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How to set up Your German Arty (cliff notes)

german arty guide consumables crew equipment

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MrWuvems #1 Posted 22 June 2014 - 04:39 PM

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Equipment:

Rammer - required

Improved Gun Laying Drive - Required

Camo net - suggested

Spall Liner - only works against ramming and near-hits from enemy arty

Binocs - help you spot people sneaking up on you.

 

Generally, you're not missing much if you only use two equipment. Note that the camo net and binocs can be sold without needing to be dismounted.

 

Consumables:

!SWITCH ALL PREMIUM CONSUMABLE PRICES TO SILVER BY HITTING THE Y BUTTON!

Generally you want to carry at least 1 HEAT round to deal with priority targets. Premium HE shells... are very rarely useful

 

Med packs and Repair kits are mandatory for all tanks.

Chocolate is recommended if you can afford it, it increases your aim speed and rate of fire

 

Crew Skills

If you have a decent supply of gold, always train a crew skill and then retrain into the perk you want. That way you get the skill's effect while leveling it (perks have no effect until 100%)

 

There's a small pool of good crew skills, followed by a bunch of meh

Brothers in Arms: more and better shooting

Sixth Sense: gives you more time to get to cover when spotted

Snap Shot: especially for the GW Panther, lets you aim at targets in different areas faster

Camouflage. Scouts have to get closer to you to spot

Muffled Shot. Occasionally useful. Still a better idea is to not be in spotting range

Signal Boosting/Relaying. I mean, if you actually play arty that much that you have everything else...

 

After that, you're generally looking at radio operator skills, clutch braking for close-range "shotgunning", and Eagle Eye and Deadeye do not work for the vast majority of situations



ExaminedGORE #2 Posted 22 June 2014 - 04:46 PM

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I see I am not the only one who is bored today in home :D +1 it may be helpful for fellow tankers.

                                                                            

 

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MrWuvems #3 Posted 22 June 2014 - 04:51 PM

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View PostExaminedGORE, on 22 June 2014 - 11:46 AM, said:

I see I am not the only one who is bored today in home :D +1 it may be helpful for fellow tankers.

 

If you want to help, I don't have enough experience in light tanks, Russians, or US heavies to do these posts for them.



ExaminedGORE #4 Posted 22 June 2014 - 05:18 PM

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View PostTheMEagle, on 22 June 2014 - 06:51 PM, said:

 

If you want to help, I don't have enough experience in light tanks, Russians, or US heavies to do these posts for them.

 

I'm not really into strategies. I just play to have fun : P Never looked deeper at equipments or skills.


                                                                            

 

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Unkindled Wolf #5 Posted 25 June 2014 - 03:36 PM

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Thank you TheMEagle !!  I'm printing this out   good stuff !

Manitoba 01 #6 Posted 29 June 2014 - 09:18 PM

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This is good advice for any artillery tbh, take note if you haven't already.

SkyStalker #7 Posted 29 June 2014 - 09:55 PM

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Ok good I do have my GWPanther set up right

My current grinds: T-43 (for T-54/T-62A), Tortoise (for Death Star), ISU-152 (for Obj 704, and Obj 268), Jagdtiger (for JagdPanzer E100), AMX 13-90 (for Batchat), AMX 50-100 (For AMX 50-120/50B), and KV-4 (For ST-I and IS-4)

I play for fun, and not WN8 (as it ruins my view of this game)


LiQ TigerAce77 #8 Posted 02 July 2014 - 12:06 PM

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Good advise MEagle! 

 

I can add that, since getting my GW Panther, Chocolate has been a must when driving arty. It is expensive but its my only consumable and it makes a world of difference. I still make silver too (using premium) when I get at least a kill in the match. Its something that really increases your overall effectiveness as an arty as you shot faster and can aim in quicker. 



MrWuvems #9 Posted 02 September 2015 - 02:19 AM

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Arty guides. Point. Click. Update

Guru Bheeshma #10 Posted 02 September 2015 - 06:38 PM

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@TheMEagle: Good summary for ARTY setup. One point (not exactly part of setup but useful during play): Pressing "Hull Lock On" using the D-Pad. If you want to pan the map without causing the aim circle to bloom then always use Hull Lock & then pan the map!


 


RabidSasquatch0 #11 Posted 02 September 2015 - 08:16 PM

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View PostCKP Warrior, on 02 September 2015 - 06:38 PM, said:

@TheMEagle: Good summary for ARTY setup. One point (not exactly part of setup but useful during play): Pressing "Hull Lock On" using the D-Pad. If you want to pan the map without causing the aim circle to bloom then always use Hull Lock & then pan the map!

Something even better is if you use your auto-lock on button (I wanna say rb for default), it locks your gun in place, allowing you to turn your hull slowly and experience little bloom when turning to look at another flank.

 

Unless this is what you were referering too, in which case my bad.



Guru Bheeshma #12 Posted 03 September 2015 - 08:40 PM

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View PostRabidSasquatch0, on 02 September 2015 - 12:16 PM, said:

Something even better is if you use your auto-lock on button (I wanna say rb for default), it locks your gun in place, allowing you to turn your hull slowly and experience little bloom when turning to look at another flank.

 

Unless this is what you were referering too, in which case my bad.

 

Oh wow! No, this is different than what I was referring to. I didn't know autolock worked for Arty guns. I was referring to Hull Lock (similar to TDs) where you can look around but the hull does not move. This Hull Lock helps if you want to pan around the map without causing the bloom. Thanks for the auto-lock tip.


 


YoPapa59 #13 Posted 07 September 2015 - 08:20 PM

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I would also recommend the "safe stow" skill.  It decreases your aiming time.

mark197205 #14 Posted 13 September 2015 - 01:30 AM

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View PostYoPapa59, on 07 September 2015 - 08:20 PM, said:

I would also recommend the "safe stow" skill.  It decreases your aiming time.

 

Safe Stowage does NOT reduce aim time, at all. It is generally useless on arty anyway due to them generally having such thin armour and slow rate of fire.

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