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Replying to World of Tanks Mercenaries - Update 4.10: Map Balance Adjustments feeback


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Topic Summary

TransparentBlue

Posted 01 July 2019 - 10:30 PM

I love the variety of maps and think they all suck occasionally, depending on what I drive...  I haven't been back in game long enough to comment intelligently enough on the changes presented.

 

But assault maps always suck, every time.  I want to turn the Xbox off every time I see one loading.

 

Unless you're going to do a two round game, once on defense and once on offense, there should be no assault maps.  The only reason attackers ever win is because most players are so clueless about map corridors and pinch points.  Torturing people with assault maps won't make them learn this either.

 

I wanted to quit when they were introduced, and almost did.  I know of others who did quit, in large part because of assault maps.  (My long absence was due to work.  Happy to be back.)

 

 


SWaGLoRDxXx420

Posted 22 June 2019 - 10:06 PM

Pearl river. Close off C7!

Teffisk

Posted 07 June 2019 - 06:27 PM

Just another ping to WG to revert the Highway spawns. I'll post about it again next week.

HybredXero

Posted 01 June 2019 - 04:18 AM

highways south spawns are super broken.

gahntheman

Posted 26 May 2019 - 01:53 AM

So the highway spawn wasn't changed back to its original? Do you really think that automatically giving the south spawn 2/3 of the map control right from the start was a good idea? Do you even test stuff? You buffed mostly irrelevant tanks which took you months to do and nothing of significance has even changed. What are you guys doing with the money you make from premiums and gold because you obviously aren't using it for the game. Absolute trash update, honestly.

Davros74

Posted 25 May 2019 - 10:56 PM

This. I only voted for base maps because I could only vote for five maps total. For the most part, weather/season variants are the same map (not including extreme weather variants). The only variants truly different are the War! variants.

SirlceCream

Posted 24 May 2019 - 08:43 AM

First of all the map survey was a fantastic idea. Ofcourse you asked us for feedback in the past but the survey was the first time i feel players had an direct influence of the game changes. But you did one (big?) mistake imo. I think majority of the playerbase really like maps like El halluf or Wadi so they voted for them in their "base variant". We like the map itself and dont mind if we play Elhalluf rain or Wadi Night but no one voted for the "reskinned version". its maybe important to differentiate between war-variants but not normal weather variants.

 

As a result someone from WG( who maybe never played the game) sees the data and recognizes: Oh the playerbase like Wadi/ el Halluf but hate Wadi Night/ El halluf rain/war which is simply not true. So WG increase the rotation weight of El Halluf which is nice but decrease the weight of El Haluf Rain and War. 

All in all im aifraid that we dont see our favourite maps more often because you increase the base variants but also decrease their weather variants. 

 


Sadriel Fett

Posted 23 May 2019 - 07:28 AM

The Malinovka - Assault map changes could've been way better.  The placement of the flag now makes it so the defending team that spawns on the hill doesn't need to come down at all in order to defend it.  There needs to be a little more balance for both the attacking and defending teams.  

Gallant Prime

Posted 22 May 2019 - 11:40 PM

I think you might have seen me mention before...

 

Severogorsk frequency increased...ewww.  :sceptic:

 

 

Honestly, other than seeing a couple of the assault modes on things like Sand River, which modes on those maps I had not seen in forever (and I'm alright with that), I haven't noticed a great change.  I wasn't having a ton of problems of late though anyway.  


RaiBOT01

Posted 22 May 2019 - 04:51 PM

Bump feedback post! 

Thanks!


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