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Join us during the World of Tanks True Vision Test September 18th - 22nd


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PLR65-x #41 Posted 15 September 2020 - 01:54 PM

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Vision superiority for my team is a huge part of my game play

If I’m reading this event detail correctly - I will not be playing much during the event

FlukierKey L636-x #42 Posted 15 September 2020 - 01:55 PM

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View PostPinkNinjaGrl-x, on 15 September 2020 - 12:25 PM, said:

Looks pretty good, this should enforce more strategy and careful advancement, you trace the tracer back and bam you can see the tank. if they are out of spotting range the normal system wont be in affect so you can't lock on or anything but no more invisible tank syndrome. i think the majority of snipers will be fine since they are more often behind a bush which will still do it's job. they will simply have to not be out in the open. This could be the added realism taking this game to the next level. Of course it will be a hot mess the first weekend with all the confusion lol but i already like it for the added realism(referring to invisible tanks). 

 

for those of you still confused about what it does, the news article was released detailing it, don't panic, read article first.

 

https://console.worl...e-vision-test/ 

 

~LSP

 

This :great:  Finally more strategic game. And less rush-yolo players ? Yes ! Thanks.

Regain51-p #43 Posted 15 September 2020 - 01:55 PM

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View PostMagna6411-x, on 15 September 2020 - 01:47 PM, said:

 

u can just use your brain to know if its good or not . and its really bad 

 

Lol it’s also a test so maybe keep the toys in the pram? The player base gets mad at WG for never developing their game. They test a game development and the player base gets mad. You ever wonder why their comms with us is sooooo bad? 

Haukkis-x #44 Posted 15 September 2020 - 01:59 PM

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I'm confused... what about max spotting distance (445m) and rendering distance (565m), are they still same or can I spot and see targets that are, let's say 580m away if I have 420m base view range plus binocs? 

Magna6411-x #45 Posted 15 September 2020 - 02:00 PM

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View PostRegain51-p, on 15 September 2020 - 05:55 PM, said:

 

Lol it’s also a test so maybe keep the toys in the pram? The player base gets mad at WG for never developing their game. They test a game development and the player base gets mad. You ever wonder why their comms with us is sooooo bad? 

 

nobody with brain asked for this . we asking for game improvements not making game rewarding more campy gameplay . u making the most skilled class useless (lights)

SkrallTheRoamer-p #46 Posted 15 September 2020 - 02:03 PM

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this sounds like one of the worst ideas since the introduction of merc tanks. this just doesnt work with the general playstyle and mechanics of the game. instead of making +/-1MM permanent and limiting platoons to 3, and regular tank balance changes you waste time and recources with this crap?!

ItsRobbyRhino-x #47 Posted 15 September 2020 - 02:05 PM

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View PostSkrallTheRoamer-p, on 15 September 2020 - 02:03 PM, said:

this sounds like one of the worst ideas since the introduction of merc tanks. this just doesnt work with the general playstyle and mechanics of the game. instead of making +/-1MM permanent and limiting platoons to 3, and regular tank balance changes you waste time and recources with this crap?!

 

Couldn't agree more.



Koneko Da Best-x #48 Posted 15 September 2020 - 02:11 PM

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This seems like an indirect arty buff and a huge one at that

Kaptain Proton-x #49 Posted 15 September 2020 - 02:12 PM

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This will obviously effect gameplay.   I don’t think this has happened before.  Any place where there is a valley like El Hallouf there are tanks that set up and snipe.  Now you can see the tanks and they see you.  I wonder how many tanks will still do that.  Having said that trying to hit something with a .36 Accuracy with an AP round at 600+ meters is not going to be easy.  Maybe HEAT and HE will be used more.  
 

Also I may have to look at my Camo choices and maybe remove that white flag off the top of my tank.  Also curious if this gives an advantage to a tank class or particular tank.  



Lobbie12-p #50 Posted 15 September 2020 - 02:17 PM

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good idea but our maps are way to small for this

SprungNickel427-x #51 Posted 15 September 2020 - 02:20 PM

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so how many times were you aiming at someone outside of your own view range or radio range, I guess now you'll be able to see them period. More along the War Thunder experience. 

UnitedCombat645-x #52 Posted 15 September 2020 - 02:20 PM

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(Copy/pasted) 

I mean... I don’t like tanks popping in and out within my view range because either the enemy or myself strayed near a bush that cut my view range down for a couple of seconds but it’s not that big of a deal. Why is this even being considered? How is such a drastic change necessary? We’ve spent the past 6 years learning how to use spotting mechanics, now those mechanics are going to be thrown out with the kitchen sink? Is Erlenberg going to become more irrelevant of a map because you’ll be able to snipe from hill to hill over the village? Is someone going to be able to nuke lights just because their camo (or lack thereof) doesn’t match with the background? I mean heck, the mercenaries have a red and white summer camouflage. The French have a bright green bush scheme to boot. 
 

 

So if this stays, the only applicable camo schemes are just going to be shades of white, green, tan, and gray respectively? Will those schemes become pay to win at that extent because they’ll actually stand a chance of hiding your tank? What basis does this have in an arcade game? 



SprungNickel427-x #53 Posted 15 September 2020 - 02:21 PM

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View PostKoneko Da Best-x, on 15 September 2020 - 02:11 PM, said:

This seems like an indirect arty buff and a huge one at that

 

Arty doesn't change. no advantage for Arty

MintoVimto-x #54 Posted 15 September 2020 - 02:22 PM

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What I am seeing from time to time is people saying they don't like the sound of it, so they're not going to try it. I would highly encourage everyone to try out the True Vision Test and provide additional feedback once the feature has been played so that I can provide balanced feedback to the development team on whether the test was enjoyed by our players or not. Give it a go, all constructive feedback is highly welcomed and appreciated.

Liam Hart

Community Liaison

Wargaming Chicago - Baltimore


SprungNickel427-x #55 Posted 15 September 2020 - 02:23 PM

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View PostSkrallTheRoamer-p, on 15 September 2020 - 02:03 PM, said:

this sounds like one of the worst ideas since the introduction of merc tanks. this just doesnt work with the general playstyle and mechanics of the game. instead of making +/-1MM permanent and limiting platoons to 3, and regular tank balance changes you waste time and recources with this crap?!

 

I agree the resource was but this really doesn't make much of a difference. Each time a tank disappears in front of you, as in no longer detected, you'll still be able to see them. Rather than aim assist, you'll have to aim, which is what we do anyway shooting blind at a tank that is still there even though we can't see them. Business as usual. 

VaderX980-p #56 Posted 15 September 2020 - 02:23 PM

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I don’t know if I will like this or not but it’s definitely worth a shot. But one thing I am sure of is me and many others want permanent +1 -1.

Koneko Da Best-x #57 Posted 15 September 2020 - 02:24 PM

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View PostSprungNickel427-x, on 15 September 2020 - 08:21 AM, said:

 

Arty doesn't change. no advantage for Arty

 

If arty is capable of seeing tanks on the map with no spotter then that's a buff not debatable

SprungNickel427-x #58 Posted 15 September 2020 - 02:24 PM

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View PostMintoVimto-x, on 15 September 2020 - 02:22 PM, said:

What I am seeing from time to time is people saying they don't like the sound of it, so they're not going to try it. I would highly encourage everyone to try out the True Vision Test and provide additional feedback once the feature has been played so that I can provide balanced feedback to the development team on whether the test was enjoyed by our players or not. Give it a go, all constructive feedback is highly welcomed and appreciated.

 

Why don't you post a video of the effect? The description sows doubt on it's actual impact, because we tankers can't read!

SprungNickel427-x #59 Posted 15 September 2020 - 02:25 PM

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View PostKoneko Da Best-x, on 15 September 2020 - 02:24 PM, said:

 

If arty is capable of seeing tanks on the map with no spotter then that's a buff not debatable

 

READ! They can not!

Koneko Da Best-x #60 Posted 15 September 2020 - 02:27 PM

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View PostMintoVimto-x, on 15 September 2020 - 08:22 AM, said:

What I am seeing from time to time is people saying they don't like the sound of it, so they're not going to try it. I would highly encourage everyone to try out the True Vision Test and provide additional feedback once the feature has been played so that I can provide balanced feedback to the development team on whether the test was enjoyed by our players or not. Give it a go, all constructive feedback is highly welcomed and appreciated.

 

The problem is this effects too many core mechanics in a negative way just look at warthunder you can always see tanks on that game and because of it all the games are camping in the back of the map behind bushes. Just think of how this would ruin active scouting in lights and being aggressive in mediums for good positioning 




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