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GUIDE: Garage reload stats and what they really are in-game.

Crew statistics garage statistics reload times

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GIXXERCON 13 #1 Posted 24 June 2014 - 08:31 PM

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What is there to be learned here?  That your garage listed Rate of Fire (rof) is incorrect.

The only time when it is correct would be when your crew is 91% trained on that tank with NO Improved Ventillation, Shell Rammer, Brothers in Arms (BIA) or 10% premium consumable (Cola, chocolate, pudding and tea, etc)

Once you reach 100% crew your stats are actually better than listed... Read on and I'll explain why.

 

So I've been doing some investigative math with reload times in-game and there's a few things to point out before I begin

•"Characteristics for a vehicle with basic configuration and a crew with 100% qualification."-quoted from the WoT Xbox Tankopedia

•When a crew is not at 100%, "Master your tank to activate your Skills & Perks" will appear superimposed over your perk and skill display in the garage. This is said to be a visual glitch as your perks are still active. What it's been assumed to mean is that you must reach 100% tank proficiency before you may continue to research perks and skills. Going off this basis, the math behind in-game reload times supports that BIA still adds 5 whole points to each crew member's effective skill.

•The commander provides a 10% boost to all crew members besides himself. So when a crew is listed as 100%, the rest of the crew are effectively 110%

•Degressive stat equation (a stat that decreases when improving- reload times)   nominal stat * 0.875 / (0.00375 * effective skill level + 0.5) - equipment bonus %

•Progressive stat equation (a stat that increases when improving- round per minute)   nominal stat / 0.875 * (0.00375 * effective skill level + 0.5) + equipment bonus %

 

That being said, I was under the assumption that the garage stats for rounds fired per minute took into account the 110% factor but it doesn't and here's why...

T34 premium heavy: 4 rounds per minute= 15 second reload. Well after timing my reloads with 100% crew and nothing else equipped my observed average out of 12 reloads was 14.39 seconds (4.169 rpm). Now if you calculate the equation based on 110% effective skill level the math proves that the garage stat is based on a loader with only 100% effective skill level.

15 * 0.875 / (0.00375 * 110 + 0.5)= 14.383 second reload vs my observed time (OT) of 14.39

4 / 0.875 * (0.00375 * 110 + 0.5)= 4.171 rounds per minute vs my 4.169

————

T26E4 Super Pershing:7.32 rounds per minute=8.196 second reload. Equipped with rammer, vents, BIA & Cola my timed average reload time from 12 shots was 6.51 seconds (9.216 rpm)

8.196 * 0.875 / (0.00375 * 132 + 0.5) - 10%= 6.486 second reload vs my OT of 6.51

———–

So you've just gotten that new tier X T110E5 but don't want to move your crew from the M103 because your friends are grinding IXs still... Let's see what the differences are between the different crew levels and equipment.

T110E5: 6 rounds per minute= 10 second reload

50% crew> 55% effective crew= 12.38 second reload

80% crew> 88% effective crew= 10.54 second reload

80% BIA, Vent> 99% eff. crew= 10.04 reload. With rammer= 9.03 reload

100% crew> 110% eff crew= 9.58 reload. Rammer= 8.63

100% BIA, vents, Cola> 132%= 8.79 reload. Rammer= 7.91

 

So looking at an 80% crew with a 5.69 rof vs. a 100% crew's 6.26, we see a 10.01% difference. And from the garage stat of 6 rounds per minute vs. 100% crew's 6.26 there's a 4.4% in game difference.

 

 

*colored numbers are garage stats while numbers highlighted of the same color are the actual numbers seen in-game.

 

Note: if your crew is in a tank type that's different than the one it was original recruited to there is a 25% crew skill penalty to be factored in as follows.

(crew skill level + vents + BIA + premium consumable) * commander bonus * 25% penalty= Crew skill

(100 + 5 + 5 + 10) * 1.1 * 0.75 = 99 effective crew skill level.

WG is acknowledging this penalty and a fix is is the works.

http://forum-console.worldoftanks.com/index.php?/topic/40013-ticket-help/

^^^patched as of Update 1.3^^^

 

If quoting some of this writeup, it would be appreciated if you were to delete it down to what you wish to reference or question to save the clutter. Thank you for your reading attention.


Std. Tanks- Leo, Hellcat, M41 WB, T71, T29, GwPanther, Ru 251, T-54 Ltwt, Pershing, AMX 50 100, IS-3, M46 Patton, T-54, Obj. 430 II, E-75, SU-122-54, M48 Patton, FV4202, E-50M, Leo 1, T-62a, Obj. 140, Obj. 430, T57 Heavy, T110E5, FV215b, E-100, AMX 50B, IS-7, IS-4, T110E4, T110E3, JPE-100, T92, GwE-100, B-C 155 58, Obj 261

 >>> 100% Crew= BETTER stats than listed in your garage!!! <<<

R.I.P. WoT X360 Homepage

PAINGOD stated that the Waffle won't be removed... He didn't state that it will be staying at tier X.


Assassin3Fox #2 Posted 25 June 2014 - 09:54 PM

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+1 Good info...no quotes just a question...have you done any work on the magazine auto-cannons? 

 

I am specifically trying to verify the magazine reload time on the VK16.01 Leopard...going to try and time it tonight...I looked it up on the wiki this afternoon and it said 16.5 seconds for the magazine reload but I don't think I have never had it go that fast.  Since then I have been replaying my games in my head over and over and seem to recall more like a 25 second reload time for the magazine...it is driving me nuts...

 



GIXXERCON 13 #3 Posted 26 June 2014 - 12:38 AM

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View PostAssassin3Fox, on 25 June 2014 - 05:54 PM, said:

+1 Good info...no quotes just a question...have you done any work on the magazine auto-cannons? 

 

I am specifically trying to verify the magazine reload time on the VK16.01 Leopard...going to try and time it tonight...I looked it up on the wiki this afternoon and it said 16.5 seconds for the magazine reload but I don't think I have never had it go that fast.  Since then I have been replaying my games in my head over and over and seem to recall more like a 25 second reload time for the magazine...it is driving me nuts...

 

The Leopard on the PC has a higher rate of fire for the 3cm at 39.53 rpm

 

Now to factor an auto loader you'll have to find the chambering time for each round (taken from PC stats) and in this case it 0.14 between the 12 shots in the magazine.

Our garage stat- 37.47 rpm

60 / (37.47 / 12)= 19.21 seconds from first shot to the end of the reload cycle and you must now subtract the firing process of the 11 rounds.

19.21 - (11 * 0.14)= 17.67 second base magazine reload time.

 

80%> 88%= 18.62 second

100%> 110%= 16.94 second

100% BIA, Vents> 121%= 16.21 second

100% BIA, Vents, Chocolate> 132%= 15.53 second reload

 

Now if you were to have a crew in your Leopard that was initially recruited into a tank other than a light tank you'll see the 25% penalty as follows.

100%> 82.5%= 19.10 second reload at the worst

 

Just to note that credit goes to Matthew J35U5 for assisting with figuring out the equation that takes the rate of fire to actual magazine reload speed.

 

Update: I went and repurchased my Leopard yesterday just to confirm... I forgot how much fun that it was to set higher tier tanks on fire and run! The numbers are correct.

 


Std. Tanks- Leo, Hellcat, M41 WB, T71, T29, GwPanther, Ru 251, T-54 Ltwt, Pershing, AMX 50 100, IS-3, M46 Patton, T-54, Obj. 430 II, E-75, SU-122-54, M48 Patton, FV4202, E-50M, Leo 1, T-62a, Obj. 140, Obj. 430, T57 Heavy, T110E5, FV215b, E-100, AMX 50B, IS-7, IS-4, T110E4, T110E3, JPE-100, T92, GwE-100, B-C 155 58, Obj 261

 >>> 100% Crew= BETTER stats than listed in your garage!!! <<<

R.I.P. WoT X360 Homepage

PAINGOD stated that the Waffle won't be removed... He didn't state that it will be staying at tier X.


CaptainAndPepsi #4 Posted 27 June 2014 - 06:25 PM

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Is the 25% penalty for being in a different tank still in effect after your training reaches 100%? 

 

Never mind. Just read the conversation of your support ticket. Any idea on when the next update will be released?

 

That question is better suited to the conversation of the support ticket. This turned into a worthless post :D


Edited by CaptainAndPepsi, 27 June 2014 - 06:59 PM.

Favorite tanks: T1, T18, M3 Stuart, M2 Medium, Marder II, Matilda

Current grinds: M24 Chaffee, Cromwell, M4 Sherman, KV-1, Sturmpanzer 1 Bison

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HybredXero #5 Posted 16 July 2014 - 12:56 PM

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previous post retracted

Edited by HybredXero, 16 July 2014 - 11:46 PM.

"Trusting the Blue Falcon is like playing Russian Roulette....with six rounds in the chamber"

 


bigdaddyturtle8 #6 Posted 26 July 2014 - 04:44 PM

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Hmm, very helpful

EU player English. Open to people who want to play at around 4.30.

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IHESHYOURMOM #7 Posted 09 April 2015 - 09:52 PM

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A+ Bump ^

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Avvakening #8 Posted 15 January 2016 - 09:16 AM

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I'm confused. Aren't you just confirming that BIA, vents, and food decrease the reload time?


GIXXERCON 13 #9 Posted 15 January 2016 - 02:56 PM

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View PostTBA Awakening, on 15 January 2016 - 04:16 AM, said:

I'm confused. Aren't you just confirming that BIA, vents, and food decrease the reload time?

While they do and I used them to show in-game differences, that's not the focal point behind this thread. 

The purpose was that the stats shown in the garage were just baseline numbers and didn't account for the commanders 10% bonus.

The T110E5 has a garage stat of 6 rpm (10 sec reload)... But a crew with 0 skills/perks that's at 100% tank proficiency fires 6.26 rpm (9.58 sec reload) without any equipment or food consumable.

 

Granted that this was all done long before we had reload timers, it still stands true that the in-game fire rate is faster than what's listed in the garage/tech tree.


Std. Tanks- Leo, Hellcat, M41 WB, T71, T29, GwPanther, Ru 251, T-54 Ltwt, Pershing, AMX 50 100, IS-3, M46 Patton, T-54, Obj. 430 II, E-75, SU-122-54, M48 Patton, FV4202, E-50M, Leo 1, T-62a, Obj. 140, Obj. 430, T57 Heavy, T110E5, FV215b, E-100, AMX 50B, IS-7, IS-4, T110E4, T110E3, JPE-100, T92, GwE-100, B-C 155 58, Obj 261

 >>> 100% Crew= BETTER stats than listed in your garage!!! <<<

R.I.P. WoT X360 Homepage

PAINGOD stated that the Waffle won't be removed... He didn't state that it will be staying at tier X.


FATAL ASSERTION #10 Posted 30 January 2016 - 08:43 AM

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View PostGIXXERCON 13, on 24 June 2014 - 02:31 PM, said:

What is there to be learned here?  That your garage listed Rate of Fire (rof) is incorrect.

The only time when it is correct would be when your crew is 91% trained on that tank with NO Improved Ventillation, Shell Rammer, Brothers in Arms (BIA) or 10% premium consumable (Cola, chocolate, pudding and tea, etc)

Once you reach 100% crew your stats are actually better than listed... Read on and I'll explain why.

 

Regarding the portion of this quote I've emphasized, "The only time when it is correct would be when your crew is 91% trained [...]"

 

What if the crew is 100% trained, and the commander is KO'ed, so no bonus would apply?

 



GIXXERCON 13 #11 Posted 02 February 2016 - 05:04 PM

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View PostFATAL ASSERTION, on 30 January 2016 - 03:43 AM, said:

Regarding the portion of this quote I've emphasized, "The only time when it is correct would be when your crew is 91% trained [...]"

 

What if the crew is 100% trained, and the commander is KO'ed, so no bonus would apply?

Correct.

There a few exemptions to the statement you highlighted- variables from equipment, BIA, and food that could see statistically correct garage stats. The statement was directly solely at the relation between crew mastery and garage stats (aside from view range)

Sorry for the confusion.


Std. Tanks- Leo, Hellcat, M41 WB, T71, T29, GwPanther, Ru 251, T-54 Ltwt, Pershing, AMX 50 100, IS-3, M46 Patton, T-54, Obj. 430 II, E-75, SU-122-54, M48 Patton, FV4202, E-50M, Leo 1, T-62a, Obj. 140, Obj. 430, T57 Heavy, T110E5, FV215b, E-100, AMX 50B, IS-7, IS-4, T110E4, T110E3, JPE-100, T92, GwE-100, B-C 155 58, Obj 261

 >>> 100% Crew= BETTER stats than listed in your garage!!! <<<

R.I.P. WoT X360 Homepage

PAINGOD stated that the Waffle won't be removed... He didn't state that it will be staying at tier X.


RagingxMarmoset #12 Posted 02 March 2016 - 08:58 PM

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I'm resurrecting this thread because I just learned stuff and new players should read it. +1

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Digitalblitz #13 Posted 21 April 2017 - 03:49 PM

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maybe someone can help me cause something not adding up right or the info on the wot console website is wrong but i have is7,is4 my is4 on the website said the rounds/min is 5.45 which is like 11.01sec reload. in the game i notice my reload time is 9.91 with rammer,bia ,vent and if you do the math thats only like a 11% drop, the rammer is 10%by itself so how is the bia and the vent just 1% i don't understand so maybe someone can explain i to me

Lil Banana Boat #14 Posted 22 April 2017 - 04:14 AM

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Don't ever use black on dark blue again...:izmena::trollface:

VKSheridan #15 Posted 22 April 2017 - 07:42 PM

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I just treat garage stats as a reference, not an actual representation of how my tank is equipped and crewed.  If I want to scout in a TD the next game, I look at mobility and camo factors with less focus on firepower.  If I want to snipe, camo and firepower take priority over mobility.  Quick reference for a quick play style selection.......




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