OK.
Can we finally get proper info what was done to the game after this marvellous update? It's about time don't you think?
Fleshy Nun-x, on 23 February 2021 - 05:49 PM, said:
OK.
Can we finally get proper info what was done to the game after this marvellous update? It's about time don't you think?
https://console.worl...1-update-notes/
Success is the ability to go from one failure to another with no loss of enthusiasm
Dunno, can't just be maps. The file size is upto 29 + GB.
Success is the ability to go from one failure to another with no loss of enthusiasm
Hopped back on to try it out.
1. Tech tree and garage look heinous - Probably one of the first things a new player does is go through the tech tree to figure out which line they want to do and its a total mess still...
2. In battle Hud is still bad as is the aiming reticle among other things.
3. Visual feedback in battle and the audio feedback (shot connecting etc.) are still terrible compared to the old version. I one hit killed a tank with my CGC and I couldn't even tell I hit him until the damage number popped up.
4. Brazil buffed but still has no AP or APCR [edited]
Edited by Perfect Dark 51-x, 24 February 2021 - 03:25 AM.
All my writing will be in crap cyan and orange until 6.0 is reverted.
More information about the spawns that were altered please - map/game mode/how they were altered.
Nevermind, found it.
Edited by Xero M XTC-x, 24 February 2021 - 06:19 AM.
All chages news are on the official site. So f**+ google wot console news go there and read the changes !
- all I personaly need now is:
1. A Commanders nation filter
2. PLS STOP ADDING CLONED PREMIUM TANKS! PLS!
3. Some Clan battle mode . after so many years, and only 3 player platoon... I think its time to give us the possibility to play with our clan members.
Had to play 20 battles to see one of the two maps (vineyards) and still haven't seen highway. maybe raise the frequency these 2 maps appear? by now most people probably got bored playing the same maps anyway so it shouldn't be an issue.
Since you are introducing only a couple maps at a time, why not make a 24/7 lobby with these maps just like a well known fps game does? just for the first week of introduction at least.
Also, it's been asked a few times but no answer: what happened to the trade-in event? any info on when it comes back?
Reticle flinch if hit - ok this horse**** needs to disappear. wthhas this come from? You’ll take a hit and suddenly your aiming reticle veers off at a 90 degree angle. If this is in response to criticism around the lack of feedback in-battle then that feedback has been addressed in exactly the same way as the “can we see a breakdown of XP” feedback was, ie totally missed the point.
On a related note, reloads being randomly reset when hit also needs to **** off.
Updated module grid - nope, still a mess. Not efficient and takes up too much space.
I aim to misbehave
giorgiotiger007-p, on 24 February 2021 - 09:36 AM, said:
All chages news are on the official site. So f**+ google wot console news go there and read the changes !
- all I personaly need now is:
1. A Commanders nation filter
2. PLS STOP ADDING CLONED PREMIUM TANKS! PLS!
3. Some Clan battle mode . after so many years, and only 3 player platoon... I think its time to give us the possibility to play with our clan members.
This would be nice I hope it what happens one day Clan battle mode will be great
MintoVimto-x, on 22 February 2021 - 07:08 PM, said:
Fixes:
Good stuff! Keep it up!
Missing:
- Filter for commanders
- Filter for stats
- MOE progress info in stats
- Tech trees need to be fixed, especially premium/merc ones
- Store needs a skins section
Gotta catch them all! ^^
My hateful 4: Food a p2w mechanism, New player experience vs veteran player, Are overpowered premium tanks p2w? and Why World of Tanks can't shake off being perceived as a p2w game. About Understanding Mentor skill, RNG affects the outcome of games, here's why, broken tanks, True Vision feedback, 6.0 update feedback.
See what happens to your tank in real time when you use equipment, supplies or crew skills in tanks.gg. Amazing WN8 site dedicated to console WoTStars.com, awesome tracker of active players WOTC_Tracker (Twitter), and WoTC Tracker (GitHub). How the community greets newcomers.
Perfect Dark 51-x, on 24 February 2021 - 03:24 AM, said:
Hopped back on to try it out.
1. Tech tree and garage look heinous - Probably one of the first things a new player does is go through the tech tree to figure out which line they want to do and its a total mess still...
2. In battle Hud is still bad as is the aiming reticle among other things.
3. Visual feedback in battle and the audio feedback (shot connecting etc.) are still terrible compared to the old version. I one hit killed a tank with my CGC and I couldn't even tell I hit him until the damage number popped up.
4. Brazil buffed but still has no AP or APCR [edited]
Did the same thing after giving 6.0 a shot for a few days in late December.
1. I was hoping the tech tree would have some changes/improvements by now. Also don't like how in some lines, they force you go research Tier X's that don't want. (ie. Obj 430 II line, they're forcing you to research K-91 first before Obj 430 and Obj 430U).
2. It's getting there, but battle HUD still needs a lot of work. Glad they brought red/green back and now able to move the mini map to the bottom right side. Things like reticle, targeted/6th sense icons are way too small. I read on a thread that they also made changes to text but it's still quite hard to read.
I also don't need a slot machine/sound anytime whenever I land a shot or gain XP. I know they're trying to turn this into a COD style game to appeal to newer players but I can't even think of any FPS game that does that.
3 Yup still hard to tell if I'm doing damage/critical hit unless I see the damage counter. I don't think they had this when the launched 6.0 so I'll give them credit. I know several PC players in the past commented how useful ribbons were so it would be nice to have it back.
Anyways, I didn't realize I've hit the 7 year mark and I appreciate that they still give out a week of premium. I don't think I'll ever get back to playing regularly but I'll keep an eye out on forums to see what other changes they make.
Colourblind-mode is now called Blue/Purple.... but in fact it's Green/Purple in-game. But I don't care how it's called as long as it works.
I tried out all the three colour-modes, and I can say that Red/Green is unfortunately too dark in game. The target indicator icons are still way too hard to see. Make them bigger, or make the black outline around the indicator thicker. Therefore Blue/Orange or Green/Purple are both better than Red/Green at the moment.
Again: Try to follow an enemy tank icon through vegetation with changing zoom factors while sitting 3m away from a television screen.
MVP screen with tank type is better than before. Good work.
Think the matchmaking is better now then what it have been for a long time regarding tiers.
One of the biggest reasson is probably that's not any 5 player pluton in the game and hope it stay this way with max 3 player plutons.
Because 5 player is 1/3 of a team and the impact with 5 players that are very good compare to 5 players that don't know how to play the game that match is already over before it even starts.
But you can make it up for 3 players that's very good compare to 3 players that don't know how to play the game, because it's only 1/5 of the team, which will lead to better gameplay experience.
Hope that 5 player plutons will permanently be history.
For even better gameplay experience i would like to see limits to 2 arty and 3 light tanks from tier 6-10.
Keep up the good work WG and hope you working on the remake for maps like Live Oaks, Redshire, Erlenberg, Ghost Town, Overlord, Raseiniai, Thiepval Ridge, Airfield so we can experience them soon in the game again
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