery is normally the "king of battle" against unprotected infantry.

The odds of artillery hitting moving tanks is almost zero in real life BECAUSE:

A "spotter" can't call in a real-time "call for fire" or "fire-mission" against a moving vehicle effectively,

I know, now we have drones and satellites and the Gun Bunnies can begin to see in real-time, but we don't have that stuff in the game for our vintage tanks.




In reality, a scout serving a forward observer needs to be: hidden, stationary, and have time to call in a fire mission (20 seconds) in order for Artillery to hit a target.

I propose that Artillery can only see and fire at targets that meet the above criteria.



dzhey43 #2 Posted 02 December 2019 - 06:28 PM


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Lol the scouts die faster...

Hawk 206 #3 Posted 02 December 2019 - 07:24 PM

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In ww2 tanks were destroyed by arty barrages and when they would get stuck or held up they were prime targets. You also need to remember that it is just a game and we are stuck with arty.

SPUK4U #4 Posted 02 December 2019 - 07:56 PM


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I only listen you because you are artillery player. 

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Also tagged with artillery, scouts, spoting, call for fire

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