Maybe i'm just among a minority of players but ... I'm kinda looking forward to what they are planning to do. Just by curiosity. Right now, i'm in the mood "Well ... Wait and see".
In fact, what scares me the most is the amount of workload it could add to the already massive one developpers have to deal with the currrent game (bug, balances, MM, ...), then screwing up their organization. Which could lead to something like 6.0, whose biggest issue was, with hindsight according to me, the fact it hasn't been finished at the date release but someone or some people decided to, anyway, release it, and then patch it later, for the best ... And the worst, unfortunately.
Now it has been said, here are my opinions about what have been said :
Larger maps :
Great
. There is nothing more to say. More maps, bigger and more detailled than previous one is always a good thing for me and (surely) the game. If it is (according to me, ONCE AGAIN!) as good as Vineyards, I would be very happy.
ERA based matchmaking :
I’m curious. Not hyped. Not scared. Just … Curious to see how it is going to work. So … « Wait and see ».
« True Vision » : it isn’t that bad … But it cannot work in the current state of WoT:
If i can do the devil's advocate about True Vision : for me, the problem isn't the True Vision itself ... Otherwise, I would have seen War Thunder players complaining against it since a long long time ... But no ! Why ? Because two things, you are going to quickly understand :
1. In War Thunder, maps are much MUCH bigger than in WoT. So it makes it easier for tanks to create a distance to stay out of sight of ennemies.
2. Unlike in Word of Tanks, in War Thunder, not a single tank (If a WT player sees I'm wrong, please correct me) has a huge zoom like in WoT to see ennemies. Moreover, the game isn't as colorfull as WoT, tanks are paler so even more difficult to spot. AND you have in WoT the spotting system, that detects for you ennemies and put a huge marker on your map when it happens. Let's be honest, WoT gives us a lot of tools to detect ennemies ... And I forgot to mention equipments and skills to improve it even more.
You see the issue ? Little map + tanks able to have eagle vision = True Vision Game breaking !
BUT ...
With larger maps, like those supposed to come out later, it could work better … Unless they keep the insane zoom we can have when we aim. If so, unfortunately, it is going to cause the same problems than those with previous True Vision’s test : litlle tanks (like ELC EVEN 90), those with camo and/or behind bushes are going to be hard to spot, and the massive ones, especially the lightly armored (Fv 4005, WT E100, 50B, etc.) are about to have a very VERY bad time
.
Two ««« easy »»» ways to prevent it (I do not know if it is that easy, I’m not a programmer) could be to, just in this new game mode :
- Reduce the zoom with the sniper mod (ex : going to only x3, or even x2).
-Decrease the « view range » (that allows the game to spot for us) by 30, 40 or even 50 % , in order to help player to stay hidden and not being spotted too easily by the game. No need to adjust the view range tank by tank, just to apply a multiplier to it, like how game is applying RNG to the base penetration and damage values.
The add of smoke screen will help it, that’s a good point. Personnally, i would surely love this feature
: I’m already imagining myself throwing them to help allies staying hidden and escape from ennemies’s fire.
… Oh, and one last reminder : this True Vision is SPECIFIC to the new mode, not the current game, no need to be (too) scared. In every case, as long as we do not have more infos about it, once again, « Wait and see ! ».
New consummables :
As i said in the previous part, smokescreens seems to be a great idea. But for the Hull Patch Kits … Sorry, but I don’t think it is a great idea : I don’t think restoring health in World of tanks should be a thing. We are already able in this game (especially if we compare to WT) to repair our tanks at a surprising speed (For example … No, we cannot repair a massive Maus’s track in less than 10 seconds ! In reality, it should take few hours), so restoring some health could be too much, for me. I feel like the majority do not want it so … Do not spend time on it, it isn’t necessary
. Use this time for something else.
New mode without the artillery :
Despite my hatred for artillery (I mean how it is built in the game, not the players, of course ! ), I still thinking it has its place in the game … But its current state isn’t good. I have ideas to fix it, but it would be too long to explain it. If I can, I will create a topic where I explain (without salt, without insult) how to possibly do so.
« Its place ?? What kind of place ?? The cancer one ?! » you may be thinking … Let me explain : Tanks classes are made to work like in a game of rock-paper-scissor : lights beat artilleries < mediums beat lights < heavies beat mediums < artilleries beat heavies.
Do you understand ? Without it, tanks with thick armor, especially those on the turret (the « hulldown » ones, like Kranvagn, S.Conqueror, Obj.430U, Obj279e, etc.) would dominate the battlefields. And we would have nearly no solution to this, unless having luck and penetrating weak spot on their turret (with PREMIUM, of course ! That’s why we call them WEAK-SPOTS … Sorry for my sarcasm), or shooting HE. Yeah, so much fun -_- .
So my biggest fear, with this mode, is to see hulldown tanks crushing down anything they encounter … But if maps are designed well enough, it should not happen too much. So … « Wait and see ».
To sum up :
…
…
…
WAIT AND SEE 
Good luck on the battlefields 
Edited by Un De Fonceur-x, 08 April 2021 - 04:30 PM.