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Please add No Module/Crew Damage to Monster Mash next year


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Dialga88-x #1 Posted 29 October 2020 - 06:57 PM

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The mode is fun but modules get knocked out FAR too easily. and if a KV-5 hits you then GG. Twice today (4-5+ times during the event) had my Crew completely knocked out. It's pointless using Small Repair/First Aid/Fire Extinguishers. If you use a Large one, that's 20k each and Halloween Mode is not worth that.

 

If we have to have module damage, keep tracks but Ammo Rack/Loader is a game changer when it dies. That's my only grievance with the mode (other suggestion is putting 2 more Portals on Grim Graveyard on TD Road as you have to drive half the map to find nearest one) :)



Rodimus Prime l-x #2 Posted 29 October 2020 - 07:16 PM

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Agreed on the module damage in monster mode this year.  It seems like they gave all the tanks twice their hit points, but not the modules.  If they did double up the module hit points, they should double them up again at least once, maybe twice.  They are monsters after all...they should be less susceptible to damage.




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