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Design a Map!

Design Map XBOX 360 Wargaming Contest

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CanoeTipper #81 Posted 19 November 2014 - 02:15 PM


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Surrounded by Hedgerows lay the lowlands of Holland; the scene of bitter fighting during World War 2 and tactical games of Hide and Seek in World of Tanks.



I'd really like a map that illustrates the maze of hedgerows that the allies had to fight through in Holland. There's two ideal spots for both bases in this one; assault modes would lead to ambushes and fighting over the hills and the river banks. I think of the rivers as being very low lying but very open to snipers and hull down machines. Amidst the maze of hedgerows would be houses sporting gardens of tulips, a few windmills to keep the lowland free from flooding, and windowsills with white flags. Ideally, the hedgerows would alternate elevation and your light tanks and fast mediums would be responsible for investigating each field to find the enemy while your big boys can take the risk of traversing the elevated road (on top of a levee) or getting mired in slow ground to await their prey.

Edited by CanoeTipper, 19 November 2014 - 03:17 PM.



Mac an tSagart #82 Posted 19 November 2014 - 02:51 PM


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My little idea based around the images I could get of the factory the Maus was made in, with some bits to make it more interesting game play wise.

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shinigamiofdoom #83 Posted 19 November 2014 - 04:00 PM


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A map based off of my favorite little town in the desert. (Major props if anyone other than cheechaedo can guess the town.) I tried to stay true to the real world location by hiking up to the IRL equivalent of the H3 area on this map and drawing the town and surrounding area. Obviously I had to add things like roads that don't actually exist and LIVE PLANTS for gameplay reasons. Mid way through this project however, my wacom tablet died on me and I had to do most of it with a laptop touchpad (The horror!) I call the map Dry Wells.


1: Standard Battle and Encounter Battle Team spawns


2: Assault attacker spawn to the North and defender spawn to the South with the flag planted firmly at E5-6


3: Encounter Battle flag objective


4: Paved road


5: Dirt Road


6: Desert foliage, joshua trees, live tumbleweeds etc.

Edited by shinigamiofdoom, 19 November 2014 - 04:02 PM.

Mana WGA #84 Posted 19 November 2014 - 05:40 PM


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And that is it folks! I'm super excited to show these off to the community team and pick the winners. Keep an eye out as they will be posted later today :D GLHF :great:

Mana WGA #85 Posted 20 November 2014 - 01:15 AM


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And after going through 40+ entries (seriously I think you guys enjoy making the decision making so difficult for us) we finally have our 5 winners! 

Congrats to the following and thank you for entering :great:


Place / Prize
1st place: 5,000 Gold + 1 week of Premium Time Syks7 http://forum-console.worldoftanks.com/index.php?/topic/60084-design-a-map/page__st__60__pid__1054102#entry1054102
2nd place: 3,000 Gold + 1 week of Premium Time vampyrii http://forum-console.worldoftanks.com/index.php?/topic/60084-design-a-map/page__st__20__pid__1018597#entry1018597
3rd place: 1,500 Gold + 1 week of Premium Time OMEG4 HUNT3R  http://forum-console.worldoftanks.com/index.php?/topic/60084-design-a-map/page__st__20__pid__1021735#entry1021735
4th place: 1,000 Gold + 1 week of Premium Time     Templar Wyvern  http://forum-console.worldoftanks.com/index.php?/topic/60084-design-a-map/page__st__20__pid__1022046#entry1022046
5th place: 500 Gold + 1 week of Premium Time  elcobra44 http://forum-console.worldoftanks.com/index.php?/topic/60084-design-a-map/page__pid__1017079#entry1017079

Also tagged with Design, Map, XBOX, 360, Wargaming, Contest

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