l_Ravagyr_l-p, on 09 January 2021 - 09:00 AM, said:
Referencing winrate is simply not understanding logic. If there are 2 arties on team A, then there are almost certainly 2 arties on a team B. Winrate won’t be impacted because they offset. However, I have NEVER seen so many high damage, multi kill games from arty. On one game on Malinovka, our two arties did HALF the damage of the whole team. If you want to see the impact, look at average damage, not winrate.
Either way, they were broken before. Mainly due to the lack of a reasonable limit on arties per team. You should NEVER have 3 arties. It destroys gameplay. 2 arty games should be limited maybe 20%, the rest should be 1 or none. Finally, arties should not be able to platoon together. With other tanks yes but not with other arties, platoons of arties make focusing ridiculous.
I am not sure what metric would actually help. If you go by damage done, etc, you could actually end up with an arty buff. You bring in player skill, so some matches would have low results (especially where the light tanks yolo across the map and destroy them at the start). There is also an RNG accuracy bug at the moment. One game an arty can be manned by a sniper and do well, the next the shells don't fall anywhere near the target.
As for damage done, some arty have shells that do an extreme amount of damage, but ammunition is very limited and it take forever to aim, If they get a good game they do a lot of damage (on a bad one very little and can even run out of ammo).
As for the people that say they see too many arty in the top three, does that mean that heavy, medium, lights and TDs should be nerfed? Because I see them in the top three much more. I play all classes and get MVP way more with mediums and TDs than I do arty.