

1.5 New Maps Official Feedback Thread
#21 Posted 25 September 2014 - 08:34 PM
#22 Posted 28 September 2014 - 04:07 AM
Attackers' spawn on Assault on Siegfried Line is, frankly, awful.
Artillery can be nearly instantly spotted by a wandering enemy, and then killed easily by artillery, since you have no place to hide.
#23 Posted 28 September 2014 - 11:06 AM
#24 Posted 01 October 2014 - 08:06 PM
Tanks In My Garage- U.S./French- T224 AMX Chaffee,T26E4 SUPER PERSHING, T26 Pershing, M-18 Hellcat, T-29, M-103, CHINESE- Type 59, GER-VK 45.02 (P) Ausf. A, PANZER V/IV, Tiger II, E-75, LOWE , JagPanther II, Stub Emil-Grinding, E-25, Dicker Max, 8,8 cm Pak 43 Jagtiger SOVIET- IS-3, T-43 & KV-220.
#25 Posted 02 October 2014 - 01:42 AM
Can't believe 'Wide Park', 'Westfield', and 'Sand River' have been removed yet this monstrosity was deemed good enough. Redshire is very nice though.
Edited by GeshmanXD, 02 October 2014 - 01:44 AM.
#26 Posted 02 October 2014 - 02:00 AM
#27 Posted 04 October 2014 - 11:15 AM
GeshmanXD, on 02 October 2014 - 02:42 AM, said:
Can't believe 'Wide Park', 'Westfield', and 'Sand River' have been removed yet this monstrosity was deemed good enough. Redshire is very nice though.
That's what I was trying to say before.A couple bigger hills or a few more bunkers in open area would be great. The "dragon teeth" as you call it shouldn't go down the entire length of 1/2 of the map. There should be more openings and they should look bigger so it doesn't seem like a tank could just roll over them.
BumperPuppet, on 02 October 2014 - 03:00 AM, said:
We barely got to play on arctic region and it's gone. I thought arctic region was fairly even matched for all tank classes.
#28 Posted 04 October 2014 - 03:29 PM
I fail to understand why any maps have been removed. The remaining maps are a clutter of narrow passages and urban warfare with few exceptions. it has become frustrating to use any tank destroyer without a rotating turret and artillery that I spent months grinding for are mostly useless. The Maps are the GAME and due to the fact that EVERY match is random we cannot choose what map we take our tanks on it has become much less fun. If I play battlefield or other on-line shooters i play maps and modes that I like to play , not ones which the game designers decide they want me to play.
. I've also spent more actual cash on this game than any other game ever in 30 years of gaming and I still can't choose what map I wish to play on or which maps to avoid. I Probably will not buy any more premium time or tanks.
#29 Posted 04 October 2014 - 04:18 PM
The new maps look to be exciting, but I really don't know. In 50 games, I've played Redshire and Siegfried four times total, none of them in my favorite tank that I am grinding, the T71. That tank is being punished for some reason with a majority of Mountain Pass and Port games. I've even played my most hated map (Himmelsdorf) more times than Redshire and Siegfried put together. If I want to play the new maps, I can't do it in my favorite tank.
The new maps are too scarce and the maps I'd ban are too plentiful.
#30 Posted 05 October 2014 - 05:08 AM
De4thSt4lker206, on 23 September 2014 - 08:13 AM, said:
no idea why I got a neg for this......
anyway, I like Siegfried line (on the rare occasion I get it)
not so fond of redshire, but it is workable.
erlenburg should be returned to pre 1.5 spawns, as it is now more of a camp fest, with a few tanks crossing north or south and getting blown to bits by campy tank destroyers, and the assault has been royally screwed up, being merely a lemming train down the right, instead of the fairly distributed fight that it was before.
want sand river back though, because it was one of very few maps were fast tanks actually had a use for their speed, I mean what is the point of the leo having 65 kph speed limit if you only hit 50 and you are were you were going?
"when the truth, finally dawns, it dawns in fire".
T34-3 master race
#31 Posted 13 October 2014 - 07:09 PM
#32 Posted 14 October 2014 - 04:26 PM
I like Siegfried Line . It's one of the most "WW2" feeling maps imo. Very similar to the railway/city map (cant remember name) except the open area has concrete chunks instead of train tracks, which do a similar job. I have had a few matches on it and am still working it out depending on which tank i am in, it's interesting which is good
Redfield is a strange map, the hills mean anything can pop out or over a hill at you and i have found its more a heavy and TD map, which is a bit strange cos it should be a good one for scouts.
Only had a handful (6 or 7 each) of matches on them so when i have thoughts i may be back
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