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True Vision Test extra questions @MaxChaos24


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UnitedCombat645-x #41 Posted 15 September 2020 - 04:26 PM

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View PostBlack RL-x, on 15 September 2020 - 11:05 AM, said:

 

That's why I'm excited to test this! Here:

 

Artillery:

  • When in “Arcade Mode” (camera in 3rd person, behind the tank) the detection system is the same for artillery as it is for all other classes.
  • When in “Strategic Mode” or any top-down camera mode, the artillery’s vision mode uses the existing vision system to prevent cheating or seeing all enemies all the time from a god’s eye view. 
    • I.E. It can only see enemies that have been "detected" by its allies.

 

Can’t wait to see how this can/will be abused. 

madlop26-x #42 Posted 15 September 2020 - 04:51 PM

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if enemies are always visible:

- passive spotting is death, (many light tank players will hate this)

- flanking will be much riskier and less effective.

- easier to relocate if the enemies start pushing strongly in your side

- more information if you can push or not

 

Not sure if I will like , will see...



The Psyclepath-x #43 Posted 15 September 2020 - 04:56 PM

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First thought is that slow heavies (Minuteman for example) are going to really have to adjust play style.  For sure on some maps you are going to have to commit to a location and move quickly. 

 



Rubbelito-x #44 Posted 15 September 2020 - 05:03 PM

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View PostThe Psyclepath-x, on 15 September 2020 - 06:56 PM, said:

First thought is that slow heavies (Minuteman for example) are going to really have to adjust play style.  For sure on some maps you are going to have to commit to a location and move quickly. 

 

 

I believe that armored tanks, that usually (should) position themselves at brawling areas where they're constantly spotted anyway, will suffer the least.

But transporting (driving to location) might have impact on these tanks on certain maps though.

 



Black RL-x #45 Posted 15 September 2020 - 05:07 PM

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Brawler heavies are always detected, not sure it's going to impact them.

Gotta catch them all! ^^

 

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MrTrollPacMan-x #46 Posted 15 September 2020 - 05:11 PM

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Well I’m glad they gave me advance warning to take this weekend off of wot, that’s a positive

OldRugger51-x #47 Posted 15 September 2020 - 05:14 PM

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Imagine being in a heavy crossing the open ground on Mountain Pass from the south spawn to get to the brawl area...shudder :ohmy: sure there are a ton more of these "scary" locations, but this was the first I thought of.

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Destraag-x #48 Posted 15 September 2020 - 05:19 PM

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removing the render range limitation is a good idea so vehicles spotted by team mates at great distances can still be shot... not a lot of cases where this would even come into play. 

 

completely negating the camo system by making tanks always visible is dubious at best...?

 

Im still not sure what they did but ill be hoping its the first and not the second... the link max posted seems gone so its difficult to be sure ... will wait for more details


When a person resorts to attacking the other person rather than focusing on the issue (aka argumentum ad hominem), it becomes pretty clear they have nothing else to contribute and are wrong.


URBAND SOLDIER-x #49 Posted 15 September 2020 - 06:20 PM

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Swedish TDs pretty much became useless with this nonsense. 

TocFanKe4-x #50 Posted 15 September 2020 - 06:49 PM

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View PostMaxChaos24-x, on 15 September 2020 - 07:57 AM, said:

 

Posted the specifics here: http://forum-console...echanic-details

 

 

I don't have permission to view the topic? What's going on?


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Rubbelito-x #51 Posted 15 September 2020 - 06:57 PM

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View PostTocFanKe4-x, on 15 September 2020 - 08:49 PM, said:

 

 

I don't have permission to view the topic? What's going on?

 

His post became redundant after they put that info in the main thread instead:

http://forum-console.worldoftanks.com/index.php?/topic/248028-join-us-during-the-world-of-tanks-true-vision-test-september-18th-22nd/#entry5057432


Edited by Rubbelito-x, 15 September 2020 - 07:14 PM.


Highlordwurm-x #52 Posted 15 September 2020 - 06:58 PM

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View PostSteampunkPagan-x, on 15 September 2020 - 03:41 PM, said:

As a disabled player who greatly depends on Auto lock/aim I am very concerned about this. In an age when games are trying to be more inclusive this based purely on the description seems to go the other way entirely. Again based purely on the description given this seems like it will promote camping even more now. Also this test tells me they are having issues with wheeled vehicle integration into the console game & balancing them...

SPP 

 

Yup, god help you if you are poor or disabled, to make the game more inclusive...we have gone through the looking glass....

 


SteampunkPagan-x #53 Posted 15 September 2020 - 07:31 PM

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View PostOldRugger51-x, on 15 September 2020 - 12:14 PM, said:

Imagine being in a heavy crossing the open ground on Mountain Pass from the south spawn to get to the brawl area...shudder :ohmy: sure there are a ton more of these "scary" locations, but this was the first I thought of.

Or Lakeville with this almost all fighting will now have to be in the valley. The "goat path" & traveling to the city would be pure suicide IMO. I really do think this all has more to do with wheeled vehicles being in-bound than anything else it is a way to mitigate them breaking the game even more so than they did on PC...Again just my opinion. I am looking forward to the test so I can see if I am wrong or right about the need to camp or hang further back from the "control points" till after the smoke has cleared in-order to keep the slower moving vehicles relevant longer in a match. What do you think? Am I way off base here?

SPP


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Tempest fox3-x #54 Posted 15 September 2020 - 07:38 PM

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View PostURBAND SOLDIER-x, on 15 September 2020 - 06:20 PM, said:

Swedish TDs pretty much became useless with this nonsense. 

 

They were already largely useless in most situations and maps. 

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BlazingSword075-x #55 Posted 15 September 2020 - 07:39 PM

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Why are there a dozen separate threads about this?

Highlordwurm-x #56 Posted 15 September 2020 - 07:41 PM

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View PostSteampunkPagan-x, on 15 September 2020 - 07:31 PM, said:

Or Lakeville with this almost all fighting will now have to be in the valley. The "goat path" & traveling to the city would be pure suicide IMO. I really do think this all has more to do with wheeled vehicles being in-bound than anything else it is a way to mitigate them breaking the game even more so than they did on PC...Again just my opinion. I am looking forward to the test so I can see if I am wrong or right about the need to camp or hang further back from the "control points" till after the smoke has cleared in-order to keep the slower moving vehicles relevant longer in a match. What do you think? Am I way off base here?

SPP

 

Not at all.  I am salty about what I THINK is gonna happen, but, we will have to wait and see!  I have only been right on one of my "this is going to break everything" predictions (I genuinely miss the challenge of -3 MM in scouts, now, there are WAY too many WAY too aggressive scouts!).  Things WILL change, for some it will be for the better, others, not so much, we'll see!

 


Juke Ninja-x #57 Posted 15 September 2020 - 08:03 PM

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View PostUnitedCombat645-x, on 15 September 2020 - 04:26 PM, said:

 

Can’t wait to see how this can/will be abused. 

 

You just stay in 3rd and lob shells. Like a long range shotgun.

UrticateArc6122-x #58 Posted 15 September 2020 - 08:13 PM

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View PostDestraag-x, on 15 September 2020 - 05:19 PM, said:

removing the render range limitation is a good idea so vehicles spotted by team mates at great distances can still be shot... not a lot of cases where this would even come into play. 

 

completely negating the camo system by making tanks always visible is dubious at best...?

 

Im still not sure what they did but ill be hoping its the first and not the second... the link max posted seems gone so its difficult to be sure ... will wait for more details

 

This is what I was thinking. Infinite render range a good thing, but does this make the view range of tanks essentially irrelevant? Tanks within view range - normal rules apply, tanks outside view range - you can see them anyway.

 

Won't this just mean everyone will camp at the back of open maps and snipe? Why approach the enemy if you can just snipe from a distance?


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UrticateArc6122-x #59 Posted 15 September 2020 - 08:19 PM

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View PostURBAND SOLDIER-x, on 15 September 2020 - 06:20 PM, said:

Swedish TDs pretty much became useless with this nonsense. 

 

Seems to me everyone will become snipers. Why approach the enemy if you can see them from the other end of the map? Accurate tanks will have a huge advantage. Find a bush, move forward enough so you can see, chances are you'll still be well hidden.

This is me just guessing, of course, from the info given.


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ArnaudMoa-p #60 Posted 15 September 2020 - 08:23 PM

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For the next test, I suggest that you increase the RNG to +/- 90% and remove the matchmaking algorithm in order to create games with the first 30 available tanks in the queue, regardless of their weight or tier.

Then you create 200x200 maps, white, flat and without vegetation.
And next you add drones and nuclear missile launchers. Just in case.






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