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Aschen's Guide for the T26E4 Super Pershing

Mediums heavy guide tips American Super Pershing

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Aschenblume #1 Posted 13 May 2015 - 01:35 AM

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Hello! Aschenblume again with another guide on how to drive your tanks properly.

Today Im looking at my favorite premium tank, the T26E4 Super Pershing.

 

Tank Development:

 

The 90-mm M3 gun of the Pershing was similar to the German 88 mm KwK 36 used on the Tiger I. In an effort to match the firepower of the Tiger II's more powerful 88 mm KwK43, the T15E1 90 mm gun was developed and mounted in a T26E1 in January 1945. This tank was designated T26E1-1. The T15E1 gun was 73 calibers in length and had a much longer high-capacity chamber. This gave it a muzzle velocity of 3,750 ft/s (1,140 m/s) with the T30E16 APCR shot and could penetrate the Panther's frontal armor at up to 2,600 yd (2,400 m). This model used single-piece 50-inch-long (1,300 mm) ammunition and was the only Super Pershing sent to Europe.

A second pilot tank was converted from a T26E3 and used a modified T15E2 gun that had two-piece ammunition. Twenty-five of these tanks were built and designated as the T26E4. An improved mounting removed the need for stabilizer springs.

Post-war, two M26 tanks had the T54 gun installed, which had the same long gun barrel, but the ammunition cartridge was designed to be shorter and fatter, while still retaining the propellant force of the original round. They also had the muzzle brake and bore evacuator from the M3A1 gun of the M26A1 and M46. The tanks were designated as the M26E1 tank, but lack of funds cut off further production.
 

Source : Wikipedia

To increase firepower, a new long-barrelled 90-mm gun was mounted on the T26E1 in January 1945. The prototype was designated the T26E4. Development was discontinued in January 1947 due to problems with the gun and the loading mechanism. A total of 25 vehicles had been built by that time, but never entered service.

 

Source : WarGaming - Wiki

 

Main Characteristics

Tier VIII
 
Hit Points 1,500 HP
 
Weight/Load Limit 50.55 / 53.0 t
 
Price 7,200 GOLD
 
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
 
Mobility
 
Engine Power 500 h.p.
 
Speed Limit 40 km/h
 
Traverse Speed 32 deg/sec
 
Turret Traverse Speed 24 deg/sec
 
Armor
 
Hull Armor (mm)
  • front 177 
  • sides 76
  • rear 50
 
Turret Armor (mm)
  • front 101 
  • sides 76
  • rear 76
 
Armament
 
Gun 90 mm Gun T15E1
 
Ammunition 54 pcs
 
Damage 180-300 HP
 
Armor Penetration 128-213 mm
 
Rate of Fire 7.32 rounds/min
 
View Range 390 m
 
Signal Range 745 m
 

Configuration

Turrets

Turrets

Tier Turret Armor 
(mm)
Traverse Speed 
(deg/sec)
View Range 
(m)
Price 
(credits)
 
VIII T26E4
  • front 101
  • sides 76
  • rear 76
24 390 --
 
Guns

Guns

Tier Gun Damage 
(НР)
Penetration 
(mm)
Rate of Fire 
(rounds/min)
Price 
(credits)
 
VIII 90 mm Gun T15E1 240/240/320 170/258/45 7.32 --
 
Engines

Engines

Tier Engine Power 
(h.p.)
Chance of Fire 
(%)
Price 
(credits)
 
VI Ford GAF V8 500 20 --
 
Suspensions

Suspensions

Tier Suspension Load Limit 
(t)
Traverse Speed 
(deg/sec)
Price 
(credits)
 
VIII M26T80E1 53.0 32 --
 
Radios

Radios

Tier Radio Signal Range 
(m)
Price 
(credits)
 
X SCR 528AM 745 --
 

Source : World of Tanks - Tankopedia


Let me go bare bones with this one for a second:

 

  1. Play as a heavy tank
  2. Always keep your front forward (DO NOT ANGLE)- Strange I know, I will explain in a bit.
  3. Use 105-octane gasoline
  4. Have a GOOD supply of APCR ammunition.

​​
I am going to be really specific in this guide because this tank requires a little finesse. I say play as a heavy tank because that is what you are in this tank. A heavy tank disguising it self as a medium. A major problem with the Super Pershing is its poor side armor, you do not have enough side armor to effectively angle in this tank. In essence this is a pike-nose Russian heavy situation where it is better to be straight onto the enemy.

-You can still side scrape, however you practically have to be parallel onto the enemy tank-

 The welded armor plates are great HEAT/HE absorbers, which is a plus because arty will not be as effective against a Super Pershing straight on. 

105-octane gasoline
This premium consumable is a MUST HAVE in my opinion. The Ford GAF V8 with its 500 horse power is not enough to effectively make a 50.55t tank mobile. On the plus side because this tank is a premium it will get a silver bonus and you are still able to make a very healthy amount of silver. Having 105-octane makes this tank SO MUCH more mobile, it won't have to crawl across the battlefield when this gasoline is in the tank.

APCR

 
The 90 mm Gun T15E1 has terrible penetration capabilities (170mm AP) and will have trouble going through many heavily armored tanks at distance and even up close. I recommend that you load a good amount of APCR (258mm) to go through tough skinned tanks. This does not mean to exclusively fire APCR rounds, only when there are heavily armored tanks. The 90mm reloads fast enough (7.32 r/m) to easily switch ammunition type.
 
-Be sure to go hull down whenever possible, the Super Pershing has an amazing gun mantlet and great gun depression. Be sure to keep moving back and forth so you don't give then enemy easy shots on your hatches and turret weakspots.
 
Equipment: 
  • Vertical Stabilizers
  • Gun Rammer
  • Improved Ventilation
  • Coated Optics


Here is am armor diagram showing where to shoot :

I hope this has been helpful for new owners and possible buyers for the amazing heavy medium tank.

Have any questions please ask.
Good Luck
Aschenblume, Precision Gaming

 


Edited by Aschenblume, 18 July 2016 - 01:02 AM.

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leova #2 Posted 13 May 2015 - 01:43 AM

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Protip - The 2 "rocket launcher"-looking things on top of the SP Turret are pretty vulnerable weak spots (I think they are technically rangefinders?)

 

The SP also makes a great spotter with its huge View/Signal ranges of 390/745, and sticking something like Optics onto it will give you tons of zero-effort Cash every game :)



Aschenblume #3 Posted 13 May 2015 - 01:54 AM

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View Postleova, on 12 May 2015 - 07:43 PM, said:

Protip - The 2 "rocket launcher"-looking things on top of the SP Turret are pretty vulnerable weak spots (I think they are technically rangefinders?)

 

The SP also makes a great spotter with its huge View/Signal ranges of 390/745, and sticking something like Optics onto it will give you tons of zero-effort Cash every game :)

 

I put that under "turret weakspots".

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leova #4 Posted 13 May 2015 - 02:01 AM

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View Postl PanzerFaust l, on 12 May 2015 - 08:54 PM, said:

 

I put that under "turret weakspots".

 

Fair enough, but thats a generic-enough statement that I think people would benefit from knowing the specifics

 

Not just how to PLAY the Tank in the Review/OP, but also how to KILL said tank. SP turret is actually pretty tough and bounces a lot of shots, so knowing those weakspots would be important :)

 

(Also I fixed the neg that some [edited]sent your way)



Aschenblume #5 Posted 13 May 2015 - 02:02 AM

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View Postleova, on 12 May 2015 - 08:01 PM, said:

 

Fair enough, but thats a generic-enough statement that I think people would benefit from knowing the specifics

 

Not just how to PLAY the Tank in the Review/OP, but also how to KILL said tank. SP turret is actually pretty tough and bounces a lot of shots, so knowing those weakspots would be important :)

 

(Also I fixed the neg that some [edited]sent your way)

 

Thanks and I'll put a picture of the tank's armor maybe that'll help.

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amercenary4life #6 Posted 13 May 2015 - 02:16 AM

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I have a super pershing and I disagree with a few things
1. I keep 4 hvap rounds have yet to use any
2. With the right perks 105 fuel is not needed
Vents rammer binoculars works very well
Overall I play it like a slower slightly more armored centurion 7/1 hull down when possible but move as much as possible so your guide is really good thanks


Every anime I have seen so far.

 


Murd3rousClyd3 #7 Posted 16 May 2015 - 07:52 PM

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Another guide I enjoy... however, there are some points I'd like to make...

Folk, I tried the 105 fuel, and it WAS fun, but I also see amercenary4life's point, and agree that it's not the biggest advantage...

But I also don't see why you would use binocs. You should never be still long enough for them to be active. Even when stuck in, you should be moving back and forth to make your weakspots smaller.  

That being said, here is my most recent setup, that is giving me much more of an advantage...

Vents, Rammer, Optics.
Small and Large Repair kits. I prefer Large First Aid for it's passive.

As for perks, I currently have BIA, 6S, Repairs, Recon, Sit. Awareness, Clutch Braking, Prev. Main..

Since this tank is used by most for fun and silver, I feel this setup is amazing. With it my minimum silver as of late has been 82k, max so far was 183k...

It's by FAR my favorite premium, and my go-to tank for silver grinds.

Also, I keep 32 AP, 8 HE, and the rest premium, but with my crew plus vents, I only find myself using premium on Tier 9 and a select few Tier 8...

Now... anybody up for some Super Platoon Wreckage? :-)

 

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Murd3rousClyd3 #8 Posted 16 May 2015 - 07:55 PM

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Sorry Panzer... When I said Folk, I meant you... Just got done reading a reply from him...

*face palm*

:(

 

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leova #9 Posted 16 May 2015 - 08:00 PM

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View PostMurd3rousClyd3, on 16 May 2015 - 02:52 PM, said:

Another guide I enjoy... however, there are some points I'd like to make...

Folk, I tried the 105 fuel, and it WAS fun, but I also see amercenary4life's point, and agree that it's not the biggest advantage...

But I also don't see why you would use binocs. You should never be still long enough for them to be active. Even when stuck in, you should be moving back and forth to make your weakspots smaller.

That being said, here is my most recent setup, that is giving me much more of an advantage...

Vents, Rammer, Optics.
Small and Large Repair kits. I prefer Large First Aid for it's passive.

As for perks, I currently have BIA, 6S, Repairs, Recon, Sit. Awareness, Clutch Braking, Prev. Main..

Since this tank is used by most for fun and silver, I feel this setup is amazing. With it my minimum silver as of late has been 82k, max so far was 183k...

It's by FAR my favorite premium, and my go-to tank for silver grinds.

Also, I keep 32 AP, 8 HE, and the rest premium, but with my crew plus vents, I only find myself using premium on Tier 9 and a select few Tier 8...

Now... anybody up for some Super Platoon Wreckage? :-)

 

Agreed on all points, with my only difference being that I use Vertical Stabilizer instead of Vents, as that extra accuracy on the move I need, especially with the high-PEN APCR rounds that I want to make sure don't miss

Murd3rousClyd3 #10 Posted 17 May 2015 - 02:38 AM

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I used to use vents, rammer, stabilizer... Very good setup.

I simply recommend vents instead of stabilizer, because I've noticed that I rarely miss while on the move when less than 75m away. As this tank is more of a heavy, I'm rarely outside of this range. When at a range I'm staying still with front to enemy, lower glacias covered. Soften em up, move in, steamroll them.

I will be online in a few hours on WoT... Super Platoon? :)

 

My Garage...  Tanksmas Lights (T7 Combat Cars), T1E6-X1, Raseiniai BT-7A, AMX ELC bis, Captured KV-1, T-34-88, Zizka Skoda T40, E 25, LTTB, T49, T26E4, Centurion Mk. 1, Tiger II, STA-2, O-Ho


Aschenblume #11 Posted 17 May 2015 - 02:46 AM

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I said Coated Optics not Binocular Telescopes Clyd3.

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leova #12 Posted 17 May 2015 - 02:51 AM

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View PostMurd3rousClyd3, on 16 May 2015 - 09:38 PM, said:

I used to use vents, rammer, stabilizer... Very good setup.

I simply recommend vents instead of stabilizer, because I've noticed that I rarely miss while on the move when less than 75m away. As this tank is more of a heavy, I'm rarely outside of this range. When at a range I'm staying still with front to enemy, lower glacias covered. Soften em up, move in, steamroll them.

I will be online in a few hours on WoT... Super Platoon? :)

 

If I'm on, sure, send me an invite :)

 

I rarely get to within 100m with my SP though, I play it almost purely as a mid-range Tank

might need to try that sometime....



Murd3rousClyd3 #13 Posted 17 May 2015 - 03:59 AM

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I know Panzer, I only disagree with you about the 105.

I agree about the optics, but amercenary4life says binocs, to which I most vehemently disagree as they will only truly help if you're camping somewhere all alone, which isn't where I feel this beast shines.

Apologies for my lack of clarity.
:/

 

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N1NJA F1SH57 #14 Posted 18 May 2015 - 07:12 PM

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I enjoyed this tank but I was a idiot and sold it so I plan on buying it back. also how do yall get the stats with the picture of the tank under your post?

Murd3rousClyd3 #15 Posted 18 May 2015 - 10:34 PM

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I believe I got mine at wotinfo.en

Just select xbox server and follow the instructions.

If ya get it back, add me and we could platoon. Or add me anyways. Lol

 

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moonwhistle #16 Posted 18 May 2015 - 11:13 PM

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Is the whole green section of turret above the manlet really that easy to hit? I'm sick of aiming at the springs and missing or bouncing. Also, from long range where should I aim and how much pen is needed to reliably hit the largest target? I often struggle in my FCM 50t when going against Super Pershings.

amercenary4life #17 Posted 18 May 2015 - 11:31 PM

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View Postmoonwhistle, on 18 May 2015 - 04:13 PM, said:

Is the whole green section of turret above the manlet really that easy to hit? I'm sick of aiming at the springs and missing or bouncing. Also, from long range where should I aim and how much pen is needed to reliably hit the largest target? I often struggle in my FCM 50t when going against Super Pershings.

Just aim at the upper turret or upper upper plate 


Every anime I have seen so far.

 


N1NJA F1SH57 #18 Posted 19 May 2015 - 12:11 AM

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Ya I'll add u I need people to play with

Murd3rousClyd3 #19 Posted 20 May 2015 - 11:56 PM

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Soooo...

 

I had a string of HORRIBLE games last night, as in the entire team being wiped out within minutes...  So, as a last resort before quitting for the night, I switched to my Super...  And while this wasn't the best game I've ever had, it's an example of what can be done in it (and much, MUCH more could've been done by a better player).

 

Just to say...

Equipment - Rammer, Vents, Optics

Supplies - Small Repair Kit, Large Repair Kit, Large Med Kit

Skills - BIA, Sixth Sense, Repairs, Sit. Awareness, Prev. Maintenance, Recon, Snapshot

Ammo - I believe... 32 AP, 18 APCR, rest HE.

 

I absolutely love using this tank with this setup.  It allows you to snipe a bit, bring down their health, then move in for the kill, while accumulating a good amount of assisted damage. :)  So here goes!

 

 


 

My Garage...  Tanksmas Lights (T7 Combat Cars), T1E6-X1, Raseiniai BT-7A, AMX ELC bis, Captured KV-1, T-34-88, Zizka Skoda T40, E 25, LTTB, T49, T26E4, Centurion Mk. 1, Tiger II, STA-2, O-Ho


amercenary4life #20 Posted 21 May 2015 - 02:09 AM

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This tank is really growing on me it might just replace the jadgtiger 8.8 as my favorite premium so far
Every anime I have seen so far.

 






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