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Winrate is the same

winrate arty update

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King Horus-x #1 Posted 08 January 2021 - 08:35 PM

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Don't worry guy's, Paingod is on it.

He checked the winrate on Arty and it's the same as before!! Yes it is....

 

Also, some people are really happy with the update, you just don't hear them.

 

All is good and as is was planned.


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GhostRider110-x #2 Posted 08 January 2021 - 08:37 PM

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Winrate is a very bad metric to decide if a tank is good, because of the 29 other tanks.

 

They should like at damage done, assisted damage done and stuff like that.


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M4ntiX-x #3 Posted 08 January 2021 - 08:37 PM

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I'm just glad they are listening to the community and they finally fixed that botched map intro music!

 

Game balance, awful HUD, buggy UI, consumables stealing gold and silver, useless PBRS, unreadable tech tree and all that jazz can wait, as long as we have the right music playing we're fine...


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Eskadrinis-p #4 Posted 08 January 2021 - 08:45 PM

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Win rate was actually lower, arty aim circle bug affecting players

King Horus-x #5 Posted 08 January 2021 - 09:01 PM

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I'm sorry guys, i shoudn't use sarcasm in posts.

 

But yes there was a smal difference in arty winrate of 0.5, i guess those where draws, wait, thats not right.

I guess the teams had a different unbalanced arty load as before, so 2 against 3. And yes, when population off arty is the same, winrate will also be the same.

 

I'm just happy the developpers are looking at spreadsheets again to know their game.

I guess i can't stop being sarcastic, i wonder why.


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SPUK4U-p #6 Posted 08 January 2021 - 09:27 PM

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View PostKing Horus-x, on 08 January 2021 - 08:35 PM, said:

Don't worry guy's, Paingod is on it.

He checked the winrate on Arty and it's the same as before!! Yes it is....

 

Also, some people are really happy with the update, you just don't hear them.

 

All is good and as is was planned.

 

What I heard was that fourth slot does not affect anything and most arty players don't even use it.  Also it was said that artillery's win rate is down a bit and not the same as before.  


 

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Eskadrinis-p #7 Posted 08 January 2021 - 09:36 PM

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:trollface:View PostKing Horus-x, on 08 January 2021 - 04:01 PM, said:

I'm sorry guys, i shoudn't use sarcasm in posts.

 

But yes there was a smal difference in arty winrate of 0.5, i guess those where draws, wait, thats not right.

I guess the teams had a different unbalanced arty load as before, so 2 against 3. And yes, when population off arty is the same, winrate will also be the same.

 

I'm just happy the developpers are looking at spreadsheets again to know their game.

I guess i can't stop being sarcastic, i wonder why.

 

u acting like arty is the biggest problem the game has right now lol. Well u guys continue in your crusade for removing arty 

King Horus-x #8 Posted 08 January 2021 - 09:48 PM

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View PostEskadrinis-p, on 08 January 2021 - 10:36 PM, said:

 

u acting like arty is the biggest problem the game has right now lol. Well u guys continue in your crusade for removing arty 

 

No, thats why i shoudn't use sarcasm. I just can't fantom the tought proces of paingod by saying the winrate of arty was 0.5 off since the update while there are mostly two on both sides.

I can't believe somebody really used that to say there is no difference in powerbalance.

 

But.... i still don't like arty, i just adapted. No more slow super heavys, only mediums and light, and thats a shame.


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Pit Friend-x #9 Posted 08 January 2021 - 11:48 PM

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View PostSPUK4U-p, on 08 January 2021 - 04:27 PM, said:

 

What I heard was that fourth slot does not affect anything and most arty players don't even use it.  Also it was said that artillery's win rate is down a bit and not the same as before.  

 

The ability to put that equipment to instantly switch ammo types isn’t a help? :amazed:

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Cyrex005-x #10 Posted 08 January 2021 - 11:53 PM

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View PostGhostRider110-x, on 08 January 2021 - 03:37 PM, said:

Winrate is a very bad metric to decide if a tank is good, because of the 29 other tanks.

 

They should like at damage done, assisted damage done and stuff like that.

Just don't look at mine. I think since 6.0 went active my M53/M55 penned one shot and did about 1150 damage. All other shots are none penning or hi near the red tank for 200-680 damage. That is when the round actually lands in the aim circle. 



Cyrex005-x #11 Posted 08 January 2021 - 11:55 PM

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View PostKing Horus-x, on 08 January 2021 - 04:48 PM, said:

 

No, thats why i shoudn't use sarcasm. I just can't fantom the tought proces of paingod by saying the winrate of arty was 0.5 off since the update while there are mostly two on both sides.

I can't believe somebody really used that to say there is no difference in powerbalance.

 

But.... i still don't like arty, i just adapted. No more slow super heavys, only mediums and light, and thats a shame.

Should run your slow tanks when I'm running my M53. Damn thing cant hit the broadside of a Type 5 let alone pen the roof if it did hit with a fully aimed shot. Lol



Ben The Orange-x #12 Posted 08 January 2021 - 11:58 PM

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View PostPit Friend-x, on 08 January 2021 - 11:48 PM, said:

 

The ability to put that equipment to instantly switch ammo types isn’t a help? :amazed:

 

For me it isn't. I only use Premium HE so no point. It's so rare to have to shotgun some one, I'd rather go camo net or optics.

 

Sooo....does this mean the arty rebalance is no longer happening?



Lysith3a-x #13 Posted 09 January 2021 - 12:00 AM

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View PostKing Horus-x, on 08 January 2021 - 08:35 PM, said:

Also, some people are really happy with the update, you just don't hear them.

 

Must admit to loling at that one. Yes, voices tend to be drowned out when it’s 1 against a 100.


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Xero M XTC-x #14 Posted 09 January 2021 - 01:05 AM

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So when we ask to buff or nerf actual tanks they pull out every stat in the book to defend their definition of balance but when its arty, win rate is enough ??



kingrich06-x #15 Posted 09 January 2021 - 01:20 AM

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My WR on SPG hasn't changed, pain is right, there but the extreme RNG from super accurate to hitting outside of the aim circle from game to game.

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SPUK4U-p #16 Posted 09 January 2021 - 08:54 AM

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View PostPit Friend-x, on 08 January 2021 - 11:48 PM, said:

 

The ability to put that equipment to instantly switch ammo types isn’t a help? :amazed:

 

It helps those poor arty players that only carry couple of premium ammos, they can switch to premium when they see several tanks in one cluster.  It does not help arty player that tries to consistently increase his win rate by trying to cause maximum damage in every shell, he or she is already running artillery with full premium ammo load and is accepting to make negative silver even in victory.  I have experimented with fourth slot and it I did not see any clear benefit that it would get so I don't  bother to change it as it's still makes aiming easier to aim when you see the outline of the enemy tank. 

 

For me artillery plays about same as before update, but new nine skills and RNG changes just changed the game meta more than cross play and people have not adjusted to it yet.  If you just look at the minimap you noticed that your teammates are holding back more, this is because everyone can snapshot now and exposing their tank means they get damaged. This will indirectly affect aggressive players as there is less targets to chose for artillery.    

 


 

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l_Ravagyr_l-p #17 Posted 09 January 2021 - 09:00 AM

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Referencing winrate is simply not understanding logic. If there are 2 arties on team A, then there are almost certainly 2 arties on a team B. Winrate won’t be impacted because they offset. However, I have NEVER seen so many high damage, multi kill games from arty. On one game on Malinovka, our two arties did HALF the damage of the whole team. If you want to see the impact, look at average damage, not winrate.

 

Either way, they were broken before. Mainly due to the lack of a reasonable limit on arties per team. You should NEVER have 3 arties. It destroys gameplay. 2 arty games should be limited maybe 20%, the rest should be 1 or none. Finally, arties should not be able to platoon together. With other tanks yes but not with other arties, platoons of arties make focusing ridiculous.



SPUK4U-p #18 Posted 09 January 2021 - 12:08 PM

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View Postl_Ravagyr_l-p, on 09 January 2021 - 09:00 AM, said:

Referencing winrate is simply not understanding logic. If there are 2 arties on team A, then there are almost certainly 2 arties on a team B. Winrate won’t be impacted because they offset. However, I have NEVER seen so many high damage, multi kill games from arty. On one game on Malinovka, our two arties did HALF the damage of the whole team. If you want to see the impact, look at average damage, not winrate.

 

Either way, they were broken before. Mainly due to the lack of a reasonable limit on arties per team. You should NEVER have 3 arties. It destroys gameplay. 2 arty games should be limited maybe 20%, the rest should be 1 or none. Finally, arties should not be able to platoon together. With other tanks yes but not with other arties, platoons of arties make focusing ridiculous.

 

Personally I think that no same class of vehicle should be allowed platoon together.  They could have even kept the platoon limit at five and tier difference at +-1 if they would forced players to chose different class of vehicles.

 

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KD4042-p #19 Posted 09 January 2021 - 12:12 PM

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View PostGhostRider110-x, on 08 January 2021 - 08:37 PM, said:

Winrate is a very bad metric to decide if a tank is good, because of the 29 other tanks.

 

They should like at damage done, assisted damage done and stuff like that.

 

This in a nutshell, my first 5 games in a Tiger 1? 1-4,sometimes you just get a bad run of circumstances.

Tempest fox3-x #20 Posted 09 January 2021 - 01:22 PM

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Of course arty win rate won't change. It's a waste of space that doesn't affect the outcome of the battle most of the time. It only has one way to contribute to the match and damage alone doesn't win battles.

What it does do is make the game seriously unfun for anyone on the receiving end.

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