Other Player's Opinions :
Performance
The JT is a one-dimensional tank that uses several facets in pursuit of that. The first and foremost focus of the JT player is one thing: damage. The JT cannot scout and cannot flank other tanks; it's role isn't distraction or spotting or indeed even suppression. It's role is to simply hammer away at the foes' hitpoints, one 128mm shell at a time. Compared to many TDs at these tiers, the JT seems to be a less damaging tank, what with its 490 (later 560) damage-per-shot rating, when many other tier IX (and especially tier X) TDs are doing 750 or more.
However, it is easy to forget that for all the awesome power the 150mm+ class guns have, there is a cost to such damage: long reload cycles. So long, it should be noted, that most large guns don't have any real suppressive power: they take a shot and, regardless of results they are open and vulnerable for enough time for a medium or a group of tanks to push up and ruin their position without any recourse. The JT on the other hand excels at punishing a foe when they make the attempt to push forward. With the shorter reload of the 128mm gun the JT is capable of running sustained fire on targets in the open, and doing so allows it to rake in more damage overall than the single-shot cannons.
There are some drawbacks to the JT though: the mobility and lack of effective armor. Oh, and it has no camo, don't ever think to rely on it. It should be said that the 250mm casemate plate, mantlet, and 8 degrees of gun depression does make the JT quite good when hulldown. However, when attempting to relocate to a location, or in the open without cover, the JT is without question vulnerable. If flanked, the large profile makes it easy to hit. The armor outside of the casemate front doesn't amount to more than 210mm effective, which is less than almost any tier 9 or 10 tank can do anyways. The best way to use the JT is to abuse situational awareness: pay attention to what everyone in front of you is focused on, make sure that you're not the focus of their attention, and then use that time gap to move from cover to cover. Outside of some hills and small rocks, the JT isn't a terribly good tank for abusing cover, but it still can hope to do more damage than it takes even if it gets caught in the open 1-on-1 with its damage-per-minute. The most effective JT either is in the second line sniping what forward spotters see, or immediately in front of an opponent facehugged and overmatching his damage output. The tank is most comfortable at long or zero range; its weaknesses are more apparent in the midrange game where its weakspots are large enough to be targeted accurately and where its often easy to be targeted by more than one enemy at once.
Source : wiki.wargaming.net
Equipment Loadout :
Large-caliber Gun rammer
-Makes the reload better
Improved ventilation
-helps the tank's crew perform smoother
Gun laying drive
-makes the 360 trickshot MLG pro quikscopez easier
How I Like to Play :
I find this tank to be an amazing support/assault tank. It can move to the front line kill the enemy one at a time. Only stopping to aim and fire. This tank is perfect for going hull down but be aware cause the superstructure will not hold up against gold or premium ammunition. As for you don't worry about running out of ammo unless it's a mega carry, 40 rounds of Death are loaded into the tank. Feel free to carry some premium it couldn't hurt just don't spam like a nub.
One little MLG ProYO tip :
What I like to do right after I fire is angle the tank, just a bit. It makes my armor more effective and enemies who were aiming at my lower plate might miss and hit my tracks.
*DONT WORRY ABOUT THE STOCK GRIND AS IT'S ONE OF THE EASIEST IN THE GAME
Ok I Hope this has been helpful for new Jagdtiger drivers. Any questions feel free to ask and be sure to tell me what you guys want the next tank guide to be.
Good Luck Tankers