NimoysHeadinJar, on 25 May 2015 - 08:37 PM, said:
Vacation homes! Love it. Great way to explain it to people. +1
Tell them about over-training too!
Overtraining is relatively simple, and a great way to avoid 75% Crews. It works on the following 2 key concepts:
1 - Crews have Crew XP, just like Tanks have Tank XP....Tank XP is always displayed, Crew XP is always hidden
2 - Crew XP is automatically assigned first to Crew Training up to 100%, then to Skills/Perks in Training, and then the rest is SAVED
When you get a Crew to 100%, and pick a Skill, the XP is funnelled into that Skill as described above. Note that if you DO NOT pick a Skill, that XP is SAVED as mentioned above. So let's say you get your Crew to 100%, DO NOT pick a skill, and then play a few more games and earn 10k XP in the process. That 10k XP is SAVED because of Concept #2 (Crew is already at 100%, no Skill in progress, so Save the XP)
As soon as you Transfer that Crew to a new Home Tank, the game goes to Concept #2 again and auto-assigns any available XP. First it tries to get the Crew to 100%, and it uses any available XP it finds - so that 10k XP you saved, gets the Crew up to 85%!
If you had saved say 50k XP, the Crew would not only start at 100% right away, but also have 20-25% available to put towards a new Skill!
This way, you never have to play 75% tanks again if you move a Crew up from a previous tank, just Overtrain them beforehand
Now, if you DID pick a Skill, say Smooth Ride, and played the tank a while, so when you transferred the Crew it had 100% Tank training, and 35% Skill training in progress. They will be at 75% on their new Tank, and still at 35% Skill Training - HOWEVER, if a Crew is NOT 100% Trained, then any IN-PROGRESS Skills are paused/frozen/disabled until the Crew is 100% again....so if you think about it, all that XP put into Skills is temporarily unusable because the Crew isn't 100%
So Overtraining is a great thing to do