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Aschen's Guide for the Centurion Mk. 7/1

British mediums guide

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AbsentGold20366 #21 Posted 09 November 2015 - 12:57 PM

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I love this tank.
Im only on 1st upgrade but working hard to push thru.
its a great support sniper. I run gun rammer,  optics and vents (from memory).
Not really noticed excess repair costs tho

RighteousAlmond #22 Posted 08 December 2015 - 11:36 PM

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View PostAschenblume, on 05 April 2015 - 02:29 AM, said:

l PanzerFaust l's Guide for the Centurion Mk. 7/1

Hello! It's Panzer again, WAR member, Super-unicum, and avid forum member. This time I'm looking at my favorite tier 9 medium tank. The British Tier 9 Medium Tank Centurion Mk.7/1 or FV 4012

 

First a little History : 

The Centurion, introduced in 1945, was the primary British main battle tank (MBT) of the post-World War II period. It is widely considered to be one of the most successful post-war tank designs, remaining in production into the 1960s, and serving, with upgrades, for many decades. The chassis was also adapted for several other roles, and these have remained in service to this day.

Source : Wikipedia

In-game statistics : 

Main Characteristics

Tier IX
 
Hit Points 1,620 HP
 
Weight/Load Limit 51.46 / 51.5 t
 
Price 3,515,000
 
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
 
Mobility
 
Engine Power 650 h.p.
 
Speed Limit 40 km/h
 
Traverse Speed 30 deg/sec
 
Turret Traverse Speed 36 deg/sec
 
Armor
 
Hull Armor (mm)
  • front 120
  • sides 50
  • rear 31
 
Turret Armor (mm)
  • front 152
  • sides 88
  • rear 88
 
Armament
 
Gun OQF 20-pdr Gun Type A Barrel
 
Ammunition 72 pcs
 
Damage 173-288 HP
 
Armor Penetration 170-283 mm
 
Rate of Fire 10.0 rounds/min
 
View Range 400 m
 
Signal Range 550 m
 

Configuration

Turrets

Turrets

Tier Turret Armor 
(mm)
Traverse Speed 
(deg/sec)
View Range 
(m)
Price 
(credits)
 
VIII Centurion Mk. 7
  • front 152
  • sides 88
  • rear 88
36 400 50,500
 
IX Centurion Mk. 9
  • front 152
  • sides 88
  • rear 88
36 410 61,000
 
Guns

Guns

Tier Gun Damage 
(НР)
Penetration 
(mm)
Rate of Fire 
(rounds/min)
Price 
(credits)
 
VIII OQF 20-pdr Gun Type A Barrel 230/230/280 226/258/42 10.0 120,000
 
IX OQF 20-pdr Gun Type B Barrel 230/230/280 226/258/42 10.53 180,000
 
X 105 mm Royal Ordnance L7A1 390/480/480 268/210/105 5.0 290,000
 
Engines

Engines

Tier Engine Power 
(h.p.)
Chance of Fire 
(%)
Price 
(credits)
 
V Rolls-Royce Meteor Mk. IVB 650 20 16,000
 
IX Rolls-Royce Meteor Mk. IVC 750 20 84,000
 
X Rolls-Royce Griffon 950 20 100,000
 
Suspensions

Suspensions

Tier Suspension Load Limit 
(t)
Traverse Speed 
(deg/sec)
Price 
(credits)
 
VIII Centurion Mk. 7 51.5 30 31,500
 
IX Centurion Mk. 9 54.0 32 63,000
 
Radios

Radios

Tier Radio Signal Range 
(m)
Price 
(credits)
 
VIII WS No. 19 Mk. III 550 22,000
 
VIII WS No. 22 700 25,000
 
X SR C42 750 54,000
 

 

Source : World of Tanks - Tankopedia

(Underlined modules are equipped on final package)

 

The Centurion Mk.7/1 is a nice break from the normal Centurion Mk. I at tier 8 because you get the amazing 105mm Royal Ordinance L7A1. A bit of a break from the low damage-fast firing 20-pdr 17-pdr. and 77mm cannons you've come to familiarize yourself with. The British medium tanks after tier 8 with the Centurion Mk. I are among the slowest of the medium tanks in the game. They're engines max out at 40KpH BUT it's how fast they get up to that speed is what counts. Centurion Mk.7/1's suspension, the Mk. 9, has amazing traction which allows the tank to chew up the dirt and get the tank moving. The Rolls-Royce Griffon with its 950 horses really gets the tank up to speed in a short amount of time with a power/wt. ratio of 12.63hp/t (horsepower-per-ton)

 

But what I think is the crown jewel of the Centurion Mk.7/1 is the 105mm Royal Ordinance L7A1. 268/210/105 millimeters or penetration with the L7A1. 2.3 sec aim time and .32 accuracy. Don't be fooled by the guns performance as it is one of the slowest firing medium tank guns with 5 rounds a minute.

 

One of the Centurion Mk.7/1's key armor strengths is it's Mk.9 turret. The gun mantlet is one of the strongest and with -10º degrees of gun depression you can make awesome use of the hull-down tactic.

 

A Quick Tutorial on the Hull-Down Tactic :

Going hull down is using a piece of hard cover to protect the tank's hull only exposing the turret to the enemy. Great for hard to pen turrets.

 

Technical Detail : Like the Conqueror the ammo rack is located to the left of the driver.

(Maybe invest in Wet-ammo rack)

 

Equipment load-out 

Gun Rammer

         -a must have to ease the reload time

Gun laying drive

        -will help the 2.3 aim time even more

Vertical stabilizers

        -will help when wolfpacking it

Advanced crew ventilation

        -if you aren't feeling for vertical stabilizers

 

Other Player's Opinions :

 

The key to playing this tank is taking all the lessons learned from the Comet and the Centurion Mk. I and applying them to an even further extent. Your gun is sure to be the quickest and might even be the most hard-hitting on your entire team, and you have the ability to take cover very well, so make use of this. Unlike the Cromwell and Comet, you should not even consider acting as a scout, since your cannon is much too valuable to be lost in an early skirmish. Instead, follow the main line and set up deadly long-range fire support, using cover at every opportunity. Your gun's brilliant aim time and high muzzle velocity also makes you a very effective scout-killer.

Source : wiki.wargaming.net

 

I agree with the statement the Centurion doesn't have enough speed or armor to run around and do what it likes. It's a support tank I suggest find good hull down spot, make use of hills, and back up the heavy tanks.

 

Well I hope this has been helpful for you guys. If you have any questions feel free to ask and don't forget to answer in the poll.

 

Too lazy to edit everything else out but I feel as though the GLD is a waste because of how slow your top speed is and how good the dispersion on the move is. I play mine with rammer, vertstab, and either vents or optics depending on what mood I'm in. Great review!


https://youtu.be/lrvcbjpvUs4 - Arty Tutorial Video

 


ThirstyTrout1 #23 Posted 22 January 2016 - 09:07 PM

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Does anyone know if we are going to get the Centurion Action X? 

ll SkagPipe ll #24 Posted 17 June 2016 - 04:55 PM

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When does the line first get stabs?

Derelictus #25 Posted 28 June 2016 - 04:13 PM

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View Postll SkagPipe ll, on 17 June 2016 - 04:55 PM, said:

When does the line first get stabs?

Comet is the first UK Med with Vert Stab.



Derelictus #26 Posted 28 June 2016 - 04:22 PM

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View PostAschenblume, on 05 April 2015 - 06:29 AM, said:

If you have any questions feel free to ask and don't forget to answer in the poll.

Poll answer: Caernarvon and/or Centurion! 

 

Just unlocked the Cent 1 a few days ago, had the Carny unlocked for ages and bought it when the sale was live... Started grinding the Cearnarvon, really don't like the 17lb peashooter or turret. Thinking about going back to the Medium line. My questions are...

 

1: Which line should I grind first?

2: Can the Centurion be as good as the Pershing, or better than the Comet? I did very well in the M26 and Comet (at least for me).

3: How does one Cearnarvon properly? This tank is sapping my will to live...



Orbtastic1 #27 Posted 22 August 2016 - 11:00 AM

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You have to hull down in the Can and angle like a mother. I thought I would struggle with it after years of playing against them but I surprised myself and had quite the purple patch. It can be surprisingly bouncy but it is a little team dependant if you're bottom tier. If top tier you can rack up the points and get six plus kills easily. I got two MoE in mine and plenty of mastery badges.

 

I think I slightly preferred the US med line to the British line at tiers 8/9 to be honest, they were just that little bit more mobile and the hull armour a little better, although I do tend to bounce more in the cent than the Patton. The view ranges on paper are comparable but I found it works a little better for me in the UK line at 8/9 than the US line.

 

I was getting ammo rack dmg in nearly every cent game I had even with safe stowage, got to the point I put on WAR and it helped a little but not enough to actually stop it. I found it hard to hull down effectively and still contribute to the game. Everyone knows the ammo rack is weak and automatically goes for it, most of them taking their time to aim fully, I noticed. I have ammo racked so many of these in the game it's unreal. It's a two-shot for most tanks if you can get the shot placement right.



Jedi Minds ABZ #28 Posted 06 September 2016 - 11:41 AM

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Sorry I hate the tank after playing the T54 and the E50 even the WZ120 is a better tank.

I now playing for the double exp and heard the teir 10 is just the same but a bit faster reload so no rush to get it.

 

I was so looking forward to this tank however after having it I just dont get along with it. It my be me as i do like the a bit speed in my mediums.

 



XE MintyFresh #29 Posted 11 September 2016 - 05:56 PM

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That's the biggest downfall of the 7/1, it's lack of speed. You just can't get away with the kind of stuff you can in the fast meds. However you get a very reliable turret (when using gun depression) and a gun you can depend on.

 

IMO the 202 is a downgrade over the 7/1, you gain an awesome hull and some dpm but the hull is pointless when you get penned in the face anyway, but you lose the option to shoot hesh at tier 7's and well, that's the best part of the 7/1.



Orbtastic1 #30 Posted 12 September 2016 - 09:07 AM

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I've been trying to 3 mark the Comet and just can't quite do it. Its 40mph cap really stops you being able to flex back and/or circle dumb heavies in a way the Cromwell excels. It's really noticeable, been caught with my pants down a number of times so have to sort of do a halfway house of getting up alongside their side and sliding back and forth so they miss (ideally) or bounce due to combination of movement/depression/angles etc. Seems to work a little better than the failed circling stuff.

cozcobar101 #31 Posted 18 October 2016 - 12:30 PM

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Does anyone know if WG have tinkered with Cent 7/1 in the last few days?

Rubbelito #32 Posted 08 December 2016 - 05:17 PM

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What's your ammo load out, and how do you use the different shells?

Just unlocked the 105 L7A1 and I'm not extremely experienced in the shell types.

Looks like standard (APCR) have the highest pen, so when do I use prem Hesh (L-37) vs 3rd option Hesh (L-35) ?



Orbtastic1 #33 Posted 12 December 2016 - 12:26 PM

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Stick with APCR for the main, it'll meet most of your needs - Decent velocity/accuracy and pen, particularly at the tier. The ROF is the only real downside to the gun, don't labour under the misapprehension you're a brawler.

 

I found the HESH choice a bit baffling. I found HESH dmg rolls so variable but the std hesh round pen of ~100 should me enough for most arty and lights etc and some soft skinned mediums. 210 pen on the prem hesh is kinda overkill...but I couldn't really find a niche for them as tracks sometimes ate them on side shots and in that sort of shot an APCR round is always going to pen anyway. HESH rounds can do more crew/module damage though, I absolutely shredded an m103 with them despite sometimes rolling low. I ended up killing four of his crew and taking out four modules, no wonder he limped off slowly.

 

Not played it for a while but the Action X gets HEAT as prem instead of the higher pen HESH rounds.



Rubbelito #34 Posted 12 December 2016 - 12:31 PM

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Thanks! Much useful input!  :)

Orbtastic1 #35 Posted 12 December 2016 - 12:38 PM

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HESH on lights, BatChats/Leopards and stuff like the side of Tigers is pretty funny. It'll do a really high roll (most of the time) and just absolutely wreck crew and modules the same way HE does/can. Just bear in mind it is very variable and often you will roll really low despite hitting a perfect shot on a PTA or whatever.

 

If you KNOW you're going to be up against any of those things, get it loaded up because it can absolutely wreck.



Rubbelito #36 Posted 12 December 2016 - 12:43 PM

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View PostOrbtastic1, on 12 December 2016 - 01:38 PM, said:

HESH on lights, BatChats/Leopards and stuff like the side of Tigers is pretty funny. It'll do a really high roll (most of the time) and just absolutely wreck crew and modules the same way HE does/can. Just bear in mind it is very variable and often you will roll really low despite hitting a perfect shot on a PTA or whatever.

 

If you KNOW you're going to be up against any of those things, get it loaded up because it can absolutely wreck.

 

I'll definitely try that. Although, with the long reload it could be a bit precarious.

Orbtastic1 #37 Posted 12 December 2016 - 12:58 PM

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Exactly, I found it a bit of a gamble. I tended to stick to APCR but always a nice option when you literally know the last three tanks are lights/arty etc. Same with the Conqueror, HESH is a nice option at Tier 9.

JPollocksNo5 #38 Posted 27 December 2016 - 11:56 AM

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I got rid of mine to get the FV, now that is a tier 8 prem, should I buy this back? [thought process was, tier 9 almost always sees tier 10, so may as well play the one that will see tier 10 anyway]

 

What have they changed, the turret armour, only?

 

Sounds like a no brainer.



Greyza Badger #39 Posted 17 June 2017 - 07:49 AM

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The only thing the Cent 7/1 is good for is getting rid of silver. It just bleeds the stuff like a cut artery.

The trouble is, the grind to the first package is so painful it just makes me hate the tank before it gets anything of use.

To be totally outmatched at every turn in a turkey of a tank should not happen. It's no fun and needs to be looked at again.

ROF needs to be faster. Mobility better. I know it just got a speed buff, but my stock 7/1 didn't get the memo.

I'm almost at the first package, just 1 good game away if top tier.

Hopefully the Barrel B and better engine will breath life into this corpse.


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"Each player must accept the tanks MM deals him or her: but once they are in play, he or she alone must decide how to play the tanks in order to win the game."

 

WOT OFF. 7 days a week, 1800 to 2000 GMT, Tier III to X on the Europe Server.


WidowMaker1711 #40 Posted 17 June 2017 - 08:37 AM

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View PostGreyza Badger, on 17 June 2017 - 07:49 AM, said:

The only thing the Cent 7/1 is good for is getting rid of silver. It just bleeds the stuff like a cut artery.

The trouble is, the grind to the first package is so painful it just makes me hate the tank before it gets anything of use.

To be totally outmatched at every turn in a turkey of a tank should not happen. It's no fun and needs to be looked at again.

ROF needs to be faster. Mobility better. I know it just got a speed buff, but my stock 7/1 didn't get the memo.

I'm almost at the first package, just 1 good game away if top tier.

Hopefully the Barrel B and better engine will breath life into this corpse.

 

The B barrel gives it a little poke to see if its still alive. Once you get the 105 it becomes a whole new beast. With the 20pdrs just follow a heavy or td and add your firepower and RoF to theirs to supplement their usually slower RoF


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