Jump to content


4 Man Platoon Test

platoon 4player platoons polls restrictions matchmaker wait times

  • Please log in to reply
93 replies to this topic

Poll: 4 Man Platoon Test (103 members have cast votes)

You have to complete 5 battles in order to participate this poll.

Would you like to see a 4 Man Platoon test?

  1. Yes (39 votes [37.86%])

    Percentage of vote: 37.86%

  2. No (64 votes [62.14%])

    Percentage of vote: 62.14%

Would you like 4 Man Platoon with Tank combination restrictions

  1. Yes (31 votes [30.10%])

    Percentage of vote: 30.10%

  2. No (72 votes [69.90%])

    Percentage of vote: 69.90%

Are you OK with Platoon restricting tank choice?

  1. yes (71 votes [68.93%])

    Percentage of vote: 68.93%

  2. no (32 votes [31.07%])

    Percentage of vote: 31.07%

Are you OK with longer wait times for large platoons to find balanced game?

  1. Yes (66 votes [64.08%])

    Percentage of vote: 64.08%

  2. No (37 votes [35.92%])

    Percentage of vote: 35.92%

Vote Hide poll

SprungNickel427-x #1 Posted 14 September 2021 - 03:49 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

My clan suffered from 5 to 3 man platoon change. I personally felt 5 man platoons should have been handled differently than just cutting it to 3. It was the cheap and lazy way out, like blaming matchmaker time...blaming game balance, but enough said for now. 

Poll: would you be interested in a 4 man platoon test. 

and Would you be interested in a Platoon test with restrictions. Restrictions would be no 4 Arty, no 4 of the same of anything...an algorithm that would restrict  OP platoons due to tank choice. 4 lights 4 heavies etc. you want 4 player, pick 3 classes or you don't get in the cue.  Wait times: How long would you wait for a balanced match vs another 4 man platoon. 1 min- 3 min 5 min?  Longer wait times would only apply to the platoon, not single players. 

Please voice down below.

 

EDIT: I don't want to break the game with 4 man platoons. My Belief is the issue is tank mix and not platoon size. Look at CW Era 2. 8 light per side breaking the game. Armadillos eating MOBATS everything about CW2 was broken due to tank mix. It didn't matter if there were platoons or not. there were too many of the same kind on both sides. Look at CW1 at launch....all mediums... boring and stale, regardless of platoons

 

My resolve is to ask Paingod what they have done beyond taking easy way out of cutting it to 3 from 5. I believe Resources were not available beyond the quick resolution to cutting of the snake's head.


Edited by SprungNickel427-x, 14 September 2021 - 07:08 PM.


GrooIsNoLackey-x #2 Posted 14 September 2021 - 03:57 PM

    First lieutenant

  • Players
  • 38430 battles
  • 585
  • Member since:
    11-13-2014
If it can happen randomly than it should be able to happen in a platoon. i.e. if the game allows 3 lights in a game than I should be able to enter with 3 lights in a platoon. 

SprungNickel427-x #3 Posted 14 September 2021 - 04:04 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostGrooIsNoLackey-x, on 14 September 2021 - 03:57 PM, said:

If it can happen randomly than it should be able to happen in a platoon. i.e. if the game allows 3 lights in a game than I should be able to enter with 3 lights in a platoon. 

 

the restrictions would be there to "ease" the Matchmaker. 4 heavies can throw off balance. you want 4 man, you deal with restrictions, but you play with more friends. If you want no restrictions then no 4 man. Algorithmically, WG could adjust platoon options easily. maybe 3 light in 4 man is acceptable. maybe not. restricting class would make for players to adapt to lanes of the battle vs wolfpacking 4 autoloaders at high speed... etc



natedaishmaster-x #4 Posted 14 September 2021 - 04:05 PM

    Captain

  • Players
  • 30043 battles
  • 1,799
  • [IMTLS]
  • Member since:
    07-29-2014

First off, 4-5 man platoons were far and away the biggest source of imbalanced MM and their removal has solved 90% of the old MM complaints (there's still the complaints about imbalanced class distribution but it's no longer a tier distribution issue). This isn't even mentioning how toxic 5 man platoons of good or bad players could be to gameplay with one team gaining a huge advantage or disadvantage based on tank selection plus how broken 4-5 man TD platoons are. In general, I'm happy it's limited to 3 man platoons

 

Second, class restrictions in platoons are an interesting idea. WG has opposed it on the grounds that it would confuse a lot of players. The other thing is that I doubt a majority of players would want class restrictions in platoons. Running double/triple arty or triple TD or triple Vanguard is a lot of fun for a lot of players and they wouldn't want it taken away so there wouldn't be a lot of widespread support for that idea


Edited by natedaishmaster-x, 14 September 2021 - 04:06 PM.

3 MOE: Hellcat, Lycan, Sp1C, T20, M41 Bulldog, Motherland, STA 1, T95E2, Pershing, AMX 50 100, AMX 13 90, T54ltwt, T49, RU251, M46 Patton, Type 61, Leopard PTA, T54, E50, Batchat AP, Skoda T50, Centurion 7/1, Sharpshooter, T10, Conquerer, AMX 13 105, Sheridan, T-100LT, RHM PZW, M60, Chisel, M48 Patton, Leopard 1, E50M, Obj 140, Batchat 25t, TVP 50/51, AMX 50B, Valour, IS7, Super Conqueror, The Machine, Chieftain, FV215B, T110E4


x_BAlN_x-p #5 Posted 14 September 2021 - 04:14 PM

    Major

  • Players
  • 79558 battles
  • 3,875
  • Member since:
    03-02-2016
Saw a five player E-100 platoon yolo the middle road on Steppes. They got shredded. Game over.

SprungNickel427-x #6 Posted 14 September 2021 - 04:14 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View Postnatedaishmaster-x, on 14 September 2021 - 04:05 PM, said:

First off, 4-5 man platoons were far and away the biggest source of imbalanced MM and their removal has solved 90% of the old MM complaints (there's still the complaints about imbalanced class distribution but it's no longer a tier distribution issue). This isn't even mentioning how toxic 5 man platoons of good or bad players could be to gameplay with one team gaining a huge advantage or disadvantage based on tank selection plus how broken 4-5 man TD platoons are. In general, I'm happy it's limited to 3 man platoons

 

Second, class restrictions in platoons are an interesting idea. WG has opposed it on the grounds that it would confuse a lot of players. The other thing is that I doubt a majority of players would want class restrictions in platoons. Running double/triple arty or triple TD or triple Vanguard is a lot of fun for a lot of players and they wouldn't want it taken away so there wouldn't be a lot of widespread support for that idea

 

Games are more fun with Friends. many in my clan bailed at 3 man vs 5 man change, was part of the issue.  Class restrictions would change those dynamics because the toxic nature was wolfpacking and communication. Whenever people communicated, they won more. Most of the concerns you express are wolfpacking concerns and an overabundance of the same class skewing outcomes. perhaps 3 vanguards + 1 none light could be possible. 3 vanguard is broke AF. it shouldn't be allowed. 3 arty platoon is awful, but luckily arty is less effective these days. I had 2 T92 and CGC  platoon last night with 2 of 3 at top of the result.... That was a fun gaming experience..... none of it had anything to do with platoon size. 

SprungNickel427-x #7 Posted 14 September 2021 - 04:17 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View Postx_BAlN_x-p, on 14 September 2021 - 04:14 PM, said:

Saw a five player E-100 platoon yolo the middle road on Steppes. They got shredded. Game over.

 

5 of any 1 tank was bad. But if you allowed 5 man to run 1-2 of a certain class only, the group would diversify, allowing a better matchmaking against them. the one thing you can't avoid is communication. platoons win more so due to communication. But you can't cure stupid. middle road on steppes is a duckshoot. 

Restless_Vermin-p #8 Posted 14 September 2021 - 04:19 PM

    Major

  • Players
  • 46689 battles
  • 2,752
  • [FUBB]
  • Member since:
    01-19-2016
Put platoons in their own ‘lobby’ the MM cannot cope with them

PLR65-x #9 Posted 14 September 2021 - 04:20 PM

    First lieutenant

  • Players
  • 44610 battles
  • 708
  • Member since:
    08-17-2014
Sorry but WGC screwed up allowing you guys the opportunity to use large platoons. It should never have happened.

SprungNickel427-x #10 Posted 14 September 2021 - 04:24 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostRestless_Vermin-p, on 14 September 2021 - 04:19 PM, said:

Put platoons in their own ‘lobby’ the MM cannot cope with them

 

with CW already splitting pool of players 3 way and WWII, not an option. it's just naive thinking that that is a solution. 

SprungNickel427-x #11 Posted 14 September 2021 - 04:27 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostPLR65-x, on 14 September 2021 - 04:20 PM, said:

Sorry but WGC screwed up allowing you guys the opportunity to use large platoons. It should never have happened.

 

Games are fun. Games with Friends are more fun. Plenty of MMO and FPS games offer 4 man platoon options. The reason WGC didn't succeed is that they choose not to restrict the platoon tank choices. In this way, they bailed out to easy town and just eliminated the option going to 3 man. Writing a matchmaker for 4 man with restrictions is not that hard, and telling you you can't pick 4 of the same is easy enough....but never tried. 

natedaishmaster-x #12 Posted 14 September 2021 - 04:32 PM

    Captain

  • Players
  • 30043 battles
  • 1,799
  • [IMTLS]
  • Member since:
    07-29-2014

View PostSprungNickel427-x, on 14 September 2021 - 08:14 AM, said:

 

Games are more fun with Friends. many in my clan bailed at 3 man vs 5 man change, was part of the issue.  Class restrictions would change those dynamics because the toxic nature was wolfpacking and communication. Whenever people communicated, they won more. Most of the concerns you express are wolfpacking concerns and an overabundance of the same class skewing outcomes. perhaps 3 vanguards + 1 none light could be possible. 3 vanguard is broke AF. it shouldn't be allowed. 3 arty platoon is awful, but luckily arty is less effective these days. I had 2 T92 and CGC  platoon last night with 2 of 3 at top of the result.... That was a fun gaming experience..... none of it had anything to do with platoon size. 

 

Again your solution ignores how badly 4-5 man platoons can break MM even with only 2 of each class and it also ignores how much impact large platoons have on the game and how unfun it is playing against a good 5-man platoon or with a bad 5-man platoon

3 MOE: Hellcat, Lycan, Sp1C, T20, M41 Bulldog, Motherland, STA 1, T95E2, Pershing, AMX 50 100, AMX 13 90, T54ltwt, T49, RU251, M46 Patton, Type 61, Leopard PTA, T54, E50, Batchat AP, Skoda T50, Centurion 7/1, Sharpshooter, T10, Conquerer, AMX 13 105, Sheridan, T-100LT, RHM PZW, M60, Chisel, M48 Patton, Leopard 1, E50M, Obj 140, Batchat 25t, TVP 50/51, AMX 50B, Valour, IS7, Super Conqueror, The Machine, Chieftain, FV215B, T110E4


SprungNickel427-x #13 Posted 14 September 2021 - 04:37 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View Postnatedaishmaster-x, on 14 September 2021 - 04:32 PM, said:

 

Again your solution ignores how badly 4-5 man platoons can break MM even with only 2 of each class and it also ignores how much impact large platoons have on the game and how unfun it is playing against a good 5-man platoon or with a bad 5-man platoon

 

I don't think there is much difference in 3 vs 4. 5 is not an option offered. 5 represented 1/3 of the team. if 1/3 of your team was potato, you lose. 4 man broke old matchmaking because it didn't restrict class choices. seeing 4 IMTLS in mediums running over anyone was just as bad as 3 of them let alone 5. but if you restrict that choice of 4 players to 4 classes. you want 4 man, pick TD, Light, Medium, and a heavy, not 4 obj 140 or 4 batchat 25Ts... 

Restless_Vermin-p #14 Posted 14 September 2021 - 04:41 PM

    Major

  • Players
  • 46689 battles
  • 2,752
  • [FUBB]
  • Member since:
    01-19-2016

View PostSprungNickel427-x, on 14 September 2021 - 04:24 PM, said:

 

with CW already splitting pool of players 3 way and WWII, not an option. it's just naive thinking that that is a solution. 

:facepalm:



SprungNickel427-x #15 Posted 14 September 2021 - 04:47 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostRestless_Vermin-p, on 14 September 2021 - 04:41 PM, said:

:facepalm:

 

poor programming  or lack of programming is the issue. I  guess you're a solo player? 

RaggaMuffinReap #16 Posted 14 September 2021 - 04:48 PM

    Major

  • Players
  • 38944 battles
  • 2,232
  • [DOOMU]
  • Member since:
    02-13-2014

You say it hurt your clan?? How?? 

Dont you have your own club/group? where some puts a message up "toon" and you get a instant toon

Dont you not sync to try fight each other?? 

 

3 man platoons is on the list of good changes WG made, along with LH and new maps, and most of the buffs

 



SprungNickel427-x #17 Posted 14 September 2021 - 04:51 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015
I recognize a couple things too: Matchmaker changes don't generate income for WG. The Least costly change to the Matchmaker WG could make was simply cutting it down to 3 player platoons. 1 change, no cost. For an effective 4 man or even 5 man platoon to be effectively dealt with in the matchmaker would require resources to program a "new" algorithm that WG might not want to spend money on. Again Cheap and easy way out is cut the head off the snake and move on. That to me is sad. I like games with friends. Any barriers to playing with friends are bad for the game. 

DrHorrible4Life #18 Posted 14 September 2021 - 04:54 PM

    Major

  • Beta Tester
  • 17958 battles
  • 7,015
  • Member since:
    07-12-2013
Why should solo players care that only 3 of you can hold hands in the same lobby?  Does your clan have exactly 4 people?  If not, it's clear you won't stop at 4, so again why bother?

SprungNickel427-x #19 Posted 14 September 2021 - 04:58 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostRaggaMuffinReap-x, on 14 September 2021 - 04:48 PM, said:

You say it hurt your clan?? How?? 

Dont you have your own club/group? where some puts a message up "toon" and you get a instant toon

Dont you not sync to try fight each other?? 

 

3 man platoons is on the list of good changes WG made, along with LH and new maps, and most of the buffs

 

Hurt, as in 3 man is filled quick and leaving folks out. on any night we'd easily have 5 in a party.  more than 5 was chaos but 3 now leaves out a couple friends. 

With 3 man we do a syncro deploy and battle each other as often as possible but effectively you get 6 people in a party in different battles and it is chaotic. 

 

My reason for bring this up is that the low road of 3 man was chosen rather than programming something allowing friends to play together. I never hear paingod talk about platoons with class restrictions. I never saw any questions asked around such restrictions and what to open the discussion. 

WG likes low hanging fruit. At first they built 5  man platoons into the game because friends want to play with friends, with a bad matchmaker. Then they cut the head off the snake because it was easy. Rather than rebuilding it with restrictions, or at least doing some work around how to make it work. I feel an executive decision was made as cheaply as possible. "limit it to 3" job done...poorly. 

 

LH... I'm sorry, what is LH?



SprungNickel427-x #20 Posted 14 September 2021 - 05:05 PM

    Captain

  • Players
  • 43132 battles
  • 1,214
  • [UMFF5]
  • Member since:
    11-29-2015

View PostDrHorrible4Life-x, on 14 September 2021 - 04:54 PM, said:

Why should solo players care that only 3 of you can hold hands in the same lobby?  Does your clan have exactly 4 people?  If not, it's clear you won't stop at 4, so again why bother?

 

My clan has 80 of which now 15-20 play and the rest have been alienated by WG changes. 

I want Solo players to have good experiences. Frankly right now as a solo player If you play anything but 10s, you are a stop gap measure to the matchmaker. you play an 8 and you are a filler to 2 3 man platoons. A filler to a 3 man Vanguard platoon.

For Solo Players, no platoon are the best platoons. So I don't understand your question. The Matchmaker does a poor job even when there are zero platoons on both sides.... 

For those of us who enjoy playing with others... as in friends... with 3 man we find ourselves stranding players. I therefore stir the discussion of a 4 man test. I'm surprised at the militant response but then your GT says plenty. 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users