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What surprises me most about the QL


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SightlessRogue0-x #1 Posted 21 November 2020 - 06:56 PM

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What surprises me most about the QL is the number of people with less than 700 HP who agree to expose themselves when it comes time to finish the game with you. If you have less than 700 HP and you expose your weak points to me .... you have no chance of surviving! I just killed 3 in my last game like that. One shot because they wanted to kill their last red (me) but they did not have enough life points while I bounced without problem more than 80% of the shot launched against me. With over 15 skills, ventilation and food ... the reload is much shorter than the 13 seconds displayed in the mod and armor reviewer, think about it!

 

No seriously, sometimes it's really too easy !!!


Edited by SightlessRogue0-x, 21 November 2020 - 06:57 PM.

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SirDerp-a-lot-p #2 Posted 21 November 2020 - 07:14 PM

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True, it's unexpected that anyone is still surprised about perversely overpowered P2W tanks like the QL.

M4ntiX-x #3 Posted 21 November 2020 - 07:16 PM

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Your alpha is 560, you can roll as low as 420. To kill someome on 700 hp you need to roll high. Don't you know the alpha damage of your own tank? You've been getting lucky with high rolls.

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CatSnipah-x #4 Posted 21 November 2020 - 07:57 PM

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View PostM4ntiX-x, on 21 November 2020 - 07:16 PM, said:

Your alpha is 560, you can roll as low as 420. To kill someome on 700 hp you need to roll high. Don't you know the alpha damage of your own tank? You've been getting lucky with high rolls.

 

OP has been known to embellish quite often. 

TheOneWhoPlucks-x #5 Posted 21 November 2020 - 09:33 PM

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View PostM4ntiX-x, on 21 November 2020 - 11:16 AM, said:

Your alpha is 560, you can roll as low as 420. To kill someome on 700 hp you need to roll high. Don't you know the alpha damage of your own tank? You've been getting lucky with high rolls.

 

you wouldn’t need just a high roll you would need a max roll 

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SightlessRogue0-x #6 Posted 21 November 2020 - 09:36 PM

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View PostCatSnipah-x, on 21 November 2020 - 07:57 PM, said:

 

OP has been known to embellish quite often. 

The alpha is the average damage, sometimes it's less than that too.

 

Obviously I put that to the best, but hitting a tank at the limit of its penetrating power because it protects its weak points and only shows its strongest part .... or hitting a tank in its weakest areas because it doesn't protect anything (when they want to finish you off at the end of the game), I feel like it makes a difference in how much XP will fly away. This is especially what I denounce in fact.

 

The last three deaths I referred to in my original post on the Fisherman's Bay map never expected to be one-shot, 1 underbody when crossing the railroad tracks, one side (medium tank) and one hit in the rear engine.

It presents itself without protecting anything with less than 700 points remaining (it seems to me that this is what I wrote in my first message, right?)


Edited by SightlessRogue0-x, 21 November 2020 - 09:53 PM.

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Lots of juggling in french text, sometimes translator in trouble with that. If you do not understand what I write, tell me.


CostlessSun07-x #7 Posted 21 November 2020 - 10:11 PM

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Maybe they thought you could not see them.

SightlessRogue0-x #8 Posted 21 November 2020 - 10:31 PM

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View PostCostlessSun07-x, on 21 November 2020 - 10:11 PM, said:

Maybe they thought you could not see them.

 

The classic mistake: they all want to get there first to get the last kill and lemming instead of waiting for friends.

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MtMCfreitl-p #9 Posted 22 November 2020 - 09:00 AM

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Do you know what suprises me most about the WZ-QL...?

 

....how can it even shoot? Saw some in ranked yesterday and as I drove by with my lights the gun barrel looks always not straight.

 

(and I just have to say: THIS IS AN UGLY TANK)...sorry but I had to say that 



Holy_Coq-p #10 Posted 22 November 2020 - 09:52 AM

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View PostSightlessRogue0-x, on 21 November 2020 - 07:56 PM, said:

...

With over 15 skills, ventilation and food ... the reload is much shorter than the 13 seconds displayed in the mod and armor reviewer, think about it!

 

No seriously, sometimes it's really too easy !!!

Which particular skills are lowering the reload times? 



Tempest fox3-x #11 Posted 22 November 2020 - 10:02 AM

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View PostHoly_Coq-p, on 22 November 2020 - 09:52 AM, said:

Which particular skills are lowering the reload times? 

 

Brothers in arms is the only skill that affects reload times. 


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MtMCfreitl-p #12 Posted 22 November 2020 - 10:39 AM

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View PostHoly_Coq-p, on 22 November 2020 - 10:52 AM, said:

Which particular skills are lowering the reload times? 

 

The skill/perk "brothers in arms" is the one that reduces the reload time itself.

Then you're able to equipt Vents and Rammer for another reduction.

 

But also the skill "snap shot" reduces YOUR rate of fire (not the rate of fire of the tank) indirectly because it reduces the aim time and you're able to shoot faster when you are loaded.



SightlessRogue0-x #13 Posted 22 November 2020 - 11:13 AM

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10.21 seconds instead of 12.90 sec, it's good. Vent, rammer, brother and food. Precision and Smooth driving skill also help due to aiming time, Stab gear too

 

PS- went to armor brother to quickly check the different possible settings and how it influences the reload but it is no longer possible to commit suicide afterwards, so I had to type the whole mission . too long !

Will have to take me a quick tank and check in which chapter of WS or it's still possible to kill yourself quickly. It's okay to spend some time on WS, on Sunday mornings the players have illogical displacement on map, I'm not very comfortable with that.


Edited by SightlessRogue0-x, 22 November 2020 - 11:21 AM.

I use Google translator for english language

Lots of juggling in french text, sometimes translator in trouble with that. If you do not understand what I write, tell me.


M4ntiX-x #14 Posted 22 November 2020 - 11:57 AM

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View PostMtMCfreitl-p, on 22 November 2020 - 10:39 AM, said:

 

The skill/perk "brothers in arms" is the one that reduces the reload time itself.

Then you're able to equipt Vents and Rammer for another reduction.

 

But also the skill "snap shot" reduces YOUR rate of fire (not the rate of fire of the tank) indirectly because it reduces the aim time and you're able to shoot faster when you are loaded.

 

Nonsense. It's like saying GLD reduces reload time and Vert Stab increases mobility (because you don't have to slow down as much to fire).

 

The only crew perks that affect reload time are BIA and Adrenaline Rush if your health is below 10%.


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TsprinTs-x #15 Posted 22 November 2020 - 02:31 PM

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With 13 sec reload, there are tons of tanks can finish you with no problem even with no food.  Don't over estimate your tank with only 13 skills with food.

Or you will be surprised once again.






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